Rating
+7

[2.4] T10 Rift and Bounty Farm Wow'Rasha Revisited.

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Skills

  • Explosive Blast Obliterate
  • Energy Armor Prismatic Armor
  • Wave of Force Static Pulse
  • Spectral Blade Flame Blades
  • Teleport Calamity
  • Magic Weapon Deflection
  • Elemental Exposure
  • Audacity
  • Glass Cannon
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Bane of the Powerful

Kanai's Cube

  • Aether Walker

This build is somewhat of a rework from the past WoW+AW farm build, refitted to the new items.

As of 30.15.2015 I was breezing through T10 rifts and bounties on duo split group, will propably fare good enough even with 4.

The build can be adapted with other elements aswell, only one thats really forced is Teleport to arcane for element proc for Tal'Rasha bonus.


Hastily thrown together build that id run at start of the season, focusing the items with these stats and Cubing Ancient WoW asap:

http://ptr.d3planner.com/782304282


Your most basic rotation:

Teleport in->Activate Explosive Blast->Hit once with Wave of Force->Do a few Spectral Blades->Explosive Blast/Teleport->Dead demons and profit

The playstyle is pretty simple and effective considering Tal'Rasha/Bastion of Will foces you to use primary and overall 4 casted elements, not just procs from magic weapon/storm armor like it used to(Atleast didnt on PTR when tested).


Gear Options:


Shoulder: Any with good stats.

Neck: Tal'Rasha vs Hellfire. If you want Hellfire you have to cube RoRG.

Wrists: Are more of a survival boost, due to force weapon change+new bracers(nothing major but nice for farming)

Weapon Cube: Aether Walker vs In-Geom, both are good/fast enough. I prefer Aether Walker since it doesnt depend on packs during bounties.


Missing slots:


Source: Orb of Infinite Depth ->Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.

Wrists: Ashnagarr's Blood Bracers -> increase the potency of your shields by 75-100%

Armor Cube: Aquila Cuirass -> While above 75-85% 90-95% primary resource, all damage taken is reduced by 50%. Or Leoric's for double EXP effect.

Jewelry Cube: RoRG, CoE, Ess of Johan, whichever you prefer/have gear for.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide