Build Guide
It just burn everything in a seconds good for speeds 85+. Try it out and save the WD DPS in meta
Enjoy
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Haunted enemies take 20% more damage from your attacks.
Haunt's damage turns into Poison.
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Gain 25 Mana a second while the first enemy hit by a Locust Swarm cast is still affected by that swarm.
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Gain 20% of your maximum Mana when you activate Spirit Walk.
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Call forth a swirl of bats that damage nearby enemies for 425]% weapon damage as Fire. The damage of the bats increases every second, up to a maximum of 850]% weapon damage after 3 seconds.
Cooldown: 8 seconds
Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds.
Summon a circle of spirits for 6 seconds that deals 1200% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds.
When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius.
You deal 25% additional damage to enemies within 20 yards.
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+41–53 Intelligence
+41–53 Dexterity
+(8–9)–(10–12) Arcane Damage
+(8–9)–(10–12) Poison Damage
+(8–9)–(10–12) Lightning Damage
+(8–9)–(10–12) Holy Damage
+(8–9)–(10–12) Cold Damage
+(8–9)–(10–12) Fire Damage
+(8–9)–(10–12) Damage
+192–245 Strength
+192–245 Intelligence
+192–245 Dexterity
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Primary Stat |
Movement Speed |
Maximum Resource |
Vitality |
Critical Hit Chance |
Attack Speed |
Critical Hit Damage |
Cooldown Reduction |
Armor |
Life |
Life Regeneration |
Resist All |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
It just burn everything in a seconds good for speeds 85+. Try it out and save the WD DPS in meta
Enjoy
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