Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Orb of Infinite Depth
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Manald Heal
Cube armor is Aquila Cuirass
For affixes:
http://www.d3planner.com/150952173
Note: updated D3planner link to reflect the fact that elite% and elemental% do not currently buff MH proc damage. Try for AS or INT on amulet.
See here for the test I did on that:
https://us.battle.net/forums/en/d3/topic/20752649109?page=8#post-160
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Cooldown Reduction
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Defense
Armor
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Resist All
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Life
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Life Regeneration
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Utility
Resource Cost Reduction
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Life on Hit
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Area Damage
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Gold Find
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Build Guide
Super Tanky FB electrocute build. Typical FB style of play - kite to density, consume the density with the elite giving FB6 buff, then possibly finish off the elite. Aether Walker for high mobility. Lots of defense to be able to ignite easier (have to get close to hit them with EB).
Cast Apocalypse only when needed, since it does cost significant amount of AP. Make sure you're channeling into density (for high AP returns) when casting.
Though they are close, I prefer this FB electrocute build over the Tal Electrocute build for GR. AW definitely makes it easier to find and ignite elites, and the defense is great.
Alternate passive option:
why is this better than the Tals version? doesnt the Tal provide the same damage but more stable.