Rating
+20

2.4.1 Raekor zBarb (110+)

Regular
Group
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Skills

  • Whirlwind Hurricane
  • Threatening Shout Falter
  • Ancient Spear Rage Flip
  • Ignore Pain Mob Rule
  • Furious Charge Cold Rush
  • War Cry Hardened Wrath
  • Inspiring Presence
  • Nerves of Steel
  • Superstition
  • Weapons Master

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Gogok of Swiftness
    • Gem of Efficacious Toxin

Kanai's Cube

  • Solanium
  • Chilanik's Chain
  • Ring of Royal Grandeur

Hello, and welcome to Season 6 and the new (same as last season lol) group GR meta! This build is applicable for both XP farming "NO RG" and pushing.


The build is very close to the Raekor 4pc build we utilized last season for zDPS, with a few notable exceptions. With 2.4.1, zDPS have lost the benefit of having insane globe spawning with Solanium, which boosted the power of our twister wizard as well as providing a steady source of powerful healing. To accommodate these changes, we've actually dropped Hammer of the Ancients as well as its supporting legendary, The Gavel of Judgement. Instead, we now opt to use a build which still has the Raekor Charge but also the Whirlwind (and its pull rune) as well as Threatening Shout - Falter.

This lets you use Whirlwind to move quickly / attack quickly to reset the CD of your abilities and move unhindered through enemies as well as provide a useful damage buff for your group.


With weaponsmaster as a passive, you should never drop below maximum fury, so aquila will have 100% uptime in this build provided you are hitting 1 enemy. Ideally, you want to be using IP / War Cry on CD, within range of the wizard in your group to provide their defensive buffs. You'll be using charge to charge across the map to group up and use ancient spear - rage flip to bring mobs back to the wizard's twisters. When you are in with your group, you'll just be holding down whirlwind while using your CD abilities as they come off of cooldown.


D3Planner link to show optimal gearing - http://ptr.d3planner.com/200747303

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide