Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Furnace
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Mask of Jeram
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Convention of Elements
Key items in this build is the rewamped set "Legacy of Nightmares", which now as set bonus say:
- [While this is your only item Set bonus every Ancient item you have equiped increases your damage dealt by 800% and reduces your damage taken by 4%]
This makes it mandatory to use ancient items even though they're not optimal rolled, since every ancient items give you alot more dmg and toughness.
Missing items in build:
- Mojo: Wilken's Reach [Grasp of the Dead no longer have a cooldown]
- Bracers: Lakumba's Ornament [Reduce all damage taken by 5% for each stack of Soul Harvest you have]
New legendary effects on items:
- Chest: Aquila Cuirass [While above 75-85% primary resource, all damage taken is reduced by 50%]
- Weapon: Deadly Rebirth [Grasp of the Dead gains the effect of the Rain of Corpses rune]
Playstyle
The spec is basicly just popping spirit barrage manitou and then keeping stacks of soul harvest while you spam grasp of the dead to nuke down enemies with pretty decent dmg, and use haunt from time to time to spread the disseas and make us do 20% more dmg.
- Use Spirit Barrage Manitou
- Get 5 stack Soul Harvest [To gain more toughness]
- Buff mobs with Haunt [to gain some fetishes and do more dmg with GotD]
- Bomb them with corpses, and watch them die as they try to reach you
Have seen each corps do up to 5-6b dmg on hit. But they usually go around 2b per hit with far from optimized gear. These numbers is bound to be changed when blizz nerf the Legacy of Nightmare set since it's way to strong right now. But right now it does well, and I have myself done GR75 (11:27) so far on hc. And I still have room for improvement on my gear and think I can push up to 80 with right rift I guess. So will be fun to see how much weaker this spec will be when they change the ring set ^^
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Build Guide
Just a quick build I've been playing around on ptr with the new op Legacy of Nighmare ring set (nerf inc!?).
So if you're like me, completely tired of everyone just using DoD on ptr and want to try something new and different I would recomend this
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