Rating
+3

2.4.2 Helltooth Sacrifice with Gargs DPS Group Meta GR105+

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Skills

  • Haunt Poisoned Spirit
  • Sacrifice Provoke the Pack
  • Wall of Death Communing with Spirits
  • Spirit Walk Severance
  • Soul Harvest Languish
  • Gargantuan Humongoid
  • Confidence Ritual
  • Spirit Vessel
  • Grave Injustice
  • Midnight Feast

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Enforcer

Kanai's Cube

  • Wormwood
  • Mask of Jeram
  • Ring of Emptiness

The gear is set in stone.

Only things exchangeable are Tasker and Theo instead of Mask of Jeram and Ring of Emptiness instead of Short Man's Finger. Which one has more Area Damage on it goes on toon.. .


GEMS: All Topaz except Helm. In HELM = Diamond if you survive well, Amethyst if you die often.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

speed, stat

chc/chd/CDR

life.armor.allres.regen

area damage.life on hit. rcr, gf

Build Guide

Hello everyone, guys!

It looks like Helltooth Gargs will compete in Season 7 as the DPS in meta group. It has been ages since WD was the DPS in group and now it's a real chance for it to happen.


I like it how my older build finally found some use in group:


People already did 102 with this build as 2 DPS HT Gargs and p2000-2500 with augments, no doubts it can push into 105 with some fishing.

Overall, support builds were greatly nerfed, but HT Gargs were boosted through the ROE ring.


some videos:

http://plays.tv/video/5776a109aff285aae2/4man-gr-102-w-witch-doc-dps-2-4-1-?from=user

https://www.youtube.com/watch?v=Yqv00NHGrLk&t=0s


OPTIONS:


1)Drop Grave Injustice or Spirit Vessel for Gruesome Feast, much more DPS if you have solid supply of globes. Or Pierce the Veil for more raw DPS. We don't cast Locust Swarm manually, so our mana management is safe and smooth.

2)Grasp of the Dead - Death is Life instead of Spirit Walk - Severance. With this skill, you are losing mobility, but gaining a more stable DPS boost for Provoke the Pack because we spawn and shoot more dogs.


Now let's talk about Grave Injustice here...

Since we will be playing in group, the only reason for Grave Injustice to stay is to recast Gargs more often through the rift. In solo it is quite useful to reset cooldowns of Piranhado and Wall of Death, so that potentially allows for faster stacking of Stricken on elites. But it's practically useless against RIft Guardian. If Rift Guardian summons no adds.. then we don't kill adds and we don't abuse GI at all..and we don't reset our cooldowns.


In group. Since we don't have Pirahnado and we actually stack Stricken FASTER because we spam haunt all the time.. So Grave Injustice becomes quite useless at stacking stricken against both Elites and RG. It's only there for slightly more often repositioning of Gargs..I doubt this is a valid reason for it to stay there and i believe Grueseome Feast or Pierce the Veil would be much better options. The %life that GI provides is nice, but again. We lose it all against RG fights if there's no adds.

Thank you!
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