Rating
+57

[S7] Torment - Unhallowed Essence

Regular
Hybrid
BBCode Link
Edit

Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Vault Tumble
  • Companion Wolf Companion
  • Preparation Invigoration
  • Vengeance Seethe
  • Ballistics
  • Blood Vengeance
  • Tactical Advantage
  • Ambush

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Zei's Stone of Vengeance
    • Boon of the Hoarder

Kanai's Cube

  • Dawn
  • Nemesis Bracers
  • Avarice Band

Disciple on Weapon, Quiver, and Cloak is essential for the damage potential of the setup, usually prioritize disc whenever possible, below is a link to a spreadsheet to calculate your effective increase from gaining discipline.


dmg vs disc calculator 'unhallowed'


weapon in cube should be in-geom or dawn

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Disciple on Weapon, Quiver, and Cloak is essential for the damage potential of the setup, usually prioritize disc whenever possible.

Build Guide

In my opinion/experience this build is the fastest, most consistent, and easiest to play and gear DH build for Torment Rifts


Note: I always keep my diablo fans guides updated and current. I will make adjustments to the guide whenever there is a shift in meta! So be sure to check back from time to time and don't forget to up-vote the guide! please and thanks!


HFA Passive = Hot Pursuit


beginner alternatives

If you are new to DH or have a low level of progression, this build is recommended to farm torment 7-9 as the health difference increases significantly on T10+


advanced alternatives

consider using cidercoat in cube with trail of cinders for more vault spam


group variation

if someone else in the group has nemesis I recommend you cube the cindercoat and use trail of cinders


group variation - cold support hybrid (recommended 1 of these for multiple DH groups)

If you run torment with another DH you can complement the fire foundation with a cold multishot build just a few changes;

Switch the rune on multishot to windchill, elemental damage modifiers to cold, drop Ballistics for Cull the Weak (also drop zei's for iceblink)

Cube the oculus ring over avarice for the frequent damage buff area since Fire has avarice they pickup the progression orbs.


power leveling gem setup / torment 11+ (GR ~65-75)

For farming above torment 10 consider some of the following changes;

pick up awareness for the cheat death as 5th passive (over hot pursuit)

swap tactical advantage to thrill of the hunt to take advantage of bane of the trapped over boon of the hoarder. (GR's do not drop gold, the gold synergy is lost)

swap goldwrap to witching hour / saffron wrap / hunter's wrath (depending on toughness/damage requirements)

swap the jewelry in cube from avarice to CoE or elusive ring (depending on toughness/damage requirements)

swap the armor in the cube visage of gunes (again, depending on toughness/damage requirements)

the bracers equipped can be either wraps of clarity or nemesis (yet again, depending on toughness/damage requirements)


The toughness and damage requirements depend on the player, level of progression, and level of greater rift, I recommend you just play around with some different combinations to see what you prefer.


If you like the guide, have questions, or just want to see more DH action live follow my live stream >>>twitch.tv/philosophios<<<