Rating
+7

Arachyr's Corpse Spiders build GR60~ (Seasonal)

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Skills

  • Corpse Spiders Leaping Spiders
  • Haunt Poisoned Spirit
  • Hex Jinx
  • Locust Swarm Pestilence
  • Piranhas Wave of Mutilation
  • Spirit Walk Jaunt
  • Confidence Ritual
  • Pierce the Veil
  • Spirit Vessel
  • Grave Injustice

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Simplicity's Strength

Kanai's Cube

  • Wormwood
  • Mask of Jeram
  • Convention of Elements

This build is is focused around the usage of the primary skill "Corpse Spiders", and you use items/gems in order to enhance that ability.


I have cleared a GR58 with 4 minutes remaining so far with this build and my paragon is at 687 with my seasonal witch doctor, and i am sure it has the capability of clearing a GR60.

The reason why i use Mask of Jeram in the cube is because since the last patch "Corpse Spiders" ability does benefit from +Pet Damage affix which is on that helmet. I am however uncertain if the 2set bonus from arachyrs benefits from +Pet Damage or not? Maybe someone else could confirm this?

I also feel that there is no point to use Firebats in the arachyr build for pushing greater rifts, since the damage is kind of lacking even with the 6set bonus of arachyr i find that Corpse Spiders have the potential to deal more damage then Firebats and they are free of cost, so you can use the "Pierce the Veil" passive and still dont have to worry about mana since the only spenders you will be using is Wave of Mutilation (Piranhas) for proccing your Strongarms Bracers affix and Haunt to procc an additional 20% damage increase.

Most of the damage bonuses are additive and only provides small benefits but everything is needed for this to work really since Arachyrs is lacking in damage potential in comparison to the Helltooth builds :)

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

You can if you feel like exchange wormwood in the cube for "The Furnace" and exchange one passive ability for "Rush Essence".

While having "Rush Essence" and casting Haunt you will stack up some nice mana regeneration in order to afford the casts of Locust Swarm without draining yourself of mana too much. This way you will push your damage a bit further, but needs more micromanagement!

Build Guide

Good for greater rift 55-60 (Maybe higher is possible, not sure yet)

Also very powerful to rush T10 nephalem rifts, just change some abilities and passive around for extra movement speed and you are good to go :)

When playing this build you have to stay very close to the enemies (roughly 20+ yards depending on your gold pickup radius on gear) in order for Grave Injustice to help reset your cooldowns, since your survival depends entirely on Hex.

Since you are using the Jinx rune on your Hex ability some mobs will get transformed into Pigs for a short period of time in addition to the arachyr 4set bonus toad which will suck enemies in for dinner :) this combined with eachother does offer alot of control together with Henri's offhand it is good enough to keep you alive in greater rifts 55-60. (You might die a couple of times depending on the mob types you get randomized in your rift but in all honesty almost any build dies depending on that).

Your main damage source is "Corpse Spiders" and the 2set bonus Spider Queen, since i find that even with 20% bonus poison damage from strongarm combined with nearly 50% locust damage which i have on my chest/shoulder/off-hand, locust will still do pretty LOW damage which is sad since i do think its a pretty good set.

Simplicit's Strength gem + Bane of the Stricken will help you take down elite packs and the rift guardians pretty fast, but i do advice you to mainly go for normal trash packs for building up the progression bar (Try piling up as many as possible and kite alot, movement is key with arachyr build. You will wear everything down eventually).

This build is clearly not as powerful as Zombie Bears/Acid Cloud Helltooth but it is an optional way to play for mid-range greater rifts with a possibility to do 60+ (with high enough paragon and ancient gear).

For the Hellfire Amulet i would try to get a good one with CHR and CHD + Spirit vessel or Swampland Attunement passive. You can play without Swampland if you are very good with movement and instead use for example Gruesome Feast passive on the amulet for some extra burst damage potential when picking up health globes. This is specially effective in group play where i see more health globes dropping then in solo play mode.

Stack vitality to get above 1mil health, because you WILL need it for survival. socket Life% in your helmet, get Life% on belt and even on chest if you feel that would be necessary instead of Locust swarm damage%.

Gloves CHR + CHD + Int + Vit, Helm CHR + Int + Vit, Chest Int + Vit + Health/Locust dmg%, Wrist Poison dmg% + Int + vit + CHR, Rings CHR + CHD + Int (if u dont have CHR on the ring it should instead have Vitality)

Boots Int + vit + Armor + all res (if possible) otherwise u can go for runspeed and drop some paragon points for intellect instead

Shoulder Int + Vit + Armor + Locust dmg% or / All-res (if possible) its a matter of preference or need.

The weapon you should try to get a good dmg range roll on it and 10% damage + int and vit (if possible since its kind of the dream rolls right to have that weapon with 3k dps haha)

Off-hand Henri's Int + vit + CHR and locust dmg% (if possible) otherwise aim for some defensive stats instead since this build is revolving around corpse spiders dmg.

For solo play i use Belt of Transcendence only because the fetisches will act as your meat shields to help shrug off some damage, if you want to play with this build in group you could change for another belt, perhaps a witching hour if your have one with a good CHD roll on it. Another alternative is to use the belt which gives Locust Swarm a 60% snare effect to help proccing everyones Bane of the trapped fast and easy since you are using Wormwood in the cube it will apply the snare automaticly when moving around.

It's the first build i post on DiabloFans, enjoy!