Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Flying Dragon
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Strongarm Bracers
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Band of the Rue Chambers
4x Inna for all mantras and 100% Mantra of Salvation boost
2x Sunwuko for 50% dmg reduction from Sweeping Wind (belt holds 3 stacks all the time)
Crystal Fist for 50% dmg reduction (6sec from Dashing Strike)
Spirit Guards for 40% dmg reduction (3sec from Crippling Weave)
Leendary Gems:
Gem of Efficacious Toxin - 10% more dmg and 10% dmgreduction (or Esoteric Aleration if you dying from shits)
Iceblink - 10% more crit chance and cc on mobs
Gogok of Swiftness - more survivability (dodge) and cdr
Gems:
Weapons - Amethysts (LOH)
Armor - Diamonds (AR)
Weapons:
1. Crystal Fist - Dashing Strike reduces your damage taken by 40–50% for 6 seconds.
2. Solanium - Critical Hits have a 3–4% chance to spawn a health globe. (if u have good crit chance and your team need extra health globes)
or Jawbreaker - When Dashing Strike hits an enemy more than 30–35 yards away, its Charge cost is refunded. (for fast grifts)
Kanai's Cube:
Flying Dragon + BotERC ring = enough to recover spirit
Strongarm Bracers - Enemies hit by knockbacks suffer 20–30% increased damage for 5 seconds when they land.
Paragon Priorities
Core
Movement Speed
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Vitality
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Maximum Resource
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Primary Stat
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Offense
Attack Speed
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Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Defense
Life
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Resist All
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Armor
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Life Regeneration
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Utility
Resource Cost Reduction
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Life on Hit
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Area Damage
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Gold Find
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movement speed (25%)
around 1kk HP is enough
Build Guide
ZeroDmg Support Monk with great mobility and crazy toughness (4,5kkk with average items).
When everything proc he is almost immortal. Great pulls + freez and awesome support for team.
Just dash, pull everything & freez + hold LPM
Check it out on my video!
Thanks for the build. I was trying to do something like this a few weeks ago but got busy and said eff it hahaha.
Thank you for your unique version of the zmonk, its nice to see some variety.
It is however not immortal.
Immortality means you never die on any difficulty, not even to lag or disconnect.