Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Etched Sigil
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Aquila Cuirass
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Halo of Arlyse
Description: I've been looking for a fun AOE build that didn't revolve around Archon. Something that felt like a what a wizard build should feel like. I haven't yet tested the real limits of this build, but as is it's a competent and fun build for GR60 without any real investment into the grind. It's actually based on another build I found that used electrocute instead of arcane torrent. I felt like I was losing too much DPS during the resource building part of the build so I swapped the belt for Hergbrash's and replaced Convention of Elements. This also allowed me to use Aquila Cuirass in the cube, increasing my survivability and DPS at the same time. Replacing electrocute with arcane torrent also gave me the damage boost from the Etched Sigil and Deathwish since electrocute doesn't proc either of those.
Paragon Priorities
Core
Movement Speed
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Vitality
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Primary Stat
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Resource Cost Reduction
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Life on Hit
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Area Damage
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Gold Find
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Core
1. Movement speed for obvious reasons. Since this build lacks teleport or a lot of defensive abilities. Being able to move quickly and reposition is important.
2. Vitality simply for survivability again.
3. Primary stat for the damage of course.
4. Maximum resource not recommended because of the damage reduction of Aquila Cuirass
Offense, Defense and Utility paragon points are all pretty self explanatory. Offense focuses on damage first, Defense and Utility focus on survivability.
Build Guide
Notes: This build is a current work in progress and is likely to change, but it's been quite effective so far as is.
Rotation: The rotation is very simple. Quickly use Disintegrate, Arcane Torrent, Blizzard and Meteor to proc the damage boost from the Tal Rasha set bonus. Once you accumulated the 4 stacks. Wait a second to allow your resources to get back to 90% for the Aquila Cuirass damage reduction. After that simply swap between Disintegrate and Arcane Torrent back and forth constantly resetting the proc of the Tal Rasha set. You will not lose the channeling bonus of Taeguk while swapping between both channeled abilities. Obviously keep Ice Armor up at all times.
Most of your damage is coming from Meteor and Disintegrate. However Arcane Torrent can be used defensively to CC when needed on top of the existing CC from Blizzard and Bane of the Stricken
Tips: The biggest weakness of this build is like most channeling builds... being vulnerable to ranged attacks. Since you're best damage is done while standing still, rifts with a lot of ranged attackers will force you to reposition more than you want to. For that reason this becomes a much stronger build in a group. But it's still very capable as a solo build, but it really shines while grouped.
As far as stat priority goes on gear. It's pretty simple. Meteor damage when you can get it and then tweak for your own liking for damage or survivability. I personally recommend survivability over damage.
alot of things to improve here.
your skill choices are very very awkward to say the least
Some major improvements:
Use static discharge as your only channeling spell (lightning)
change disintegrate to teleport/calamity (arcane)
change blizzard into frost hydra, or some spell with a cooldown, for example cold black hole (since blizzard will eat up half of your etched sigil casts and wont benefit you at all it's a poor choice)
chance arcane orb to magic weapon/conduit and therefor you can change your beltslot to tal rashas belt --> no more RoRG needed. You can now use Unity, CoE or even Manald Heal.
I run up to almost 80 solo with those changes. Got a pretty similar build that I'm running when I don't feel like using Archon (just with FB not with Tal, however I will now also test Tal now that I've thought about it here )
Oh and never ever use Stricken before GR70. It's a wasted gem. This gem was designed for high end GR pushes, not for random Torment or low-mid tier GRs.
It's a work in progress... but those aren't improvements to this build. That's an entirely different build. Even with this as a base build it's capable of GR70 without any real investment.