Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Flying Dragon
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Strongarm Bracers
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Band of the Rue Chambers
I AM IN NEED OF NON SEASON DPS CAPABLE OF PUSHING 100++ ON NON SEASON! ADD ME IF YOU ARE INTERESTED IN PUSHING AND HELPING ME TEST DIFFERENT VARIATIONS OF THIS BUILD! I'M ALWAYS GAME FOR 2, 3, OR 4 PLAYER PUSHES! CAUBERALLES#1697. I have pushed hard the last few seasons, but real life obligations have relegated me non-seasonal. Simply stated I do not have the time nor the will to start fresh, grind hard, and stay competitive in the new season. My friends list is completely full of some really good seasonal players, but I have had little luck getting in NS groups to further test limits and combinations of my build or push the NS group leaderboard. This build has been tested through GR100 and works absolutely great even with sub-optimal DPS. I am constantly testing and discussing my build with others, so this guide has changed multiple times and will continue to do so. I very much appreciate any constructive feedback.
The whole point of this build is to use your generator as your normal sustain heal as well as to proc flying dragon, and use cyclone strike: soothing breeze as your burst heal. Cyclone strike was not nerfed, therefore it should still be better than any other option for burst healing. THIS forum discussion has the math to show that cyclone strike healing is awesome. THANK YOU DAVLOK!! Other than that healing rotation, just keep all your buffs/debuffs up at all times.
You have options on mantras. Agility you don't have to activate as often, gives more resist, and gives dodge chance. I like this better than having to spam mantra of healing for the shield. Less mantra spam means more blind/cyclone spam, which means more healing. Mantra of healing:time of need is also good. Run whatever your DPS wants you to.
Testing concluded that 4 piece inna's is superior to 2inna/2raiment. With laws of seph and band of rue chambers equipped the extra speed from your spirit generators simply is not necessary, while the group life per second and additive damage from the extra mantra certainly can't hurt.
Laws of Seph vs. String of Ears totally depends on if SoE is needed to survive. Laws of seph allows for a very nice cyclone strike spam and is what I use right now.
Any of those rings can be equipped or cubed, just wear your best 2.
Pig sticker, stormshield, sledgefist, azurewrath, and burning axe are all acceptable alternative weapons until you have Istvans.
Fifth passive is Unity for the extra damage. You could also pick Harmony or Sixth Sense if you neeeeeed the tankiness. If you aren't using hellfire there are many serviceable options. Overwhelming desire, ess of johan, or any of the immunity amulets will work until you obtain a decent hellfire.
Good legendary gem combos are as follows. Obviously if you're using iceblink at all, use tsunami. If you're not using iceblink go either concussion or breaking wave:
Eso, Gogok or PE, and Toxin or Iceblink. This is the most tanky for sure, but only 1 damage buff gem. I find eso to be generally not needed.
PE, Gogok, and Toxin or Iceblink This is slightly less tanky, you get the most attack speed/cdr/dodge, but there is only 1 damage buff gem. You also need crit chance.
My favorite is: PE or Gogok, Toxin, and Iceblink. This is the least tanky, has slightly less attack speed/cdr/dodge, but has both damage buff gems which is super important in the 2-zdps reality that we live in. In lower pushes pain enhancer was fine, but it seems that Gogok may be the better way to go. The extra dodge adds quite a bit of survivability, and you don't have to worry about crit chance rolls.
Another variation for more added damage is running uliana2/inna3 with rorg. You would drop laws of seph and switch rue chambers to rorg. You would also need to change blinding flash to EP:flesh is weak. This variation is good if your dps does not need the extra healing.
You can also change the build up by equipping crystal fist paired with whatever(sledgefist or pig sticker?), and switching blinding flash to dashing strike for 2 man GR's. Also if running 2's, replace strongarms with nemesis bracers. This is very similar to the 2man push meta from last season as well.
For speeds you can just switch blinding flash to dashing strike, no need to swap anything else.
Paragon Priorities
Core
Vitality
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Movement Speed
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Maximum Resource
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Primary Stat
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Resist All
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Life
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Life Regeneration
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Armor
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Utility
Resource Cost Reduction
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Life on Hit
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Gold Find
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Area Damage
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In general stat priorities are: CDR>IAS>RCR=(CHC only if using PE). You need to balance Vit, secondary resists, and all res since you are not using Harmony. Even if you have all % rolls on jewelry and gloves, there should be plenty tankiness to go around.
You want to have as much health globe bonus and life per second as you can without sacrificing much CDR/IAS/RCR/CHC. Do not worry about using rogar's huge stone or anything silly like that, and remember that neither of these stats have a real breakpoint. It is hard to get perfect rolls, so just balance as best you can.
Build Guide
Keep epiphany and agility active at all times. Always attack with crippling wave, use it to move quickly when in transition by jumping to mobs, and use it to sustain health and spirit in battle. Drop Inner Sanc under your DPS, in the middle of big groups, or on occy rings; This depends on the preference of the DPS/group that you're running with. Cyclone strike every few seconds when in transition to keep the shoulder buff up and refresh cooldowns. When you're fighting big groups, stay planted in one spot and cycle between using your cripping wave and cyclone strike. Try to spam cyclone strike when you anticipate damage spikes. Spam blinding flash whenever it is available except DO NOT use blinding flash at the beginning of pulls or if you're trying to funnel in big mobs. It is also smart to lay off blind and cyclone strike if you know will be moving in a few seconds, as it will make mobs easier for the barb to pull.
