Rating
+36

[2.4] EB TX DB Farming (750+ DB/Hr) w/ (Tal/Sage/In-Geom/Woh)

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Skills

  • Teleport Calamity
  • Magic Missile Glacial Spike
  • Diamond Skin Prism
  • Black Hole Supermassive
  • Storm Armor Scramble
  • Explosive Blast Chain Reaction
  • Evocation
  • Audacity
  • Illusionist
  • Elemental Exposure

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Boon of the Hoarder

Kanai's Cube

  • In-geom
  • Goldwrap
  • Ring of Royal Grandeur

Affixes

  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT / CDR / EB%
  • Amulet: Fire% / CHC / CHD / Socket
  • Chest: INT / VIT / EliteRed% / EB% / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Fire% / INT / VIT / CHC
  • Belt: INT / VIT / Life% / AR or LPS
  • Legs: INT / VIT / +Armor / Sockets (Topaz)
  • Feet: INT / VIT / AR / +Armor or LPS
  • Ring1: INT or +Avg Dmg or CDR / CHC / CHD / Socket
  • Ring2: INT or +Avg Dmg or CDR / CHC / CHD / Socket
  • Weapon: INT / CDR / Dmg% or VIT / Socket (Emerald)
  • Offhand: INT / CHC / EB% or APoC / APoC or CDR

  • 50% CDR is the required minimum. In short, this is due to having to reduce the remaining cooldown of Teleport while In-Geom is active (11s-10s=1s*50%=.5s=Teleport's ICD). Rings and source are the preferred locations to exclude CDR rolls, since you can roll %EB, INT, +Avg Dmg on those pieces. I've colored these optional CDR rolls in green above.

  • Note: I do not recommend Taeguk for this farming build, but I wanted to leave it as an option, since it does provide a good amount of offense / defense. 62% CDR is preferred if you slot Taeguk. This is so you can keep up the stacks even if In-Geom is down. ~60% CDR is the required minimum if slotting Taeguk, otherwise you'll start dropping stacks more often.

  • Secondary Affixes that are highly desired:
  • +Pickup (Globe) Radius
  • +Single Resistance

  • +Pickup Radius is a boon, especially if you are using Hoarder + Goldwrap. You can roll up to +16 radius on gear (+1-2 per piece of armor). Get as much as possible.

  • Avarice Band is not worth the swap. Avarice band + Hoarder is great utility, but you sacrifice too much damage (losing out on F&R or Sage). It's better just to gear for more pickup radius.

  • AR is preferred on some pieces of gear to make up for the loss in +Single Resistance.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

In the video, I gathered 63 DB. DB per run is usually between 45-60. Even @ just 45 DB average, assuming 3 minute runs, 30s in town, and 15s for level transitions, you'd still get at least 750 DB/hr. When you also factor in possible goblin packs, IMO 750+ is a fair estimate.

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Cosmic Strand is a huge boost to mobility. This item will make one out of every two of your Teleport casts free of an ICD. This improves movement significantly. Since you're skipping between elites, it fits in well with the playstyle of the build.

Corruption shoulders are a huge boost to pickup. At 3 base, and with up to 16 on gear, the 7 from these shoulders allow up to 26 yard pickup.

Consider keeping Nemesis on swap (equip Warzechians).

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Defensive options:

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For End Game, once you are fully optimized, consider swapping Powerful for Wreath of Lightning. Run with:

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If you don't want to gold farm (or if you want to drop Goldwrap only):

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See my related Swift Burn Wizard TX Speed build for other relevant suggestions and tips.

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A quick thank you to diablo player Ericles for suggesting the Corruption shoulders.

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Thank you! Please upvote if you like the build.