Items
-
Head
-
Shoulders
-
Amulet
-
Torso
-
Wrists
-
Hands
-
Waist
-
Legs
-
Feet
-
Rings
-
Weapon
-
Offhand
Kanai's Cube
-
The Furnace
-
Lut Socks
-
Band of Might
For your barb to leap as fluid as possible, and also to use WotB more often, you need about 33% CDR. To achieve this, you will have to use diamond in helmet, 8% CDR on shoulders, and also on one of the rings.
I recommend using hellfire amulet with Boon of Bul-Khatos passive, but you can use many different passives here, depending on gear perfection or play style. Brawler is ok if you need even more dmg, nerves of steal to cheat death, or relentless as also a good solution for a defensive passive.
If you dont have hellfire amulet, you can use dovu energy trap, to extend stun on mobs by 25%, or even Flavor of Time, to save one CDR slot on ring.
Stack all resist on shoulders, pants, boots, and rest should be as much as possible physical damage reduction.
If you do not have max fury on weapon and belt, melt them, they are next to worthless for your MotE barb.
Paragon Priorities
Core
Maximum Resource
|
Movement Speed
|
Primary Stat
|
Vitality
|
Offense
Cooldown Reduction
|
Critical Hit Chance
|
Critical Hit Damage
|
Attack Speed
|
Defense
Resist All
|
Life
|
Armor
|
Life Regeneration
|
Utility
Area Damage
|
Life on Hit
|
Gold Find
|
Resource Cost Reduction
|
Core
Max resource is needed to reset your leaps faster, heal you more with life per fury spent, and its mandatory to have this stat maxed.
Movement speed is useful, just don't waste points here more than necessary, since 25% MS combined with gear is cap.
Rest should be invested in primary stat.
Offense
Cooldown reduction is what this build need to be fluid for playing.
CHC/CHD are next to go for, and attack speed is least efficient stat you could choose here.
Defense
Resist all, then armor/life, last life regen
Utility
Area damage is very important, max it asap.
Do not spend any point to resource cost reduction, it is very bad stat for this build since it diminishes the effect of boulder toss fury spent for
resetting leap and healing you.
Build Guide
MotE set is very potent set that was made even stronger in patch 2.4.1
It seems Blizzard finally made area damage work properly with this set, making it more than viable for 90+ solo grifts.
Also, since mobs have been nerfed in any grift over 70 users of any MotE build are going to have less problems to survive so I tried removing war cry from the most common 2.4 patch builds and go for ultra offense by adding Wrath of the Berserker skill with Insanity rune to it. Try it out for yourself, it simply melts elites when WotB is active, and also is usefull against RGs, to help bring their HP pool under 30% faster, so ruthless would kick in to melt them too.
BTW, there might be others who figured this variation of MotE build too, I give them credit for it too.
Will try that out, thanks for idea
Why the belt if youi have no Ground Stomp?
Am i missing something?
Edit:
Just equippoed the belt myself and now i see the Avalanche damage bonus.
Question solved.