Rating
+6

2.5 Bash Sader GR90+ Speed Bounty/Rift

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Hybrid
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Skills

  • Punish Fury
  • Shield Bash Pound
  • Shield Glare Zealous Glare
  • Iron Skin Steel Skin
  • Laws of Valor Unstoppable Force
  • Akarat's Champion Prophet
  • Heavenly Strength
  • Finery
  • Hold Your Ground
  • Towering Shield

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Molten Wildebeest's Gizzard
    • Mutilation Guard

Kanai's Cube

  • Flail of the Ascended
  • String of Ears
  • Convention of Elements

NOTE:


Hellfire Amulet Passive = Indestructible, or any of the passive shown above except Heavenly Strength.


Armor Sockets = All Diamonds.


Build for speed bounties/rifts:


Swap Blood Brother for Swiftmount.

Swap Iron Skin for Steed Charge/Endurance.

Swap Heavenly Strength for Lord Commander.

If a high paragon or you like living dangerously in T13:

Swap String of Ears cube passive for Krelm's Belt cube passive.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Core:


Always cap movement first as movement is one of your weaknesses.

Get maximum resource next to use more shield bashes.

Dump excess points in to primary stat, or some in VIT if you are desperate.


Offense:


CHD, then CHC for optimal DPS.

CDR next for defensive abilities.

IAS last.


Defense:


Standard leveling order.


Utility:


RCR first to allow more use of shield bash.

Life on Hit next to better your sustain.

Area Damage last for icing on the cake.

Build Guide

A build using the Roland's Set that I have managed to get up to GR 91 with. Hard to push lately because the rifts keep spawning such terrible layouts... Anyways, this build is probably the best damage you can get out of Rolands. Unfortunately Sweep Attack is utterly useless, it just cannot compete with Shield Bash now. Blizzard needs to rework this set still IMHO because it cannot take hits without wearing all defensive gems and String of Ears. If this build had proper damage reduction, it could compete with the Hammerdins.


EDIT: Made it to GR90 after some solid fishing, so the set is capable of going passed 90.


PROS:


Good Damage and Defense.

Speed Farm Capable.

Gives the Juggernaut affix the middle finger.


CONS:


Limited Movement Speed in GR.

Can be difficult to gear for due to RNG on shield and HF ammy.

Is forced to use defensive gems to avoid being 1-shotted in T13+.