Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Sword of Ill Will
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The Cloak of the Garwulf
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Convention of Elements
F&R + Hellfire Amulet are superior in Damage to the Travelor Set because you want to use this Setup in levels you can clear relatively fast, so you move a lot.
Dawn as weapon is superior to Sword of Ill Will, because 1h Crossbows deal more DPS (up to >3600) than swords. If you have a perfect Sword but only a very bad Dawn, you should of course use the Sword!
If you have Life per Hit on Weapon and/or Bracers, you can remove Leech from your passives and add Single out or Ambush instead. I'd suggest Single out to increase the DPS against Yellow Elite and the Rift Guardian.
Go for attack speed wherever you can (rings might use base damage increase), you have no hatred issues at all. More sheet dps in this setup actually means more real dps!
Cloak of Garwulff is superior to Visage of Gunes. Without the Cloak, you have a Stack of 7*9%=63% damage reduction (with a 9% Belt of course). With the Cloak its 9*9%=81%. Visage of Gunes halves the damage after the 63% reduction, so it halves the remaining 37%, granting us a Damage Reducion of (additive) 18.5% where the two wolves add 18%. Two more Wolves mean more damage, same toughness (that never drops, even when Vengeance is on cooldown after you died!) and a bigger meatshield for easier aiming and staying safe in the distance.
Paragon Priorities
Core
Maximum Resource
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Movement Speed
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Primary Stat
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Vitality
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Offense
Critical Hit Damage
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Critical Hit Chance
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Cooldown Reduction
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Attack Speed
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Defense
Resist All
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Life
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Life Regeneration
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Armor
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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Never forget to maximise your Hatred!
Build Guide
Hey Folks!
The is the "last link in the chain" for leveling up Gems to 70 and a bit above in good speed! I average below 5min on G70 and on very good rifts i should be able to stay below 4minutes even. It is very consistent, independent of mob type or map layout (Chakrams go through walls and the physical chakrams have a massively large range when fired from sentrys!)
It is, in my eyes, the strongest and most enjoyable M6 setup we currently have. You have no hatred issues, you do a LOT of area damage (much more than with Cluster Arrow) and you have very high mobility due to the skill selection and the high attack speed (above 2 APS). You also have a lot of toughness and its easy and fast to stack Taeguk (that will unfortunately change next patch)
I do have to play solo a lot, and this is the best way for me to level Legendary Gems in the 70+ range (average cleartime on bad G75 Rifts is 8mins )
I hope you enjoy this spec as much as i do!
If you do, please subscribe to youtube and put a "+" for the build :-)
Cheers,
Dunk
any spec is godlike with 1500+ para .. this is just way 2 slow on 800 para
Love the build dude! I was doing the same build before but was using endless walk, now that i switched over to f/r my damage spiked right up.
relax.. as i said, i tested it and its shitload slower than frosty cluster [ with my gear at least.. all ancients but nothing enchanted with dex from cube ]
if that build is superior to others than it should top charts but i dont see it happening or even near toping anyhitng
so yes, i stay with my point that this build is slower FOR ME with my para lvl etc.. but yet u feel assaulted because i criticized it from my point of view and also u feel critized for obvious truth - my 800 para vs your 1800 [1000 dif ey?] = more builds to play with ' grift 7o in 5 min' .. but majority of players are not that para lvl
this is not flame toward you or anything..
this build is just shit vs normal frosty [ again my experience ] and thats it.
Hi,
Thanks for the build, love it so far.
You said in the movie thats there is no quiver tthat has chakram generating haterd, but there is - Spines od Seething Hatered
http://us.battle.net/d3/en/item/spines-of-seething-hatred which i guess can help in lower paragon levels to generate hatered as the mobs die so fast you wont have 5 sentries up unless maybe at really higher grifts level.
Thanks again !
I like the concept of this build. I'm para 960 with all ancient marauder and a awesome rolled ancient dawn, but I could barely clear a 70 with this build. On like the standard marauder where I can clear up to 75. Any ideas?