Rating
+94

[S6] GR 75-84+ Chakram Marauder

Regular
Solo
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Skills

  • Chakram Razor Disk
  • Sentry Polar Station
  • Evasive Fire Focus
  • Companion
  • Vault Tumble
  • Vengeance Seethe
  • Blood Vengeance
  • Custom Engineering
  • Awareness
  • Cull the Weak

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Zei's Stone of Vengeance

Kanai's Cube

  • Sword of Ill Will
  • Visage of Gunes
  • Convention of Elements

6p Marauder Chakram Greater Rift Build


Dawn is preferred in hand, with the sword in the cube. However, the difference is quite slight, so just equip whichever you have better rolled and cube the other.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

~37 CDR for 100% uptime on vengeance

Build Guide

In my opinion/experience this build is very strong, consistent, and not incredibly difficult to play DH build for Solo Greater Rifts. Also viable in group greater rifts. (if you run FNR version it is actually very easy to play)


Note: I always keep my diablo fans guides updated and current. I will make adjustments to the guide whenever there is a shift in meta! So be sure to check back from time to time and don't forget to up-vote the guide! please and thanks!


gem in helm should be diamond

If HFA passive = Steady Aim > Ambush > Archery


beginner alternatives

If you are new to DH sentry placement with polar station can be an issue so to ensure full uptime on Cull the Weak and Bane of the Trapped pick up a Hellfire Amulet w/ the fifth passive Thrill of the Hunt and swap Polar Station to Guardian Turret.


other variations; (recommended)

with a nearly perfect zoey's (~9%) you can swap the Visage of Gunes in the cube for the Cloak of the Garwulf you will lose very little toughness, but gain the supplemental damage from the 2 extra wolfs


other variations;

you can consider shifting the jewelry around, endless walks compass rose and traveler's pledge are a comparable setup this gives you an additional jewelry slot which can be either elusive ring, occulus or stone of jordan. This also gives you the option of dropping wraps of clarity and the generator for lacuni and caltrops bait the trap.


advanced alternatives

Drop some of the vitality to area damage or resource reduction, specifically on the gloves/quiver


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