Items
-
Head
-
Shoulders
-
Amulet
-
Torso
-
Wrists
-
Hands
-
Waist
-
Legs
-
Feet
-
Rings
-
Weapon
-
Offhand
Kanai's Cube
-
Orb of Infinite Depth
-
Aquila Cuirass
-
Convention of Elements
Its important to get around 45% Cdr as it will make EB possible to cast in time to make it infinite explosions also rest of skills will benefit from that MUCH.
Torso and legs fill with Topaz and Helmet with Diamond
You can swap Bane of the Powerful for Ezoteric Alteration
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
In-geom version
Cube : In-geom, Aquila Curiass, CoE
items change: Focus and resistrant and Tal Amu ( CHC CHD INT SOCKED as items stats on all of them), Gold wrap as a belt for Tourment farming
Skills Change: Ice Armor -> Energy Armor (Pinpoint Barrier)
Magic Wepon(Force weapon -> Conduit)
Black Hole -> Frost nova (Frozen Mist)
Gems change: Bane of the Stricken -> Boon of the Hoarder (for speed GR Leave Bane of the Stricken)
Lonk to in-geom variant: In-Geom Variant
Speed GR
Speed Torment
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Support variation - bufing team dmg :
Changed Magic Weapon to Frost Nova(Bone Chill).
Change Bane of the Stricken to Iceblink, change CoE to Oculus ring in cube.
Change Aduacity for Cold Blood.
it should work ok in team with a healer and 2 high dps.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Rings and amulets:
If you are lucky to get ancient rings that roled CHC, CHD, Int and socket you can roll int for CDR and get int on them by bufing them in the cube.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Paragon Priorities
Core
Movement Speed
|
Primary Stat
|
Vitality
|
Maximum Resource
|
Offense
Critical Hit Chance
|
Critical Hit Damage
|
Cooldown Reduction
|
Attack Speed
|
Defense
Armor
|
Resist All
|
Life
|
Life Regeneration
|
Utility
Resource Cost Reduction
|
Life on Hit
|
Area Damage
|
Gold Find
|
Core: max Movment speed first then give all to int.
Offence, Defense and Utility like in grpah.
Build Guide
Gamplay is quite simple. You need 4 stack of talrash set (6 bonus) and 4 stack from orb of infinite depth. Then you pull mobs into bigger group and then teleport into them bursting them with meteors. Its nice to go in in time where fire rotation on CoE is about to begin.It's also very enjoyable build to just playT10-T12, T13 is ok but slower so thw best spot to play is T11-T12.
Added In-geom variant for speed rifting on t10+