Build Guide
Really strong build for group/solo play that will probably be able to clear well into the high 80s.
5th passive should be Indestructible.
This item setup is Ideal for greater rifts solo or group. If you're doing speed rifts you can drop zei's in favor of bane of power. I might post a variation for bounty farming. This being a LoN build, you should prioritize all your slots being ANCIENT. This is the ideal gear, but you can survive swapping anything that isn't set to required for anything as a sub. The bracers are something you can still use as nonancient till you get ancient ones with 480+ dmg roll.
Try and get 2.00 attacks per second base for pushing, otherwise goguk will help.
-update may 2nd- Swamp land raiders in the pants section, they drop for WD. Chances are it'll be int main stat, that's fine. Just get them ancient with fire dmg and vit and you'll be set.
-update may 17th- Goguk instead of enhancer, will just help all the things.
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Resist All |
Life |
Armor |
Life Regeneration |
Area Damage |
Life on Hit |
Gold Find |
Resource Cost Reduction |
Your paragon points should be there to fill out what you're missing in your build, so the order is more important for you to just supplement what you're missing from your gear. This being a LoN build you'll probably be pretty high in paragon levels when you get to try it so it's less important, the order I have them here is still the order of importance I'd give them.
Really strong build for group/solo play that will probably be able to clear well into the high 80s.
Never ever combust deals more damage than the additional bounces stacking your bonus up to 60. You don't use half the properties of Cindercoat and Magefist over StA makes you even more squishy than you already are. I am not sure how well this will work out. I am currently playing the holy version of this build and it's a blast in groups, but for solo hm jeah well not.
Well you use all the stats from magefist, seeing how it's just fire dmg... and cindercoat's fire dmg is plenty enough to merit the slot. And conbust very easily deals the same amount as shattered if not more. I've played around with both mods on the skill and combust clears everything faster, and is significantly faster single target. The proc on combust can happen on any of the bounces, not just first hit, so you end up getting LOTS of explosions that destroy pretty much anything in a timely manner.
Shattered works amazingly well in HUGE groups, i'll give you that, but combust works amazingly well even in small groups and single target. And tankiness isn't really an issue with LoN and Aquilla cuirass and proper positioning. You might not believe in the dps of combust, but give it a try some day man it's a blast.
Pretty much don't stand in affixes really, stay as mobile as possible... and try not to get yourself stuck in something you can't get out of. The first day I built this setup i cleared 72 on first try effortlessly against bees and ghosts and a crap map. Zei's stun can also help in this effect, the higher the GR the easier it will get since mobs will live through an extra toss or two allowing you to stack higher leniency.
What is proccing Trapped gem?
Either you're running zeis instead of pain enhancer and using it as a range spec (which is really good in groups) or you're running into the pack blinding them with glare and the BoT will proc itself.