Rating
+70

2.4 LoN Gargs/Firebats 85+ Solo GRIFTS

Regular
Solo
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Skills

  • Firebats Plague Bats
  • Gargantuan Humongoid
  • Piranhas Piranhado
  • Spirit Walk Severance
  • Soul Harvest Languish
  • Big Bad Voodoo Rain Dance
  • Spirit Vessel
  • Swampland Attunement
  • Confidence Ritual
  • Midnight Feast

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Taeguk

Kanai's Cube

  • Starmetal Kukri
  • Lakumba's Ornament
  • The Short Man's Finger

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Core


Movement Speed - Max this until you hit the 25% cap on sheet.

Intelligence - After movement speed you'll start maxing your main stat for damage and some All Resist.

Vitality - Only add Vitality if you're having issues staying alive/getting 1 shot.

Maximum Resource - Max Resource is never a good stat for this build unless you're trying to run Pierce the Veil.


Offense


Crit Damage - It's typically easier to get a lot of crit chance on gear, so go crit damage first. You always want to balance the two.

Crit Chance - Crit Chance second unless you are just overloaded with crit damage on gear but not much crit chance.

Cooldown Reduction - CDR is great for Piranhado especially, you want to me grouping mobs very tight for Area Damage.

Attack Speed - Attack Speed as a stat does NOT increase attack speed of pets for WD, but actually buffs the pets damage.


Defense


Life % - Life % first, especially if you're getting 1 shot.

Armor % - You get ALOT of Armor % from Soul Harvest but I still prefer it to All Res with how much Intelligence you have.

All Res - Intelligence gives you All Resist, so I typically max this after Armor.

Life Regen - By far the worst defensive stat, always max this last.

Utility


Area Damage - AD is working properly in 2.4 and pets now proc it, making AD an amazing DPS stat.

Life on Hit - Max this second.

Resource Cost Reduction

Gold Find - No Gold dropping in GRs, obviously if you run this build in Torment, this stat gets better.

Build Guide

SKILLS


- GARGANTUAN: Humongoid

This is your main damage dealing ability, the Gargs deal massive damage and also cleave for some AoE clear. You always want to be buffing the gargs with gear, for example, Garg damage % on chest/Cold damage on bracers. The AI on the gargs isn't the greatest, the best way to maximize your damage is to recast them right in the middle of a group of mobs that you've gathered together with Piranhado.

- FIRE BATS: Plague Bats

Plague bats does a decent amount of damage but it's really there for the damage/damage mitigation from Mantle of Channeling, the sustain and damage reduction from Coils of the First Spider, and to stack both Taeguk and Bane of the Stricken.


- BIG BAD VOODOO: Rain Dance

Rain Dance in conjunction with the Belt of Transcendence/SMK combo allows you to always channel Plague Bats while keeping your mana topped off for the Aquila Cuirass.


- PIRANHA'S: Piranhado

Piranhado is very important to the build, paired with Grave Injustice, you're able to group mobs close together to maximize the damage from the Cleave from the Gargantuan's and also the Area damage proc'ing from the pets.


- SOUL HARVEST: Languish

Languish is pretty mandatory to stay alive, paired with the Soul Harvester and Lakumbra's Ornament, you're getting 100% armor, 60% damage reduction, as well as 30% more Intelligence.


-SPIRIT WALK: Severance

This will save you against nasty champion and elite affixes as well as give you a bit of movement speed when moving inbetween groups of enemies.


PASSIVES


- MIDNIGHT FEAST

Midnight Feast to buff the damage of the Gargs


- SPIRIT VESSEL

Spirit Vessel for a second life, the higher you go in solo GRIFTS, the more needed this is.


- GRAVE INJUSTICE

GI to reduce the cooldowns of Piranhado/Spirit Walk which will keep you alive. You also get more slows out of Soul Harvest Languish.


- SWAMPLAND ATTUNEMENT

Toughness per enemy within 20 yards, this effect gets amplified by pick up radius on gear, making it a very valuable secondary stat.


- CONFIDENCE RITUAL

Confidence Ritual will give you more damage, but you have to be in melee range basically, which you are a lot of the time while channeling Plague Bats anyways