Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
Impending Doom
Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
Increase damage against enemies under the effects of control-impairing effects by 15%.
Kanai's Cube
The Flow of Eternity
Legendary Daibo
Primary Stats
+192–245 Dexterity
+3 Random Magic Properties
Secondary Stats
Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by 45–60%.
One of 7 Magic Properties (varies)
+(39–47)–(47–59) Arcane Damage
+(39–47)–(47–59) Poison Damage
+(39–47)–(47–59) Lightning Damage
+(39–47)–(47–59) Holy Damage
+(39–47)–(47–59) Cold Damage
+(39–47)–(47–59) Fire Damage
+(39–47)–(47–59) Damage
The Flow of Eternity
Spirit Guards
Legendary Bracers
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+3 Random Magic Properties
Secondary Stats
Your Spirit Generators reduce your damage taken by 30–40% for 3 seconds.
One of 3 Magic Properties (varies)
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
Spirit Guards
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+2 Random Magic Properties
Secondary Stats
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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