Rating
+5

Sunwuko's Tempest Rush GR100+

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Skills

  • Tempest Rush Flurry
  • Blinding Flash Faith in the Light
  • Mystic Ally Air Ally
  • Sweeping Wind Inner Storm
  • Mantra of Salvation Agility
  • Epiphany Desert Shroud
  • Beacon of Ytar
  • The Guardian's Path
  • Harmony
  • Relentless Assault

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • Balance
  • Mantle of Channeling
  • Obsidian Ring of the Zodiac

Gear setup is pretty solid. However, there are options to be "tougher" or stronger.

I prefer wearing Unity with/without CDR and Cubing OROTZ. This way you will have more elite damage and kill them faster.

For more DPS:

Drop OROTZ for RORG and use Hexing Pants. I do not recommend playing without OROTZ as this would require serious RCR investment and your toughness will greatly suffer (less cooldown for Epiphany)

==========================

Legendary gems:

Let's assume the basic gem is "Tageuk. It's a good solid gem that gives both toughness and additive damage.

Instead of "basic" Taeguk you can use: Esoteric Alteration, Gogok of Swiftness. Bane of the Powerful and Pain Enhancer as well as Invigorating Gemstone.

Gogok will give around 3% less damage than Taeguk, but 13% more toughness and 17% more CDR.

Bane of the Powerful will give more elite damage/reduction, as well as 13% more damage across the rift, but 5% less toughness. Overall it's good only on lower tiers where you can effectively one-shot elites during one COE rotation.

Esoteric will simply increase toughness by 76% and decrease DPS by around 17%.

Pain Enhancer will give more damage than Taeguk at 7 stacks but will start increasing spirit cost by a lot (15-25%) as you get more stacks.

Overall all of them are good choices, with Taeguk and Gogok being best bets for lowest tiers (for me it is <gr85). <="" p=""> </gr85).>

For higher GR85 runs + you will have to use Esoteric because toughness is simply not enough.

There is one AMAZING GEM however, and i think it's the ONLY build in the universe where this gem is very effective = Invigorating Gemstone.

As you can understand, TR is a channelling build, and it means any kind of knockback or jailer will completely ruin all your stacks. This happens a lot during the rift and can be very very annoying. That's why when i switched to IG and results were actually very VERY good. Gameplay becomes much smoother and relaxed. The only thing that still bothers is Vortex (not sure if it's bug or not), it still pulls. But the rest is like swimming in a calm lake.

The DPS is much lower though (as well as toughness because no esoteric), but during many many runs it was well worth it. I highly recommend this gem if you get frustrated.


All normal gems in gear: diamonds except weapon of cause.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

move speed->dex

chc/chd->cdr

life->allres->armor

rcr->loH

Build Guide

Hey guys!

Tempest Rush is very fun build but it's not for everyone indeed. It's not as strong as Raiment Gen monk or as fast as Bellwuko/LTK monk of cause, but absolutely viable.

What have changed in patch 2.6.1?

1) Balance and Cesar's Memento were buffed

2) Sunwuko 6pc was reworked, Kyoshiro's Soul not needed anymore.

3) Dual wielding instead of two-hander. Furnace dropped.

4) As a result = spirit cost per second increased from 36 to around 49 and now we are not channeling for "free" with OROTZ.

5) It is not uncommon to mess up cooldowns and drop stacks now and then, unfortunately because of the increased spirit costs.

6) Much harder to play now as you need to watch your cooldowns more closely as well as stack RCR and CDR. But much higher damage :)

7) As annoying as before to get fucked by Vortex, Wormhole, Jailer, Knockbacks, Nightmarish.. :)

So what i enjoy about the build?

1) It can one-shot elites in 1 COE rotation (in GR85+) if you execute it properly.

2) It's the only channelling monk build

3) It actually requires more skill than for any other monk build out there (IMHO)

4) You can speedfarm T13 in AFK mode like a WW barb.

What are the problems?

1) Squishiness. 3 layers of damage reduction required to survive GR90+

2) Lack of "instant" damage compared to other builds

3) Lack of speed (you can use Dash of cause, but you lose all TR stacks, and you need to channel for a longest time possible for max damage)

4) All mob attacks or elite affixes that stop channelling/knockback = WASTE OF TIME/DPS LOSS. These are Jailer, Knockback, Vortex, Wormhole, Nightmarish

5) Any maps that have doors you need to manually open = leave the game.

6) Damn hard to execute everything properly ;)

So how do you play?

1) Press Sweping Wind once. Get 10 stacks. Start rushing. ALWAYS WATCH SW stacks.

2) When you a near elite--> just when COLD COE rotation rolls in -> immidiately cast Blinding Flash and then immidiately DOUBLE CLICK (or unpress) Left Mouse Button (where your TR is). If you had a lot of stacks = elite will explode with all mobs around. Keep in mind though that explosion area is just 15 yards and it's pretty close. It's much easier to one-shot yellow elites than blue champions packs for that reason.You must absoilutely be AS NEAR TO ELITE AS POSSIBLE.

3) Start building TR stacks again, you can cast Blinding Flash/Dash in density 1-2 more times (depending on your CDR/cooldowns) before a new COLD COE rotation rolls in. Make sure you have you Blinding Flash ready before that!

4) Always refresh your Epiphany and Mystic Ally to have full spirit!

Skill options:

For dps you can use Sieze the Initiative instead of Harmony (around 25% more damage but TR spirit cost will increase 25%).

For damage reduction: Crippling Light. Faith in the Light is only 7% more damage because it's additive (not 29%).

Also Near Death Experience is an option of cause.

More important info:

1) Obisidian Ring procs faster with PE stacks, but PE stacks increase your spirit cost of TR by around 25% as well.

2) Pain Enhancer will give you much more damage than Taeguk. At 7 PE stacks it already outdamages Taeguk, but as i said PE will also increase the spirit cost of TR, and it will be a very big problem to keep spirit up.

2) With Epiphany, 2 Allies and Inner Storm you will be replenishing 36 spirit per second. But if you increase your attack speed with Seize the Initiative or PE stacks = you will start losing spirit really fast.

3) Any maps like Corvus or Act 5 when you need to OPEN DOORS = Just leave the damn game lol. Also mobs with knockbacks, Vortex or Jailer will stop you from channelling and must be avoided (or skipped completely). Invigorating gem will greatly help with Knockbacks and Jailer.

4) Speed Pylon will drain your Spirit VERY FAST and also cause stuttering, so DON'T TAKE IT!

The build can clear 100+ but it requires quite a tonn of fishing at my paragon. I cleared GR98 without a big problem though. Had some decent attempts at GR100 as well.

GR98 CLEAR: https://youtu.be/ERYujQc_Rn0

Thank you!
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