Rating
+88

Derp's UPDATED Gen Monk 2.0 solo 86+

Regular
Solo
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Skills

  • Cyclone Strike Implosion
  • Way of the Hundred Fists Fists of Fury
  • Epiphany Desert Shroud
  • Breath of Heaven Infused with Light
  • Inner Sanctuary Forbidden Palace
  • Dashing Strike Radiance
  • Alacrity
  • Exalted Soul
  • Harmony
  • Seize the Initiative

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Simplicity's Strength

Kanai's Cube

  • Flying Dragon
  • The Crudest Boots
  • Ring of Royal Grandeur
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|||||||||||||||||||||||||||||||||||||||||||||| UPDATED! NOW WITH GEAR PRIORITIES FOR 3 ATTACK SPEED BREAKPOINTS ||||||||||||||||||||||||||||||||||||||||||||||
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more detailed, more organized, thanks for the feedback. TLDR read underlined stuff only

Solo Clears

-Rank 1 World: Cleared 85 after an hour of fishing for Rank 1 world over pet EP (Cold Snap RG)

-Cleared 84 a few days earlier 10 keys into testing the build for Rank 3 world, rank 2 NA (Ghom RG)

-Rank 2 Non Season: 83 was just cleared in Non season for rank 2 NA with bad weapons, poorly rolled non ancient rings, a dex amulet and ten 70 augments (-2400 dex vs full 90 augments). That character at 2045 paragon has less elemental damage than my 1400 paragon monk with the same build in Season 5. The Amulet, Rings and Weapons are the most crucial pieces to this build!


Attack Speed Breakpoints

One 6 or 7% ias roll on one ring and the enchantress follower gives you a frame on all three hits of FoF. 16, 13, 21 without 9% ias, 15,12,20 with the 9%. at 24% the frames drop to 14,11,18. The only way to get that additional 14% ias is on ring and gloves. In season 4, Static Charge solo monks went above 82 with both breakpoints. So there are 3 ways to gear this monk around attack speed breakpoints


1. Faster attack speed, 14-11-18 more flying d procs, a lot of value on 2nd & 3rd hit of FoF: exactly 7 ias on both rings and gloves +enchantress. Requires paragon investment into Vitality.

2. Middle breakpoint. 15-12-20 6 or 7% on a ring + enchantress

3. Raw power ancient average damage: 16-13-21 no ias on any gear, enchantress cant help you


If i had a choice I would go with the highest attack speed breakpoint. It gives you more value out of Life Per Hit, Exalted Soul passive and your Shenlongs buff. However, the ultimate fishing build may be raw power, no ias and a specific monster comp. Note: 9 and 24% ias breakpoints will not necessarily work for all generators, or even all runes of Way of the Hundred Fists.


GEAR PRIORITY

COOLDOWN: Breath of Heaven is the skill to focus on here. having a few seconds of downtime is fine for this skill but much more is crippling to your shenlong buff. a total of 40-50% total is fine, including paragon points and diamond in helm. I roll with 42.5%, but with ideal gear i would have 40.5 or 50.5


PASSIVES: Sieze is probably better to keep than Exalted Soul because without the proper weapon(s) & shoulders, you'll need to keep Beacon of Ytar to reach decent cooldown . im using sieze for higher rifts but would like to drop beacon of ytar for exalted soul I just dont have the weapons/ring to do so


-Physical res every place possible without sacrificing key damage stats like crit.

-Raiment shoulders are a must, I choose Raiment boots for the Physical resistance. Use your best 2 pieces of raiment.

-FREEZE/STUN: you want freeze on belt and stun on gloves but they have to have the right primary stats, FoF already stuns so these are a luxury bonus that will help a lot in really high solo pushing.

-GEMS: Diamonds only. Keep it classy. trapped and stricken most important after level 100.


