Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Flying Dragon
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The Crudest Boots
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Ring of Royal Grandeur
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more detailed, more organized, thanks for the feedback. TLDR read underlined stuff only
Solo Clears
-Rank 1 World: Cleared 85 after an hour of fishing for Rank 1 world over pet EP (Cold Snap RG)
-Cleared 84 a few days earlier 10 keys into testing the build for Rank 3 world, rank 2 NA (Ghom RG)
-Rank 2 Non Season: 83 was just cleared in Non season for rank 2 NA with bad weapons, poorly rolled non ancient rings, a dex amulet and ten 70 augments (-2400 dex vs full 90 augments). That character at 2045 paragon has less elemental damage than my 1400 paragon monk with the same build in Season 5. The Amulet, Rings and Weapons are the most crucial pieces to this build!
Attack Speed Breakpoints
One 6 or 7% ias roll on one ring and the enchantress follower gives you a frame on all three hits of FoF. 16, 13, 21 without 9% ias, 15,12,20 with the 9%. at 24% the frames drop to 14,11,18. The only way to get that additional 14% ias is on ring and gloves. In season 4, Static Charge solo monks went above 82 with both breakpoints. So there are 3 ways to gear this monk around attack speed breakpoints
1. Faster attack speed, 14-11-18 more flying d procs, a lot of value on 2nd & 3rd hit of FoF: exactly 7 ias on both rings and gloves +enchantress. Requires paragon investment into Vitality.
2. Middle breakpoint. 15-12-20 6 or 7% on a ring + enchantress
3. Raw power ancient average damage: 16-13-21 no ias on any gear, enchantress cant help you
If i had a choice I would go with the highest attack speed breakpoint. It gives you more value out of Life Per Hit, Exalted Soul passive and your Shenlongs buff. However, the ultimate fishing build may be raw power, no ias and a specific monster comp. Note: 9 and 24% ias breakpoints will not necessarily work for all generators, or even all runes of Way of the Hundred Fists.
GEAR PRIORITY
COOLDOWN: Breath of Heaven is the skill to focus on here. having a few seconds of downtime is fine for this skill but much more is crippling to your shenlong buff. a total of 40-50% total is fine, including paragon points and diamond in helm. I roll with 42.5%, but with ideal gear i would have 40.5 or 50.5
PASSIVES: Sieze is probably better to keep than Exalted Soul because without the proper weapon(s) & shoulders, you'll need to keep Beacon of Ytar to reach decent cooldown . im using sieze for higher rifts but would like to drop beacon of ytar for exalted soul I just dont have the weapons/ring to do so
-Physical res every place possible without sacrificing key damage stats like crit.
-Raiment shoulders are a must, I choose Raiment boots for the Physical resistance. Use your best 2 pieces of raiment.
-FREEZE/STUN: you want freeze on belt and stun on gloves but they have to have the right primary stats, FoF already stuns so these are a luxury bonus that will help a lot in really high solo pushing.
-GEMS: Diamonds only. Keep it classy. trapped and stricken most important after level 100.
Weapons
Must have Life Per Hit, Area Damage, Dex, For above 1.5kPara replace Dex with Cooldown on one weapon and you can drop BEACON OF YTAR passive. For lower breakpoint build If you have an 8% cooldown Ancient Compass Rose, you can replace dex with damage on off hand. For high breakpoint build keep dex on second weapon unless you are REALLY high paragon then roll CDR or YOLO 10%
-Shoulders: For below para 1.5k: Dex, Vit, Area Damage, Cdr, All res. i dropped cdr on my shoulders for 85 with beacon passive. You are going to want that all res above GR 86/para 1.5k, remove dex or vit for it, cash in paragon
-Chest: you want Elite reduction, ranged or melee reduction and physical res rolls if at all possible. Ranged reduction secondary has more value over melee the more physical resistance you have. This is why i prefer ranged, melee will have a higher diminishing return.
-Belt: Dex Vit All Res Way of the Hundred Fists damage (over life%) and freeze chance.
-Compass Rose: High & Mid ias BP you want 7% ias, crit chance, crit damage, ancient average damage, cooldown, other
-Unity: (Leave Crit Chance on.) 7% ias for high BP, ancient avg dmg, or chd for low & mid breakpoint.
