Skills
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War Cry Impunity
- War Cry
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.- Impunity
Increase resistance to all elements by 20% while affected by War Cry.
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Ancient Spear Boulder Toss
- Ancient Spear
Cost: 25 Fury
Throw a spear that pierces enemies and deals 500% weapon damage.- Boulder Toss
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
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Earthquake Molten Fury
- Earthquake
Cost: 25 Fury
Cooldown: 60 seconds
Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.- Molten Fury
Increase Earthquake's damage to 6000% weapon damage as Fire.
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Wrath of the Berserker Insanity
- Wrath of the Berserker
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%- Insanity
While active, gain 50% increased damage.
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Leap Death from Above
- Leap
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.- Death from Above
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
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Threatening Shout Falter
- Threatening Shout
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.- Falter
Enemies instead take 25% increased damage for 6 seconds.
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Brawler
- Brawler
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
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Earthen Might
- Earthen Might
Gain 30 Fury when Avalanche or Earthquake is triggered.
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Ruthless
- Ruthless
You deal 40% additional damage to enemies below 30% health.
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Rampage
- Rampage
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
Items
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- Eyes of the Earth
Set Helm- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+626–750 Dexterity
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+626–750 Strength
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+626–750 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Spires of the Earth
Set Shoulders- Primary Stats
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- +91–100 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Hellfire Amulet
Legendary Amulet- Primary Stats
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- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+626–750 Intelligence
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+626–750 Dexterity
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+626–750 Strength
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- Spirit of the Earth
Set Chest Armor- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Ancient Parthan Defenders
Legendary Bracers- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Each stunned enemy within 25 yards reduces your damage taken by 9–12%.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Pull of the Earth
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+626–750 Dexterity
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+626–750 Strength
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+626–750 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Dread Iron
Legendary Mighty Belt- Primary Stats
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- +220–349 Strength
- +220–349 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- Ground Stomp causes an Avalanche.
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- Weight of the Earth
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Foundation of the Earth
Set Boots- Primary Stats
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- +416–500 Vitality
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Focus
Set Ring- Primary Stats
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- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Restraint
Set Ring- Primary Stats
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- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Blade of the Tribes
Legendary Two-Handed Mighty Weapon- Primary Stats
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- +946–1125 Strength
- Increases Earthquake Damage by 150–200% (Barbarian Only)
- +3 Random Magic Properties
- Secondary Stats
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- War Cry and Threatening Shout cause an Avalanche and Earthquake.
- One of 7 Magic Properties (varies)
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+(1177–1439)–(1410–1788) Arcane Damage
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+(1177–1439)–(1410–1788) Poison Damage
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+(1177–1439)–(1410–1788) Lightning Damage
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+(1177–1439)–(1410–1788) Holy Damage
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+(1177–1439)–(1410–1788) Cold Damage
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+(1177–1439)–(1410–1788) Fire Damage
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+(1177–1439)–(1410–1788) Damage
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Head
- Eyes of the Earth
- Stat Priority: Socket CHC
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Shoulders
- Spires of the Earth
- Stat Priority: CDR AD
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Amulet
- Hellfire Amulet
- Eye of Etlich
- Stat Priority: CHD Socket Fire % CHC
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Torso
- Spirit of the Earth
- Stat Priority: Socket Skill: EQ
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Wrists
- Ancient Parthan Defenders
- Skular's Salvation
- Stat Priority: Fire % CHC
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Hands
- Pull of the Earth
- Stat Priority: AD CHD CHC CDR
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Waist
- Dread Iron
- Stat Priority: Skill: EQ Life per Fury Max Fury
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Legs
- Weight of the Earth
- Stat Priority: Socket
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Feet
- Foundation of the Earth
- Stat Priority: None
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Rings
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Weapon
- Blade of the Tribes
- Stat Priority: Skill: EQ Max Dmg CDR Max Fury
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Offhand
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Bane of the Powerful
- Bane of the Powerful
Gem- Primary Stats
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- Gain 20% increased damage for 30.0 seconds after killing an elite pack.
- Gain 15% increased damage versus elites and take 15% reduced damage from elites. (Requires Rank 25)
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Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
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Bane of the Trapped
Kanai's Cube
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- The Furnace
Legendary Two-Handed Mace- Primary Stats
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- +(39–47)–(47–59) Fire Damage
- +3 Random Magic Properties
- Secondary Stats
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- Increases damage against elites by 40–50%.
- One of 3 Magic Properties (varies)
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+192–245 Strength
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+192–245 Intelligence
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+192–245 Dexterity
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- Lut Socks
Legendary Boots- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Leap can be cast up to three times within 2 seconds before the cooldown begins.
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
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- Band of Might
Legendary Ring- Primary Stats
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- +3 Random Magic Properties
- Secondary Stats
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- After casting Furious Charge, Ground Stomp, or Leap, take 50–60% reduced damage for 8 seconds.
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
Paragon Priorities
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Resist All |
Armor |
Life |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
because it has the % avalance dmg increase
Dread Iron gives a boost to Avalanche. You don't need it to proc from ground stomp since it's all over the place when you're screaming your ass off. It's a flat out damage boost.
You are right about Cave-in. Molten is terrible for this build. Both the neck and bracers should have Physical %.
Also, toss WotB. This build has no means of reducing cooldowns outside of it's synergy abilities. One of the few builds that Wrath doesn't help you. Wrath should be swapped out for Battle Rage: Bloodshed. That ability will have a 100% uptime since you'll be swimming in fury, and will provide a much larger boost over the time that Wrath isn't up.
While we're at it, War Cry should use Vet Warning. And swap Bane of the Powerful for Esoteric Alteration. At higher rifts, that damage from Bane of the Powerful will do you no good if you're constantly dead.
Also, get rid of brawler if you're going to do this as a Boulder Toss and not a Seismic Slam build. The increase in your fury cap will cause the boulder to do way more damage, and since it's your primary source of damage in this build, it will parse out to being more damage.
Lastly, 5th passive should be Nerves of Steel. You live, you die, you live again!
Be cautious, it is not the best build for HC
Another thing i have been experimenting with that i like much better than boulder toss is seismic slam and just switch out those wrists to '' Bracers of Destruction instead. that is my opinion and my playstyle tho. Seismic slam also works pretty good with the Brawler passive