Rating
+71

[2.6.1] Explosive Blast Build Collection T13 Rifts/ Breath farm/ 75+

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Skills

  • Shock Pulse Living Lightning
  • Black Hole Blazar
  • Explosive Blast Chain Reaction
  • Diamond Skin Prism
  • Magic Weapon Ignite
  • Teleport Wormhole
  • Audacity
  • Evocation
  • Unstable Anomaly
  • Paralysis

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Esoteric Alteration

Kanai's Cube

  • Wand of Woh
  • Strongarm Bracers
  • Manald Heal

You may also have a look at my other builds:

Flameblast Archon - 70-80 Speedgrifts and TXIII keyfarming

Manald Heal

Enemies stunned with Paralysis also take 13000–14000% weapon damage as Lightning.


This new wizard specific ring is a really strong addition to my Explosive Blast build. You can still trigger the stun effect on your enemies when they are immune against your crowd control skills, the damage still appears, even when they are moving, so you can deal the extra damage all the time.

The Shame of Delsere

Your signature spells attack 50% faster and restore 9–12 Arcane Power.
With that 50% attackspeed increase it's really easy to proc your Manald Heal + it fills up your Arcane Power globe quite fast with that 12 AP/cast.

Illusory Boots

I think, that those are as well a good choice, when it comes to movement and dealing damage, because there will be elite packs, which are really big. if you stand next to them, the chance to hit only 2 or even 1 is higher, so you just ignore monster hitboxes and walk in the middle of those behemoths instead of wasting a teleport. Also you can easily skip trash, which would usually block your path, when teleport is on CD. Great boots!

Cooldown reduction

The best slots for CDR are shoulders + gem in helmet or ring + shoulders. You will only recognize a change in CDR when you are spamming Diamondskin and teleport. 42% is a good value and more isn't needed.

Esoteric Alteration

When you need more toughness, because you die too fast, drop the Toxic gem and instead of it use Esoteric Alteration.

Pain Enhancer

You can drop the Gem of efficacious Toxin for the Pain Enhancer to boost your DMG against elites in crowded areas. your Living Lightning hits a lot faster and therefore your Manald Heal procs more often, but you loose 10% damage reduction. Also the bleed effect deals a decent amount of extra damage to kill your enemies faster.

Templar:

Amulett: Ess of Johan

any Dagger with attackspeed for maximum procc

Ring 1: Oculus Ring

any shield

any second ring

Enchanting Favor

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

You want to have at least 750k HP to not die too often. 1-1.1Million is optimal.

I tried to not trigger the Power Pylon on purpose.

Build Guide

Hello guys!


Bored of archon builds?


This is an extremely fast and strong torment 13 speedfarm build for solo and 4_man groups for patch 2.5.

I developed it since 2.2 and i try to update it every patch to fit it optimal.

Playstyle:


You teleport from elite-pack to elite-pack to maintain the In-Geom proc.

When it's right done, you can cast up to 3 Explosive Blasts every second, which is a huge Burst DMG combined with Tal Rashas Meteors and Manald heal. The signature spell (Shock Pulse - Living Lightning is the best choice to trigger the Manald Heal effect and Paralysis very often) needs to be casted in order to maintain your F+R buff.


Try to avoid attacks, because this build is quite squishy.


Be aware, that this build is way less efficient,

when you are not using a cool down-optimized macro,

because you can't hit the CD's perfectly on time.

If you meet this requirement, it's totally overkill.


Your macro should be able to cast Explosive blast, Diamond Skin and Frost Nova at the same time.

highest priority is, that Explosive blast and Diamond Skin are getting refreshed perfectly to secure a perfect uptime.


With Hexing pants and at least 46,66% CDR use 38ms Delays to keep Your Diamond skin up at perfect timing, too!


Example:

-------------------------------------------------------

  1. push key 1 ( Explosive blast )
  2. 37ms delay
  3. release key 1
  4. 37ms delay
  5. push key 2 ( Frostnova )
  6. 37ms delay
  7. release key 2
  8. 37ms delay
  9. push key 3 ( diamond skin )
  10. 37ms delay
  11. release key 3
  12. repeat every 37ms

--------------------------------------------------------


Just spam all the time following skills:


Explosive Blast

Frost Nova

Diamondskin


Packs should get CC'ed by using Blackhole multiple times until they are all dead.

If possible, try to stand in your Templar's Oculus ring, it's a great damage boost!

