Build Guide
The video I've attached is of my GR90 clear, which is the point where the build really starts to struggle. Up until 87, though, this build is a really fun (and fairly easy) way to clear rifts and lock in a good rank on the leaderboards. I would recommend at least skipping around the video to watch how the build is played, but I'll write out a basic guide as well.
General Gameplay
For play this spec in general, there are two very key portions of your damage that you must respond well to in order to succeed in higher rifts. Firstly, you must have an 80%+ damage Oculus ring on your follower. When you see the oculus rings spawn, you need to do your best to be in them while you're doing damage, and that's doubly true when you have the fire CoE buff up. Oculus ring buff gives more damage than Zei's does, so it's always worth it to be in an oculus ring even if it's close to mobs, so long as you don't die. However, the oculus ring circle is fairly large, so standing on the far edge of the circle from your target will grant you additional damage from your Zei's.
The second key to this spec, is your utilization of Convention of Elements. For monk, your elements cycle through in the following order: Cold - Fire - Holy - Physical - Lightning. Each element lasts for 4 seconds. During Cold you want to attack enough times to proc an Oculus ring buff so that you can stand in it during the subsequent fire buff. During holy/physical/lightning your primary goal is to still be attacking and doing as much damage as possible, but also to be gathering more density and ensuring that the next oculus+fire combo will be able to do maximum damage to the most amount of mobs.
Staying Alive
The first key to staying alive is making sure you're maintaining your blinding speed debuff. That's the 40% dodge chance gained by your dash. With just a CDR gem in your head in addition to Beacon of Ytar (20% CDR passive), you're able to keep 100% uptime on that buff. If you are playing without it, you'll notice it hugely. If you're also running with Crystal Fist, you'll be taking down two birds with one stone since 100% uptime of Blinding Speed equates to 100% uptime of the Crystal Fist buff (40-50% DR) as well.
Additionally, while this build is powerful, around ~85 you'll start to feel your survivability cap out until you augment. If you're starting to feel like you're struggling with survivability you should take a step back and first evaluate whether you're struggling with bad mob type/affixes or if you're really too squishy. Often times a rift can be frustrating enough that you'll feel like you need to change build to do it, but in reality it was just a bad combination.
If you really are just too squishy, then you have a few options:
-Use Near Death Experience: Probably the easiest and fastest to do, and can often fix a lot of your problems. In addition, it can sort of serve as training wheels for properly positioning since it'll help you realize if bad positioning is the cause of your death or not.
-Use Diamonds instead of Emeralds: If you put diamonds in your chest/leg sockets instead of emeralds, you'll get a significant increase in toughness at the cost of a moderate amount of damage. This won't result in you pushing as far as your character can, but it may be easier to reach your goal GR if you are a little tougher, so it can be worth trying.
Entering the Rift
Cast Sweeping Wind immediately after loading in!
When you load into your greater rift, you need to evaluate two things quickly: the mob type and the map type. Both of these factors are extremely important for pushing, and while sometimes a great mob type can make up for a poor map (and visa versa) a combination of good mobs and map will make for an extremely viable pushing rift. For this build (and most builds) you're looking for either Spires of Heaven or Core of Arreat. Spider Caves and Vault can also be viable maps, but in a perfect world Spires/Core will be better. For mob types, you're looking for anything with Lacuni, Unholy Thralls, Phasebeasts, or Grotesques, along with good density. Unburied/Goatmen or Leaping Assassins/Exarchs are also strong mob types. By no means do you require one of those mob types or one of those maps to push, but it's key to remember in what situations your spec should be thriving. When you're close to the ceiling for your gear, these two things will determine the outcome of a rift significantly. It is still up to you to play the rift properly, but some maps/mobs are simply impossible to push on past a certain point. Don't take failure to clear too hard until you've seen an okay rift with okay mobs so you can give the set a fair chance.
Clearing the Rift
Easily the most important stat for this build is Area Damage, and that stat shapes how you do rifts. Essentially area damage is an exponential multiplier on your damage: the more mobs you are attacking the more damage you do to each one. You want to fight less than 10 targets almost never, the only exception being the rift boss. Elites/Champion packs are an afterthought in your rift. You want to kite them if you can, but if you can't it's not worth spending time to kill them unless they're below 10% health. Your rift speed will be most affected by your ability to do maximum damage during fire CoE and oculus ring procs. In the section above I outline exactly how you should be maximizing your CoE in a rift, but if you'd prefer to look at the video clear of my GR90 and skip to around 3:30 there's a good example of how to play properly.
