Rating
+23

[S7] Solo GR - Marauder (cluster/chakram)

Regular
Solo
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Skills

  • Evasive Fire Focus
  • Cluster Arrow Shooting Stars
  • Companion
  • Sentry Polar Station
  • Vault Tumble
  • Vengeance Seethe
  • Ballistics
  • Awareness
  • Custom Engineering
  • Cull the Weak

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • Dawn
  • Visage of Gunes
  • Convention of Elements

6p Marauder Cluster Arrow Greater Rift Build

Dawn in cube for weapon!


dfans database has a bug some items are not available, will update when they fix

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

CDR ~37 for 100% uptime on vengeance

Build Guide

In my opinion/experience this build is one of the strongest, most consistent, and easiest to play DH builds for Solo Greater Rifts


Note: I always keep my diablo fans guides updated and current. I will make adjustments to the guide whenever there is a shift in meta! So be sure to check back from time to time and don't forget to up-vote the guide! please and thanks!


HFA Passive = Steady Aim > Archery > Ambush


beginner alternatives

If you are new to DH sentry placement with polar station can be an issue so to ensure full uptime on Cull the Weak and Bane of the Trapped I recommend swapping your fifth passive to Thrill of the Hunt and Polar Station to Guardian Turret


advanced alternatives

If you are attempting to push your limit with the build and have a solid handle on positioning and surviving consider swapping Visage of Gunes to Pride's Fall and Evasive Fire Hardened to Focus, you will drop significant toughness but gain a bit of damage potential.

Drop some of the vitality to resource reduction/area damage, specifically on the shoulders/quiver/glovesConsider dropping vitality on the helm for


Endless walk's is a viable substitution for Focus and Restraint, this opens up a ring slot for elusive ring / soj / or oculus

this will also give you the option of dropping the generator and wraps of clairty in favor of punishment / lacuni or parthans


group variation

swap Cluster Arrow rune to Cluster Bombs, as the support will group things for you

swap Polar Station to Guardian Turret, as the group will proc your Bane of the Trapped and Cull the Weak


other variations; (recommended)

with a nearly perfect zoey's (~9%) you can swap the Visage of Gunes in the cube for the Cloak of the Garwulf you will lose very little toughness, but gain the supplemental damage from the 2 extra wolfs


If you get a really good cold elemental damage neck, then maelstrom should out-perform shooting stars. But all things equal physical should have higher potential.


power leveling gem setup (GR ~60-70)

For fast GR's and efficient empowered rifts for quick gem levels I run a build very similar to this foundation. Changes include;

swap 5th passive to blood vengeance over steady aim/ambush

consider using reaper wrap's over wraps of clarity (depending on toughness/damage requirements)


consider using pride's fall over visage/garwulf in the cube (depending on toughness/damage requirements)


The toughness and damage requirements depend on the player, level of progression, and level of greater rift, I recommend you just play around with some different combinations to see what you prefer.


Chakram Variation (video) - The Marauder Chakram setup is very similar to this setup, just shift cluster dmg into chakram damage, drop ballistics for blood vengeance, swap manticore to dawn in hand and cube the sword of ill will.


If you like the guide, have questions, or just want to see more DH action live follow my live stream >>>twitch.tv/philosophios<<<