Build variations for Grifts, Death breath farming and TXIII farming


You can trade the Toxin gem for the Boon of the Horder. Cube Goldwrap instead of Cindercoat. Equip Tal Rasha's Source instead of Orb of Infinte depth. swap Tal rasha's gloves with gloves of worship and cube the Royal Ring of Grandeur or keep the tal Rasha's gloves and cube the Averice Band. equip Cindercoat instead of Tal Rasha's Chestpiece.
Both methods are almost the same. the method with Averice Band gives you the big pickup radius from the very beginning but your shrine buffs will last for the standard schedule of 2 minutes, The method with the gloves of worship is what I would do. you still have enough pickup radius from the beginning but when you do a long session of farming TXIII rifts, you will likely have almost every shrine effect active for 10 minutes. Here you should know, that the Fleeting shrine grants you 25 yards of extra pickup radius + the movement speed, so this buff is the most important to keep up all the time.


Tal Rasha's Variations:


Standard Items:

In-Geom
Orb of Infinite Depth

Tal Rasha's Guise of Wisdom
Tal Rasha's Relentless Pursuit
Tal Rasha's Brace
Tal Rasha's Stride
Tal Rasha's Grasp
Tal Rasha's Allegiance

Focus
Restraint
Nilfurs Boast
Nemesis Bracers
Any Shoulders


Standard Active Skills:

LMB: Shock Pulse - Living Lightning
RMB: Black Hole - Event Horizon
1: Explosive Blast - Chain Reaction
2: Diamond Skin - Prism
3: Frost Nova - Frozen Mist
4: Teleport - Wormhole




Variation #1


Equipped

Tal Rasha's Source; gloves of worship; Cindercoat

Cube

Wand of Woh; Goldwrap; ring of royal grandeur

Gems

bane of the trapped; bane of the powerfull; boon of the horder

Passives

Illusionist; Audacity; Evocation; unstable Anomaly


Variation #2

Equipped

Cindercoat; tal rashas source

Cube

Wand of Woh; Goldwrap; averice band

Gems

bane of the trapped; bane of the powerfull; boon of the horder

Passives

Illusionist; Audacity; Evocation; unstable Anomaly


Variation #3 -Death's Breath and gold farming

Equipped

Manald Heal; Averice band; Sage's passage; any second Sage Item

Cube

Wand of Woh; Cindercoat; Royal Ring of Grandeur

Gems

bane of the trapped; bane of the powerfull; boon of the horder

Passives

Paralysis; Audacity; Evocation; unstable Anomaly

Variation #4 -Death's Breath farming #2

Equipped

Sage's passage; any second Sage Item

Cube

Wand of Woh; Cindercoat; Royal Ring of Grandeur

Gems

bane of the trapped; bane of the powerfull; Toxic

Passives

Galvanizing ward; Audacity; Evocation; unstable Anomaly

Variation #5

Equipped

Cindercoat

Cube

Wand of Woh; gloves of worship; royal ring of grandeur

Gems

bane of the trapped; bane of the powerfull; Toxin

Passives

Galvanizing ward; Audacity; Evocation; unstable Anomaly

Variation #6 also good for 70+ Grifts

Equipped

Cindercoat

Cube

Wand of Woh; Magefist; royal ring of grandeur

Gems

bane of the trapped; bane of the powerfull; Toxin

Passives

Galvanizing ward; Audacity; Evocation; unstable Anomaly


Variation #7 Thanks to q3fuba

Equipped

1 more item with atleast 8% CDR (Ring, Weapon or Offhand)

Cube

Wand of Woh; Hexing pants of Mr Yan; Convention of Elements

Gems

bane of the trapped; bane of the powerfull; Toxin

Passives

Galvanizing ward; Audacity; Evocation; unstable Anomaly


Variation #8 Thanks to q3fuba

Equipped

magefist or Hexingpants; 1 more item with atleast 8% CDR (Ring, Weapon or Offhand)

Cube

Wand of Woh; Hexing pants of Mr. Yan or Magefist; Royal Ring of Grandeur

Gems

bane of the trapped; bane of the powerfull; Toxin

Passives

Galvanizing ward; Audacity; Evocation; unstable Anomaly

Variation #9 Highspeed variation

Equipped

Cindercoat

Cube

Wand of Woh; Warzechian Armguards; Royal Ring of Grandeur

Gems

bane of the trapped; bane of the powerfull; Wreath of lightning

Actives

Familiar - Arcanot instead of Blackhole, Teleport with calamity instead of Wormhole, Diamondskin - Sleek shell instead of Prism

Passives

Astral presence; Audacity; Evocation; Illusionist


Variation #10 Old Speedgrift build without Manald Heal

Cube

Wand of Woh; Cindercoat; Convention of Elements

Gems

bane of the trapped; bane of the powerfull; Gem of efficacious Toxin

Passives

Galvanizing Ward; Audacity; Evocation; unstable anomaly


Variation #11 Tal rasha with Manald Heal

Cube

Wand of Woh; The Shame of Delsere; Manald Heal

Gems

bane of the trapped; bane of the powerfull; Pain Enhancer

Passives

Paralysis; Audacity; Evocation; unstable anomaly