This is more or less how I play. As always, questions comments and concerns are quite welcome.
I tried to figure out why you need CHC at all, cannot get a good answer. Please tell me.
Pain enhancer! That gem is used to keep your APS up as high as possible, as consistently as possible.
Ohh I see, the only thing I did not check was leg.gems, thought they all the same as prev. seasons (def gems). Thank you!
nvm...
Why do you refer to healing generators as healing/sustain source? How does it provide any healing? My only guess is life on hit so would that mean that i need socket prio in weapons?
Isn't overwhelming Desire neck the best for boosting partys dmg?
If you use soothing mist your skills heal each time they are used including your spirit generators. Soothing mist essentially is lph, but for your group. I do use purple gems in weapons but that only benefits me.
I use hellfire instead of overwhelming desire. Unity(my fifth passive of choice) gives a 20% damage increase all of the time, instead of an inconsistent proc from OD. If you do not have a good hellfire, overwhelming desire is an excellent choice.
Honestly, AS is tied with CDR for the absolute most important stat. You stack attack speed with all of these different methods in order to keep it as high as possible, as consistently as possible. Cyclone strike's ICD is equal to your sheet attack speed, so higher attack speed means more heals. I've been playing heal monk for a couple seasons and have honestly never had any concerns about vit. All of the stat % rolls you need are much more important on the pieces that they can roll on than vit. You get plenty of vit from paragons and other pieces of gear.
Edit: Pig sticker/stormshield/sledgefist/azurewrath/burning axe are all acceptable alternative weapons until you have Istvans. You can also change the build up by equipping crystal fist, and switching blinding flash to dashing strike.
I have to ask but was the unhallowed set considered for the 10% AS at least till you get istvans?
ephinay rune, read it friend and enjoy
why is no one running this on the leader boards? they still prefer 4piece innas. there are some very solid explanations and synergy here so I am surprised others don't run this. As for those asking why CHC, it synergizes with Pain enhancer.
Is pain enhancer really that much better than gogok? I guess later is more defensive earlier is a little more offensive, and andy dps helps pushing GRs.
how are you surviving without esoteric? what Paragon/other requirements do you have to have to pull this no esoteric option off?
4 Piece innas is definitely an option, I just prefer running 2/2. My logic for not using 4-piece innas is in the guide above. The reason you see a lot of people are not running this build, is because there are a hundred ways to skin a cat. We aren't exactly pushing 120+ any more so heals don't have to be as strong as last season, so it's easy to throw together a functional heal monk with whatever gear you find. This guide is just my attempt at theorycrafting the most optimal build possible. I do believe it to be better than the 4-piece innas with leorics or whatever people are running on the seasonal board right now.
Pain enhancer vs gogok, you have it exactly right. Gogok provides you more defensive stats, pain enhancer is better for raw attack speed.
I am playing non season right now, and have decently high paragon. If you're not tanky enough to live without eso, just drop either toxin or iceblink for it. I would imagine once you're at para800+, you should be fine without esoteric. I also just made that number up so just try it out yourself.
EDIT: After reading your guys' comments and doing some thinking, I will be testing running 4piece innas with laws of seph to see if the spirit generator loss from dropping raiment-2 is worth the extra LPS and 8% damage that the extra mantras offer. Since the raiment-2 bonus does not affect cyclone strike's ICD, this may be worth it. I would not consider running 3inna/2raiment since that would mean dropping laws of seph and rue chambers, which i find crucial for a good cyclone strike spam.
I appreciate all of your questions and input. Keep them coming!
Your goal should be 60%+ CDR. With beacon of ytar, 2 weapons, rings, gloves, shoulders, and an amulet slot, that number is very easy to obtain even without a leorics. That's just a ballpark figure though honestly. As long as you can keep epiphany up and overlap inner sanc, it's all gravy.
This build is so great especially T13 Grifts+ you can tank just about anything currently ranked like 450 3 man group with this build at GR80, with a dead weight could definately go higher with the right team. Great guide
Cauber knows his shit. He is the thinking man's heal monk --- testing every possible combination and idea before unleashing a refined masterpiece of a build.
I've passed 600 paragon levels of farming gear and still never seen a Band of Rue Chambers so I'm wondering if I can run this build at all without it.
In general stat priorities are: CDR>IAS>RCR=(CHC only if using PE). You need to balance Vit, secondary resists, and all res since you are not using Harmony. Even if you have all % rolls on jewelry and gloves, there should be plenty tankiness to go around. You want to have as much health globe bonus and life per second as you can without sacrificing much CDR/IAS/RCR/CHC. It is hard to get perfect rolls, so just balance as best you can.
The only number I actively shoot for is 60% CDR. I'm not sure that there are any real break points, so just stack your stats in the priorities listed above.
You can definitely run it without rue chambers. Just use rogars huge stone or run a rorg alternate setup until you have rue chambers.
You can definitely run it without rue chambers. Just use rogars huge stone or run a rorg alternate setup until you have rue chambers.