Build Guide
Man on fire. . .
Explanation:
The power of this build comes from the massive damage reduction from your set 4 pc, your two offhands (through kanai), wrist slot, and skills. You have enough damage steroids with Hex, Mass Confusion, and Piranhado to really pump out damage, and this is augmented by Taeguk and Stricken ramps up as you channel Firebats to mana dump while your pets do damage and offtank for you. With relatively optimal rolls, and smart ability usage, a burst cycle can do huge damage (65% enemy damage taken, >500% damage multiplier between Stricken/Trapped/Confidence Ritual/Focus&Restraint), with an insane amount of toughness and enough life on hit when channeling to survive damn near anything while you do it. You will still be vulnerable to shit on the ground but if you have good placement and are mana rich in the middle of a channel you can heal through most anything, Jaunt allows you to strafe away when you need to regain or re-position for a burst cycle. Also, if you sacrifice a roll on your weapon for LoH you can push your self healing even further! Rift guardian damage is smooth and steady, especially on the lower movement RGs. Stricken really shines here and so does taeguk if you play it smart and manage your mana well to maintain the buff. The pets also help a lot here, as they pretty much tank allowing you to focus on avoiding insta-gibs and maintaining buffs at higher GR levels, plus they stop your damage from slowing down on high movement fights.
Cons of the build: Needs density, and suffers slightly against ranged (hence the Etlich Ammy, it also synergizes with you standing still in huge packs), needs better testing in higher torments and greater rifts! Group play is a bit rough due to your speed, but you can swap a Fetish Sycophants for the Fierce Loyalty passive to keep up, as your need to generate fetishes is less there!
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Resist All |
Life |
Armor |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
Pretty straightforward, the movement speed is obvious, max resource is useful because of how firebats channels, also why we prioritize attack speed over CDR in some slots, defense is straightforward and utility should make sense!
Man on fire. . .
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