Rating
+21

Firebird EXPLOSIVE BLAST "DEMOMAN" GR100+

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Skills

  • Arcane Torrent Flame Ward
  • Ice Armor Crystallize
  • Blizzard Apocalypse
  • Magic Weapon Deflection
  • Explosive Blast Chain Reaction
  • Teleport Safe Passage
  • Audacity
  • Evocation
  • Unstable Anomaly
  • Unwavering Will

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Taeguk

Kanai's Cube

  • Etched Sigil
  • Mantle of Channeling
  • Convention of Elements

In order to maintain enough Arcane Power and run the build safe and smooth, you need to have "Critical Hits grant X Arcane Power" on your ORB.

So, Etched Sigil can be switched to Orb of Infinite Depth in cube, depending on where you have your "CHGxAP"

Same with Halo of Arlyse and Convention of the Elements. Use one which have CDR on it and cube the other.

If you don't have Orb of Infinite Depth, but have Etched Sigil, there is a way to play as well. Equip Etched Sigil and cube FURNACE and AQUILAS CUIRASS. You will compensate elite damage and even gain 5% more elite damage actually.. But you will lose 45% damage to trash mobs (because you lose 20% from Orb of Infinite Depth and 25% from Mantle of Channelling) and also you would need to watch your AP levels to maintain Damage Reduction through Aquilas Cuirass. This is tricky setup and is not really recommended. It's just in case you don't have some of the required gear like the Mantle or Orb of Infinite Depth.

GEMS:

All Topaz, Diamond in Helm.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Nothing new here.

Speed-> main stat

CDR-> CHD/CHC/AS

Life->Armor->All Res

Life on Hit-> Area damage-> RCR

Build Guide

Hey guys! This is the second Wizard build that i've personally tested in and out and prepared for 2.4.2 and also it is absolutely identical for 2.4.3!

It's a lot of fun and quite tanky as well. I've experimented a lot with different skills, stats, gear and FINALLY after almost two weeks of testing i found the perfect combination that works very smooth.

This build utilizes full, reworked 2.4.2 firebird with three fire spenders and absolutely no primary skills. So this is the "all spender" caster build of pure fire and blasting.

Some stats of the builld:

up to 310% damage reduction (Flame Ward, Halo of Arlyse, firebird 6pc, orb of infinite depth, mantle of channelling, Endless Walk set, Safe Passage)

up to 40% increased fire damage (rolls on bracers and Traveller's Pledge) + 200% from Convention of the Elements

up to 170% increased raw damage (Endless Walk set, Mantle of Channelling, Orb of Infinite Depth, Unwavering Will, Magic Weapon), and this is without legendary gems. +~105% from level 100 Bane of the Trapped + Taeguk

How does it work?

1) Etched Sigil casts Explosive Blast for us as well as Apocalypse! The key of this build. This way we maintain 6pc bonus without massive AP drain.

2) No need to manually cast Apocalypse, save AP! Just keep casting Explosive Blast and Flame Ward!

3) Keep channeling Flame Ward at all times to maintain Mantle of Channelling bonuses.

4) Hergbrash's Binding helps A LOT with AP management. Without it, maintaining AP levels is very problematic, especially versus single monsters like RG.

5) Try to maintain at least 50% of CDR from the gear + Evocation passive.

6) Always have your Explosive Blast ready for Fire rotation of COE.

7) Always have elite ignited for full 6pc Firebird bonus.

8) Don't fight small monster packs <15-20. It's not worth Igniting small packs of monsters as it won't provide damage reduction or damage boost via 6pc. ONE lonely Skeleton Archer can easily kill you and a huge pack of 20 Unburied can't :)

What i like about this build is that it has a lot of options, depending if you want to be more offensive or more defensive:

OFFENSIVE:

1) Witching Hour instead of Hergbrash's Binding. This would require switching from Deflection to Conduit on Magic Weapon.

2) Force Weapon instead of Deflection

3) Glass Cannon instead of Evocation or Unwavering Will

4) Life on Hit on bracers to CHC (safe option)

5) Life on Hit on Wand of Woh to %Damage or %Attack Speed or %CDR (relatively safe option)

DEFENSIVE:

1) Aquilas Cuirass instead of Mantle of Channelling. Works bad versus RG as your AP levels will surely drop below 90%.

2) Gizzard gem instead of Taeguk. DPS drop, but recovery will be insane. I actually did my 77 with this setup and it was super smooth anmd safe. Recommended as the BEST option if you have problem surviving.

3) Gogok instead of Taeguk. This is very solid option and i've played with it a lot, but i realized that i am surviving well in current setup and Taeguk just gives more damage.

4) Unity instead of COE (for Hardcore ONLY). Huge DPS drop, but immortality instead.

5) Blur instead of Evocation, but you will need a lot of CDR on gear. So it will have the same "output".

Thank you!
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