-Amulet any Holy/Crit/Crit is probably better than ancient Dex+ augment. check your elemental sheet dps when deciding on amulets. my 15/85/8.5 is better than my 969/76/10 with a 430 augment on it. thats 1400 dex being crushed by DR'd Holy multiplier and crap crit chance. ELE ROLL OP
-Bracers: get a high secondary and a single resistance. holy 20 more important than 1 crit.
-WotHF 15% on pants
FOLLOWER:
Whoever you want is fine if you dont want ias breakpoints. Enchantress 3% does nothing for you if you have zero ias rolls.
- Leave the first skill unchosen if you find the charm as annoying as i do. she'll charm a blue and i can't cyclone it in to take damage. I'd rather have no skill there. You can make a new monk and plevel to 70 if you've already chosen one.
-Cant Die, Unity, Occulus ring, Occulus is 85% multiplicative damage and you're a monk with cyclone strike... DOO THE DEEPS
-Weapon: Thunderfury, Sultan of the Blinding Sand, Eun Jang Do, Azurewrath all have solid logic for use. Thunderfury probably best in the rift
-Amulet. I found Ess of Johan to be bad for occulus and bad for my control of the monsters around ground effects. Overwhelming desire is what i use.
Paragon Priorities
Core
Maximum Resource
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Movement Speed
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Primary Stat
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Vitality
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Resist All
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Armor
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Life
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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max spirit, move speed, dex, eventually some vit to avoid 1-shots in 85++ i had 30k armor and 2250 avg all res in 84, 28k armor and 2400+all res in 85. 1.3 million health in both.
Build Guide
NA export to China for a change: Pet EP is the most awkward monk build i've ever seen and not going to pop EP's effectively with the Mystic Ally skill as we push higher. I can't bring myself to fish with it, and in the long run it's genuinely worse. A 3000 paragon monk perfectly geared in both builds will clear higher with FoF gen.
PLAYSTYLE: Maintain Density, then maintain more density. Fists of Fury interrupts monsters, giving you crazy artificial HP and does a nice DoT effect that scales really well with area damage.It feels both tanky-er and more powerful than mangle. You should be attacking the mosters in sections, targeting 2-3 points around your character, the DoT and area damage yields more damage than Mangle ever could. The goal is to CC all mobs and notice when they are active again so you can avoid getting smushed. In hairy situations, save dash for evasion and occulus proc from follower. It is possible to continuously stun a group of Golgors or Mallet Lords, but you have to stay very still, making it hard to maintain that density we talked about. Fortunately, it works incredibly well against the Goat Unburied comp. Leash the tame/kill-able ellites forward to maintain denisty around them and continue making efficient use of your time in the rift. Dont stand around on few monsters unless they cannot be leashed forward and their value is worth the time spent killing them.
84 was Goatmen Unburied with a shield pylon only. I killed a 3-pack of fire chain blue's, a molten electrified plagued yellow and another blue (mostly separate).Twitch is down for me so i could not make a video of 85. 85 was the vicious manglers, unburied, ghosts etc. comp (no fallen masters) on large arreat crater (level 2) with a conduit and a shield. I killed 4 elites, 2 blues during a shield pylon, and 2 yellows with trash separately.
I switched to this after hours of testing other builds and generators. Other monks are starting to copy it on the Leaderboards. <OPOG> Koondt beat an 81 in 12 minutes with the build a few hours ago.
This is a pretty neat variant. I'll have to give it a shot and see how it ends up.
i made a small edit to include the stat priority on tricky pieces. hope that helps
I used all diamonds for gems. Follower i just use enchantress to get the small ias boost, it gives me a frame on 1/3 hits of FoF
I have avg 2400 all resist about. and 28k armor for the rank 1 world 85. harmony has always been super important for solo monk. one of the best passives in the game. yea mirinae is just weak
attack speed is not important. having it on compass rose doesn't hurt but ancient avg dmg is better, also shuffling around cooldown in order to drop Beacon of Ytar and pick up Exalted Soul is a higher priority than ias.
