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Generate: 12 Spirit per attackUnleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Increase damage to 255% weapon damage as Fire.
Cost: 50 SpiritPull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Increase the distance enemies will be pulled towards you to 34 yards.
Cooldown: 60 secondsHave an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Infuse yourself with sand, reducing damage taken by 50%.
Cost: 1 ChargeQuickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Gain 15% increased attack speed for 4 seconds after using Dashing Strike.Dashing Strike's damage turns into Fire.
Cooldown: 15 secondsA blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.Heal amount is increased by 30% of your Health Globe Healing Bonus.
Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Cost: 50 SpiritActive: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.Only one Mantra may be active at a time.
Passive: Mantra of Salvation also increases Dodge Chance by 35%.
Increase the attack speed of Spirit Generators by 15%.
Reduce all cooldowns by 20%.
40% of your single elemental resistances from items instead increases your resistance to all elements.
Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+(732–894)–(877–1111) Arcane Damage
+(732–894)–(877–1111) Poison Damage
+(732–894)–(877–1111) Lightning Damage
+(732–894)–(877–1111) Holy Damage
+(732–894)–(877–1111) Cold Damage
+(732–894)–(877–1111) Fire Damage
+(732–894)–(877–1111) Damage
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
can be used in S10 as well
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