Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Wrong answers you leave it with no rune as shown because when you use the active without a rune it increases the damage of ally by 50% and the whole purpose of the build is to have your allies doing all the damage
Using this with Flying Dragon in cube Goku legendary gem and bane of the traped (getting my def from Spirit guards in cube, since i dont haver Tasker and Theo). Attack speed is ''life'' xD
I can solo GR45 with these skills and I'm not even close to having the build complete, much less ancient. Does anyone know how high this build can solo?
There is no point for RoRG in the Cube since he dont have Boots used, why not use the boots for the 6 piece and use the cube for something else or pants since the pants useless also since this is a build for the pets to do all the damage?
Because boots slot is for Crudest Boots, which gives you 10 allies instead of 5. And with the 6 set bonus text, you'll see that you gain more damage for each ally you have.
Trapped gem is WAY better than Moratorium. Crudest Boots should be on the character and Inna pants would allow you to lose RoRG in cube for Unity (plus one on the follower with Can Not Die token). I would actually use Pain Enhancer over Powerful also, it is really good with Inna 6. Flying Dragon is the ideal cube weapon slot.
even with full ancient gear and 3000 paragons i dont think this will do gr70 pritty sure its a troll build. if you want pet dmg go play wd
With shitty gear (1 ancient, poorly rolled gear and half-assed cubed items) and 380 paragon I'm clearing 55's on HC decently. This will absolutely be able to clear 70s with 3000 paragon and full ancient....
I must say this build is very nice, i upvoted, but there's still room for lots of changes...
For example, you could go vengeful wind in cube, kyoshiro belt, inna legs and sunwuko shoulders, neck for perma 50% dmg reduction instead of 5 sec every time you CS and unity ring if you solo. You loose dps though from endless walk set...
Btw why you are not using unity passive?
2 piece sun only gives you 50% dmg reduc when using sweeping wind. VW is only useful for.....again....sweeping wind.
What mysticl ally rune this build uses?
Doesn't matter, since you get all from inna 6-set
Wrong answers you leave it with no rune as shown because when you use the active without a rune it increases the damage of ally by 50% and the whole purpose of the build is to have your allies doing all the damage
What? How do you know this?
Using this with Flying Dragon in cube Goku legendary gem and bane of the traped (getting my def from Spirit guards in cube, since i dont haver Tasker and Theo). Attack speed is ''life'' xD
Interesting build may try this.
What's the point of Depth Diggers?
Wouldn't you want all six pieces of the set so that you have a full army of buffed up pets following you around and doing all the heavy lifting?
Oh, got'cha! Thanks!
I can solo GR45 with these skills and I'm not even close to having the build complete, much less ancient. Does anyone know how high this build can solo?
That's why you use RoRG in cube
There is no point for RoRG in the Cube since he dont have Boots used, why not use the boots for the 6 piece and use the cube for something else or pants since the pants useless also since this is a build for the pets to do all the damage?
Yeah i would like to know why using the Depth Diggers in this build too?
Does it increase Mystic Allies damage?
I usually run solo so I don't use Unity.
Because boots slot is for Crudest Boots, which gives you 10 allies instead of 5. And with the 6 set bonus text, you'll see that you gain more damage for each ally you have.
Trapped gem is WAY better than Moratorium. Crudest Boots should be on the character and Inna pants would allow you to lose RoRG in cube for Unity (plus one on the follower with Can Not Die token). I would actually use Pain Enhancer over Powerful also, it is really good with Inna 6. Flying Dragon is the ideal cube weapon slot.
Has anyone cleared GR70 in this build. Would really like to know.
2 piece sun only gives you 50% dmg reduc when using sweeping wind. VW is only useful for.....again....sweeping wind.