I'm gonna have to drop one passive for cheat death, can't really decide which.
think Inner Sanctuary is a bad choice if you have no CDR, agility mantra is much better imo.
personally like WotHF a lot, gonna test it on non-season if will find amulet with holy dmg)
I was looking at your build on the ladder and am currently running a WotHF - Assimilation/%phys variant of this build that let me gain ten GR ranks over my Crippling Wave - Mangle gen monk. Originally I also used focus and restraint but the damage wasn't worth getting crushed traveling between packs.
Depends on if you're getting out-DPSed by the mobs or simply crushed. Derp runs all diamonds in his build with augmented DEX and has reasonably high paragon levels. If you don't have all of these things, you won't see these results. The lack of CDR in the build kills defensive uptimes and makes smart play mandatory. You will have to kite/run to survive heavy ground effects and other melee hazards, and it will kill your time on-target. This has a horrible impact on your pack clear times, so I would not disregard his recommendations.
NDE is a crutch passive that won't provide a significant benefit to you in situations where you'd actually need it with this build in the first place. Whatever bad luck or lack of skilled play that procs it will likely get you killed again quickly before it has reset.
You need the additional damage component of Forbidden Palace for efficient clears, time-wise. Agility is all fun and games until you don't dodge.
omfgkittens digitiliad
lol what are you talking about)) 30% dmg from forbidden palace? seriosly? you have siplicity strength for about 70% additive dmg, 20% from mantra, 30% to skill bonus and if you have spirit on helmet and both shenlongs and also Exalted soul (395 spirit) as a result of another 600% additive dmg dew to shenlong's bonus.
720% or 750%
4% dmg increase lol only in IS ))))) wow main source of dmg??))))))))))
Forbidden Palace is a 30% increase in damage taken by affected enemies. It has nothing to do with multipliers to your damage output and is not 4% of a total of 750%. It's calculated additively after your multipliers, meaning that along with the buffed Conviction (10%*2) from Inna's 2pc and 4pc bonuses you're doing a straight increase of 50% to monsters after your outgoing damage is calculated. In other words, this is your 750%*1.5.
Not only is it a straight-forward 30% increase to your damage output, it provides 55% reduction in damage taken by allies within it, netting you more toughness than Agility (or any other rune) even factoring in the reduced uptime due to a lack of CDR, using a far more reliable mechanic that random chance-to-dodge.
ahahah
man you are talking crazy shit))) in you words forbidden palace is 50% multiplicative dmg)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
where is the proof of such a mechanic? I know where - nowhere. you have invented it 25 mins ago.
Forbidden palace is a 30% increase in damage taken by affected targets which stacks additively with the 20% increase in damage taken by enemies affected by Mantra of Conviction.
This is a 50% increase in damage taken by the target, which interacts multiplicatively with your total damage output from additive and multiplicative damage increases. Increases to damage you do and damage enemies take are calculated separately.
This sort of weak trolling is pointless, though, because your initial claim was that Agility was a better defensive option, and it simply isn't. Even if you took a different rune, Inner Sanctuary would still be a better defensive skill in an Inna's build where you're already getting double benefit from Salvation without even having it on your bar.
But it is. you still ignoring the fact, that uptime of IS without any cdr or 8 at shoulders is roflmao low. 20 cd, 6 duration))))))
47% uptime with a total of 6% CDR on my gear, which is factored into the comparison of effective toughness with IS vs Salvation - Agility. This is without regard to the random nature of damage avoidance, which could just as easily cause you to eat the full damage of an attack as it can allow you to avoid it. IS also reduces all damage, but not all damage received can be dodged.
Since this build uses Inna's set, running Salvation on your bar only gives you the benefit of the Agility rune and mantra activation, which is wholly defensive and not worth the skill slot vs a reliable damage mitigation skill with a 30% damage bonus.
I've been running this build all season... it's just quinn's generator monk using Fist of Fury, which quinn does mention as probably being the best generator in his video. I was happy when I saw you take the leaderboard with it
Get them stat priorities in there (also, can't stress how nice having 4+% freeze on belt is)
I tried this with my crusader friend in 2 man and breezed 70s in 4-5 min, I tried solo 80 once and left pretty fast because I had no where near dmg to finish, took me ages to kill mobs and elites and gear all ancient augmented... screw this stupid game, seems like all goes down to fishing few mob types and maps...