Rating
+63

Arachyr FIREBATS Solo/Group GR100/120+

Regular
Hybrid
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Skills

  • Firebats Cloud of Bats
  • Haunt Poisoned Spirit
  • Spirit Walk Honored Guest
  • Locust Swarm Cloud of Insects
  • Hex Jinx
  • Soul Harvest Languish
  • Confidence Ritual
  • Creeping Death
  • Grave Injustice
  • Spirit Vessel

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Taeguk

Kanai's Cube

  • Staff of Chiroptera
  • Mantle of Channeling
  • Ring of Emptiness

Listed here is a SOLO setup for max toughness. Trust me you need LOADS of toughness and recovery to survive SOLO.

For group dps setup with 2-3 supports:

1) Convention of the Elements instead of Unity

2) Gruesome Feast, Pirce the Veil, Confidence Ritual, Creeping Death passives

3) Topaz in helm if mana managment is problematical

4) Pain Enhancer for faster melting of trash insted of Stricken. If you are fishing for insane density that you can also use PE for solo as well but Taeguk's extra Armor is good to have for squishy WD.

6) Haunt - Draining Spirit

Other options for SOLO:

1) Coils of the First spider will give you much much recovery, but less toughness than Lakumba's and less damage than Mantle of Channelling.

2) Molten Wildebeest's Gizzard/Mutilation Guard instead of Taeguk/Esoteric Alteration.

WDs usually have a lot of allres, as INT users. So Esoteric Alteration might not be as good as Mutilation Guard here, i noticed i mostly suffer from heavy-hitting melee attacks. Gizzard can help with recovery if you remove Leeching Beasts and will manually cast Locust Swarm (with Furnace setup for example)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

move speed-> stat

chc/chc-> ias

armor-> life

area damage-> life on hit

Build Guide

Hey guys!

The set, Staff of Chroptera and Bakuli belt were buffed in 2.6.1, now ,more damage! Soul Harvest is also more reliable since a single harvest refreshes all stacks.
GR130 cleared in 2.6.1 PTR with this build in 4p, as well as GR113 as solo (with very high paragons). GR100 is no big deal even with mediocre gear now.

Some skill options:

1) Rush of Essence can greatly help you maintaining mana drain.

2) Jungle Fortitude is good. That if you need more toughness.

3) Gruesome Feast is not recommended for SOLO, generating globes is usually very slow. But it is possible to use it as well.

GENERAL TIPS:

1) Area damage is strong in this build. Stack as much as possible

2) Topaz in helm if mana managment is problematical

3) You need ATTACK SPEED on both weapon and gloves to reach higher breakpoint. Each breakpoint gives ~10% more dps. I don't suggest more than 14% ias though. You will start losing CHC/CHD/INT and it's not worth it.

4) Pain Enhancer outdamages Taeguk (of same) level at 12 stacks

Thank you!
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