Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Spines of Seething Hatred
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The Cloak of the Garwulf
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Ring of Royal Grandeur
This is a melee build focused on your lovely dh pets. You're kind of a zookeeper-ninja, standing there, throwing chakrams and letting you missile turrets and pets do all the heavy lifting.
So there are a few key facts about the items...:
- The Ring of Royal Grandeur is a key to get both 4pcs set boni
- Uses Marauder + Cloak of the garwulf to get A LOT of pets -> Zoeys Secret will convert that into toughness
- Uses the Shadow set to get a 600% dmg boost + shadow power (looks just awesome)
- bombardiers rucksack + Spines of Seething Hatred will let you and your sentries fill the screen with chakrams and impale
- The Ring/Amulet set just boosts your damage a bit and the bracers add to the awesome toughness
... and about the skills
- Thrill of the hunt wil slow almost everything since you can spam chakrams all day long
- Cull of the weak will use that
- Blood vengeance will increase your hatred and--with the Sword of Ill Will--your chakram damage
Paragon Priorities
Core
Maximum Resource
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Primary Stat
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Vitality
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Movement Speed
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Offense
Critical Hit Damage
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Attack Speed
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Critical Hit Chance
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Cooldown Reduction
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Defense
Resist All
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Armor
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Life Regeneration
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Life
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Utility
Life on Hit
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Area Damage
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Resource Cost Reduction
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Gold Find
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Build Guide
Tried this build and liked it a lot, thank you.
Edit:
Please ignore my below question, wasn't paying attention while playing and didn't see Clarity proc'ing from Chakram.
One question though, why Wraps of Clarity if there is no generator in the build? Or am I missing something?
Again, great build and thanks.
What is the point of Impale? you are missing its immense damage boost from Shadow 6pc bonus, and Chakram with Greenstone's Fan deals MORE damage then Impale (Take Serpentine, for instance - 500% damage. With 150 baseline hatred, it deals 975% damage per hit AND pierces through all enemies). You could replace this with the 10% crit Caltrops, or Vengeance w/ 50% damage reduction (Vengeance DOES benefit from the 600% increased damage from Shadow 2 piece)
I do have to say its a pitty that you can't get 6 piece Marauders/2 piece Shadow, as that would be freaking OP damage wise.
The elusive ring works great with this set. With it i could easily get 200 mil toughness on solo.
Shouldnt "Maximum Resource" be priority on the paragon points?
I don't main DH so I'm not really down with all the lingo. From what I've read, Greenstone is basically only good for Fan of Knives. What would be the point of using that with Chakram over the Sword of Ill Will? Wouldn't you lose damage?
Has anyone run any numbers with maybe taking spines as your quiver and running dawn in the cube? That would allow for perma vengeance in place of impale and would likely offer a bit smoother gameplay, with the tradeoff of having the lower sentry damage and two less sentries. If someone does run them, please, post it lol
Edit: Might wanna consider changing the shoulders to shadow shoulders and then change one the other shadow pieces to mara...mara shoulders come with guaranteed rcr and that would just make it that much harder to roll, considering rcr really isn't needed here.
Thoughts on dropping 4 piece shadows to be able to use Tasker and Theo.
Spines of Seething hatred on cube make Chakram Generate 4 Hatred
Any chance you ll add the stats priority? Especialy the skill selection on shoulders-chest-boots etc and the element on neck and bracers. Thank you in advance m8 and awesome build.
Thrill of the hunt doesn't work on chakrams with Spines of Seething Hatred.
This build will be optimal solo for 2.4.1.