Rating
+303

[2.4] GR90+ LoN Bombardment

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Hybrid
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Skills

  • Bombardment Barrels of Spikes
  • Consecration Bed of Nails
  • Iron Skin Reflective Skin
  • Steed Charge Spiked Barding
  • Laws of Justice Decaying Strength
  • Akarat's Champion Prophet
  • Finery
  • Iron Maiden
  • Lord Commander
  • Fervor

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • The Mortal Drama
  • Aquila Cuirass
  • Convention of Elements

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Thanks to Toetag, here is some useful information:

GEAR:

Shoulders: The Invoker shoulders are probably the best bet for anyone that is using the upgrade to legendary option in the cube. They will always roll with thorns, and legendary affix on other shoulders isn't really that important.

Bracers - Strongarms are also an option. They're useful for groups or for solo if you're running condemn.

Gloves - St. Archew's give a bubble that is extremely useful, especially in higher GRs.

Weapon - Of the 3 main weapons listed, I personally feel that the Switmount is the easiest to farm into a perfect or close to perfect roll. with Swiftmount, you're looking for STR, VIT, CDR, AD, which is 4 stats. Rerolling the weapon damage to one of the stats you need is perfectly fine. With Dombringer, you want PHYS, STR, VIT, CDR, AD, which is going to be more difficult because of the %20 physical being optimal. The Sunkeeper is similar as in addition to the usual, you also need a good legendary property roll. (30% bonus dmg to elites) Swiftmount has a different playstyle than the other two which you may or may not like.

Shield - If you're looking to gamble for a Lidless Wall, use a barbarian. This is because as a crusader, you'll end up gambling for both non crusader shields, as well as crusader shields. Barbs can only roll non crusader shields.

BUILD:

There are many options on how you build. Consecration Bed of Nails, Divine Shield Divine Verdict, LoJ Decaying Strength or Immovable Object, LoH Hopeful Cry, are all good choices for the two slots that can be changed. Those are the Right Click and No. 3 slots on this build.

STATS:

You may not really see your sader take off until you reach enough CDR to make Akarat's Champion active on every physical roll around. I believe that number is 65%. Balancing stats is probably the most difficult aspect of this build as you have to sometimes save a new piece until you can use it without hurting your CDR, Phys, STR, VIT and AD too much. Thorns isn't as important on the armor slots that can't roll 9,500. Ultimately though, you'll want it on as many pieces as possible without sacrificing the more important stats.

GEMS:

Running STR gems or AR gems in your gear is usually going to be a personal choice. Many use a combination of the two as well and do fine.

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For T10 use SWIFTMOUNT and for High Greater Rifts use Doombringer :)

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5th passive = INDESTRUCTABLE

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To see More Detailed STATS on items: http://ptr.d3planner.com/415793918

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Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction

Build Guide

This build is part of The Ultimate Guide for Patch 2.4- Season 5, with all the new builds for all classes, you can see the spreadsheet here:

If you have any questions about the Skill-, Gear-, Stat-choices or anything about the build. You are more than welcome, to ask me on one of the following platforms:




d) For LIVE-answers: www.twitch.tv/Drahque

e) In this guide on here on Dfans

This build will be up-dated regularly by Drahque. And daily on the spreadsheet: www.tinyurl.com/S5Builds

P.S. there is also D3planner Simulations for the build in-included in it.