2.4.2 Helltooth Gargs Group DPS for Pushing/Xps
Grasp of the Dead Death Is Life
Sacrifice Provoke the Pack
Wall of Death Communing with Spirits
Spirit Walk Severance
Soul Harvest Languish
|Critical Hit Damage|
|Critical Hit Chance|
|Life on Hit|
|Resource Cost Reduction|
Movement Speed - Max this until you hit the 25% cap on sheet.
Intelligence - After movement speed you'll start maxing your main stat for damage and some All Resist.
Vitality - Only add Vitality if you're having issues staying alive/getting 1 shot.
Maximum Resource - Max Resource is never a good stat for this build.
Crit Damage - It's typically easier to get a lot of crit chance on gear, so go crit damage first. You always want to balance the two.
Crit Chance - Crit Chance second unless you are just overloaded with crit damage on gear but not much crit chance.
Attack Speed - Attack Speed as a stat does NOT increase attack speed of pets for WD, but actually buffs the pets damage.
Life % - Life % first, especially if you're getting 1 shot.
Armor % - You get ALOT of Armor % from Soul Harvest but I still prefer it to All Res with how much Intelligence you have.
All Res - Intelligence gives you All Resist, so I typically max this after Armor.
Life Regen - By far the worst defensive stat, always max this last.
Area Damage - AD is working properly in 2.4.2 and pets now proc it, making AD an amazing DPS stat.
Life on Hit
Resource Cost Reduction - This build doesn't use much resource but this stat is still better to max next over Gold Find.
Gold Find - No Gold dropping in GRs, obviously if you run this build in Torment, this stat gets better.