Rating
+4

The Walking Death (Thorns/Death Aura)

Regular
Solo
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Skills

  • Punish Celerity
  • Steed Charge Draw and Quarter
  • Provoke Hit Me
  • Akarat's Champion Prophet
  • Iron Skin Reflective Skin
  • Laws of Valor Invincible
  • Hold Your Ground
  • Finery
  • Fervor
  • Iron Maiden

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Molten Wildebeest's Gizzard
    • Bane of the Stricken

Kanai's Cube

  • Akarat's Awakening
  • Heart of Iron
  • Ring of Royal Grandeur

the focus is killing all that is around you just by your presence .


Weapon Sockets preferably added through Ramaladi's Gift.


Gems

Weapons: Flawless Royal Topaz

Armor: Flawless Royal Amethyst

Helmet: Flawless Royal Diamond


Caldessan's Despair

Flawless Royal Amethyst for every piece of gear

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Gold Find
Resource Cost Reduction

Core

Speed is always top priority, because otherwise you're a slug, don't be a slug!

Vitality is your main focus because your damage will come from Thorns and your Life Regen turned into a damage aura.

Vit:Str ratio should be 3:1 minimum through paragon points


Offense

CDR is really important for your Champion, the more you can pop it, the better.

Crit chance and damage might be a useful thing to invest in too, since the damage bonus you'll get on the first enemy hit will be ludricous.

Attack Speed increases your primary skill (Punish, which you should use as often as possible)


Defense

Resist all is always very important, you want this maxed ASAP
Life and Armor are your GOTO stats for 2nd and 3rd

Life Regen in Paragon Points is last, due to the fact you need resistances to damage because Death's Bargain removes your Life Regen.


Utility

Life on hit is your bread and butter for self healing (together with life on kill) because, again, Death's Bargain will remove your life regen.
Area Damage is the second one you need to invest in due to more damage output.
Why is Gold Find more important than Resource Reduction Cost??? Glad you ask, you don't spend any resources, this makes your reduction cost useless, might as well invest in getting more gold first, right?

Build Guide

A Crusarder Thorns build that focuses on dealing damage around you and making enemies kill themselves, you still deal a good amount of attack damage, but your skills are primarily there for damage reductions and keeping you alive. uses the Thorns of the Invoker set.


Build explained:

Your Law of Valor is your healing skill to quickly add some more hp to your pool! Since you no longer have ANY life regen, you need to get healed by hitting enemies, this skill increases that amount!


Punish deals a whooping 900% of your thorns damage to the first enemy hit, really usefull. And thanks to the set bonuses you get 35% increased thorns. And with the belt you basically have a constant 50% damage reduction.

The entire build is built around having as many thorns as possible, and by sacrifing Life Regen, you constantly deal damage to enemies around you.

I'm too lazy to write down all the bonus you get and the amount if %damage you'll do, but believe me, it's massive! You'l be the walkind DEATH! Ypu might as well be The Grim Reaper himself, if only you didn't kill him already ;)