Rating
+72

GR 110+ Globe Support Monk - Push/Experience - Hexers

Regular
Hybrid
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Skills

  • Crippling Wave Tsunami
  • Cyclone Strike Soothing Breeze
  • Inner Sanctuary Safe Haven
  • Exploding Palm The Flesh is Weak
  • Mantra of Salvation Agility
  • Epiphany Soothing Mist
  • Alacrity
  • Resolve
  • Seize the Initiative
  • Beacon of Ytar

Items

More Details
  • Legendary Gems

    • Iceblink
    • Esoteric Alteration
    • Gem of Efficacious Toxin

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • Ring of Royal Grandeur
Hexers Patch 2.4.2 Globe Monk

YOU WANT GLOBE BONUS ON ALL YOUR GEAR!

YOU SHOULD AIM FOR ~200k+ GLOBE BONUS

Passives are: Alacrity, Resolve, Seize the Initiative and Beacon of Ytar
Any 5th Passive you want. Unity is not recommended as it's only additive.

Worn Gear

Kanai's Cube Powers



Skills and Passives:

For GR 112+ Switch Exploding Palm to Blinding Flash - Crippling Light



Legendary Gems:


Iceblink (ONLY level to 25 - For procs.)

Esoteric Alteration (Increased Resistances)

Efficacious Toxin


Any other questions?

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

How the build works - Part 1:


  • While doing all the following you want to do your best to keep attacking to keep all 5 stacks of Istavans up.
  • If your cooldowns are not up yet, spam a few Cyclone Strikes to proc the Obsidian Ring of the Zodiac's secondary effect.
  • Make sure Epiphany - Soothing Mist is up at all times for the spirit regeneration and healing.
  • You group monsters together using Cyclone Strike, while gaining your increased damage reduction via Lefebvre's Soliloquy.
  • You drop Inner Sanctuary so you don't get your ass nor your teams ass torn apart by mobs. (55% damage reduction when standing inside).
  • Once monsters are grouped you cast Blinding Flash to reduce the damage of the monsters by 25%.


YOU WILL ALWAYS WANT TO USE ILLUSORY BOOTS, NOT USING THEM WILL SERIOUSLY AFFECT YOUR RIFT TIMES.


You will always want to drop your Inner Sanctuary - Temple of Protection to keep yourself and your allies alive as it does reduce damage taken by 55% and it also applies a 30% increased damage from all attacks to any monster inside.


Blinding Flash - Crippling Light reduces damage from monsters by 40% for 5 seconds, the enemies also have a 30% chance to miss with their attacks.


Exploding Palm - The Flesh is Weak is used ONLY for Greater Rifts up to ~112ish, we used EP for our 112 in 13:46.116


This build is pretty much the same compared to my Patch 2.4 Build that I built.

It even uses Healing Globes on gear like I mentioned previous patch! :)


This build has been possible thanks to the following players that theory-crafted with me:


  • Disabled#1454
  • Mitch#2857
  • Pitchblack#1584
  • Maypreem#1516
  • Archael#1701
  • Brozzi#1712
  • DangerZone#1913
  • Janusz#3325
  • Redeemer#1952
  • EvolutionX#1161

Last Updated: July 21, 2017