Killing the Rift Guardian
This is a pretty big weakness of the class. You will definitely kill the guardian slowly, and with Seize the Initiative on one target while dual wielding, you have a moderate chance of dropping stacks if you don't crit perfectly. You need to manually click to attack, you can't just hold down or spam as quickly as possible. You'll have to figure out the proper rate to attack for your gear and attack speed. Bosses that are pure single target who will attack your pets/templar are moderately good, but your best bosses are ones that spawn a few adds which you can spawn oculus rings from. At the end of it, stricken will be what carries you. You probably won't have enough spirit to constantly spam, so just make sure you are able to straight cast through fire and then outside of that cast as much as you can to make sure you get strick stacks and pray.
Thanks for reading my guide! I'll respond to any questions posted in the chat.
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Great guide from an awesome player.
If you run into problems with Spirit you can go the Epiphany route (needs high CDR if possible) and also consider cubing Leoric's Crown and de-emphasizing attack speed. Nice build!
I can definitely see the thinking behind that, but I'm not sure it's actually an effective solution for spirit related issues.
With beacon+diamond as your only sources of CDR, your epiphany is at about a 31s CD. With Leoric's in the cube it only goes down to a 27s CD. While it is an effective uptime gain of about 7.1%, that's just not worth it since the 12s where your Epiphany is down is absolutely miserable since you're missing the 30% RCR from Cindercoat. At the end of the day, you're not able to spam even the same amount you would be able to with Cindercoat since even during epiphany your spirit is floating at the bottom of its cap.
doesn't unity only give you 5% more damage since this is a solo build?
No, it grants you +15% since it affects your templar and both mystic allies.
for the feet i dont think you want EP for skill
Certainly not! Good catch; fixed.
isn't tzo krin's gze still buggued with epiphany?(the "bell" doesnt do damage, that's what everyone was saying)
also, i find that if i cube magefist instead of cindercoat and equip a zodiac ring, air ally's active is up just in time for when my spirit runs low, so i can keep it up permanently, have you tried it?
If you have ~63% CDR you don't even need Mystic Ally if you can also get ~ 10% RCR or if you can get max CDR (66.36%) without Leoric's you won't even need 10% RCR. See http://www.diablofans.com/builds/80749-2-4-1-wol-monk-no-mystic-ally-fire-dmg-gr-build for an example using non-optimized equipment (with video).
It was down-voted by someone right after I posted the video (within the last few hours) so is effectively off of the map now but anyway I thought it made for a decent concept.
That's an interesting build and I actually experimented with something similar while I was pushing for 90. Unfortunately, it just doesn't really work that well. You have to either drop Unity and rely on the 50% DR from Desert Shroud with 100% uptime from Zodiac, or you have to drop CoE and use Unity/Zodiac, and it hurts your damage too much. Also, using CDR over AD on all your gear is terrible, unfortunately. You can really only prioritize 3 stats on your rings, and area damage has to be the 3rd.
Like I said, though, it is a fun idea. I was able to do okay with the Zodiac/CoE variant of it, but when you inevitably had downtime of Epiphany you just got murdered.
Great guide, Thanks!
The problem i have with is build is to maintain the stacks for sweeping wind which of couse make me powerless if it drops.
By using the STI passive you gain more attack speed which can cause your stacks to drop faster and lose your sweeping wind no?
Make sure you're attacking a massive group of adds and you won't lose stacks because of crits. On a single target (this should only be rift guardian) you'll have to slow your attacks slightly.
Really thorough article. The single best thing that I think one might take away from this is:
"Don't take failure to clear too hard until you've seen an okay rift with okay mobs so you can give the set a fair chance."
The right maps/mobs make a massive difference when pushing. After years of playing I just Alt+F4 to reset the game if I'm pushing and start off in a garbage map...
Hey congratulations! Glad to hear I helped.
How much map/mob impact this build? Do you even need good map/mob to conquer GR80 ?
As with any build, you'll be more and more map/mob dependent as you push the very limits of your gear. It's hard to say what greater rift you can clear without being particular about the map without seeing your gear, but if you're in a few ancients with no augments and are playing CoE/Oculus properly, an 80 should be pretty do-able on just about any map.
This is a solo build, it won't be very good in groups for any high GRs.
Thanks for this. Cleared 86 with kyoshiro's Blade in the cube. Could not have done it without your video.
Loved this build last season. This season paragon 650 and still no ancient Pinto's or Kyoshiro's fist weapon
Uhh, missing items ? havent done this build before so if its obvious i wouldnt know