Weapons

Must have Life Per Hit, Area Damage, Dex, For above 1.5kPara replace Dex with Cooldown on one weapon and you can drop BEACON OF YTAR passive. For lower breakpoint build If you have an 8% cooldown Ancient Compass Rose, you can replace dex with damage on off hand. For high breakpoint build keep dex on second weapon unless you are REALLY high paragon then roll CDR or YOLO 10%

-Shoulders: For below para 1.5k: Dex, Vit, Area Damage, Cdr, All res. i dropped cdr on my shoulders for 85 with beacon passive. You are going to want that all res above GR 86/para 1.5k, remove dex or vit for it, cash in paragon

-Chest: you want Elite reduction, ranged or melee reduction and physical res rolls if at all possible. Ranged reduction secondary has more value over melee the more physical resistance you have. This is why i prefer ranged, melee will have a higher diminishing return.

-Belt: Dex Vit All Res Way of the Hundred Fists damage (over life%) and freeze chance.

-Compass Rose: High & Mid ias BP you want 7% ias, crit chance, crit damage, ancient average damage, cooldown, other

-Unity: (Leave Crit Chance on.) 7% ias for high BP, ancient avg dmg, or chd for low & mid breakpoint.

-Amulet any Holy/Crit/Crit is probably better than ancient Dex+ augment. check your elemental sheet dps when deciding on amulets. my 15/85/8.5 is better than my 969/76/10 with a 430 augment on it. thats 1400 dex being crushed by DR'd Holy multiplier and crap crit chance. ELE ROLL OP

-Bracers: get a high secondary and a single resistance. holy 20 more important than 1 crit.

-WotHF 15% on pants


FOLLOWER:

Whoever you want is fine if you dont want ias breakpoints. Enchantress 3% does nothing for you if you have zero ias rolls.

- Leave the first skill unchosen if you find the charm as annoying as i do. she'll charm a blue and i can't cyclone it in to take damage. I'd rather have no skill there. You can make a new monk and plevel to 70 if you've already chosen one.

-Cant Die, Unity, Occulus ring, Occulus is 85% multiplicative damage and you're a monk with cyclone strike... DOO THE DEEPS

-Weapon: Thunderfury, Sultan of the Blinding Sand, Eun Jang Do, Azurewrath all have solid logic for use. Thunderfury probably best in the rift

-Amulet. I found Ess of Johan to be bad for occulus and bad for my control of the monsters around ground effects. Overwhelming desire is what i use.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

max spirit, move speed, dex, eventually some vit to avoid 1-shots in 85++ i had 30k armor and 2250 avg all res in 84, 28k armor and 2400+all res in 85. 1.3 million health in both.

Build Guide

NA export to China for a change: Pet EP is the most awkward monk build i've ever seen and not going to pop EP's effectively with the Mystic Ally skill as we push higher. I can't bring myself to fish with it, and in the long run it's genuinely worse. A 3000 paragon monk perfectly geared in both builds will clear higher with FoF gen.

PLAYSTYLE: Maintain Density, then maintain more density. Fists of Fury interrupts monsters, giving you crazy artificial HP and does a nice DoT effect that scales really well with area damage.It feels both tanky-er and more powerful than mangle. You should be attacking the mosters in sections, targeting 2-3 points around your character, the DoT and area damage yields more damage than Mangle ever could. The goal is to CC all mobs and notice when they are active again so you can avoid getting smushed. In hairy situations, save dash for evasion and occulus proc from follower. It is possible to continuously stun a group of Golgors or Mallet Lords, but you have to stay very still, making it hard to maintain that density we talked about. Fortunately, it works incredibly well against the Goat Unburied comp. Leash the tame/kill-able ellites forward to maintain denisty around them and continue making efficient use of your time in the rift. Dont stand around on few monsters unless they cannot be leashed forward and their value is worth the time spent killing them.


84 was Goatmen Unburied with a shield pylon only. I killed a 3-pack of fire chain blue's, a molten electrified plagued yellow and another blue (mostly separate).Twitch is down for me so i could not make a video of 85. 85 was the vicious manglers, unburied, ghosts etc. comp (no fallen masters) on large arreat crater (level 2) with a conduit and a shield. I killed 4 elites, 2 blues during a shield pylon, and 2 yellows with trash separately.