Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Fist of Az'Turrasq
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Leoric's Crown
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Ring of Royal Grandeur
You could swap momentum for sixth sense if you feel like you're too squishy.
You can swap any of the sunwuko/uliana pieces around depending on what pieces you have with good rolls, as long as you keep 4pc Sunwuko and 2pc Uliana.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Armor
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Life
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Resist All
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Life Regeneration
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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Build Guide
This build is designed solely for optimal experience gain in 4 man greater rifts 65/66. You sacrifice a small amount of damage by not running crudest boots with fire ally, but with decent gear you will be one shotting packs anyways.
The build is relatively simple to play, apply EP with your generator and use tempest rush to keep focus/restraint and sunwuko 4 piece procced.
The best group setup with this build is:
- Heal/exp Monk
- Sunwuko Monk
- HoTA Barb
- Pull/exp Barb(using double cains)
Remember that everyone in the party should use a ruby in their gem, and leorics crown in the cube.
I've noticed that most people have AS on their witching hours, how is it benefiting the build? From what I understand IAS isn't factored with EP. Is it used solely for crippling wave?
I was thinking of just putting life% over AS on mine because it has Dex/Vit/CHD/AS. Would you recommend against this?
It really depends how quickly your barb is killing things. If you have 0 AS it takes a little while before your EPs are applied.
If you don't think that will be an issue(barb killing whites before you apply EP) then sure, go ahead!