Build Guide
Gameplay recordings
Items
- Head: Uliana's Spirit (Dex, Vit, Socket (Diamond), Exploding Palm Damage)
- Shoulder: Uliana's Strength (CDR, Dex, Vit, Area Damage)
- Amulet: Hellfire Amulet (Cold %
, Critical Hit Damage, Dex, Socket) or The Flavor of Time (CDR, Cold %, Critical Hit Damage, Socket, Dex) - Torso: Uliana's Heart (Dex, Vit, 3 Sockets (Emerald), Life % / Elite damage reduction)
- Wrists: Gungdo Gear (Cold %
, Dex, Vit, Life regeneration / Life on Hit / Armor) - Exploding Palm's on-death explosion applies Exploding Palm - Hands: Uliana's Fury (CDR, Dex, Critical Hit Damage, Vit or Area Damage)
- Waist: Binding of the Lost (Dex, Vit, Life %, Life regeneration) - Each hit with Seven-Sided Strike grants [3.0-3.5]% damage reduction for 7 seconds
- Legs: Uliana's Burden (Dex, Vit, 2 Sockets (Emerald), Life regeneration / Armor)
- Feet: Uliana's Destiny (Dex, Vit, Exploding Palm Damage, Life regeneration / Movement Speed / Armor)
- Rings: Focus, Restraint (Socket, CDR, Critical Hit Damage, Dex or Area Damage)
- Weapon: Lion's Claw (CDR, Socket (Emerald), Dex, Area Damage) - Seven-Sided Strike performs an additional 7 strikes
- Offhand: The Fist of Az'Turrasq (CDR, Socket (Emerald), Dex, Area Damage) - Exploding Palms on-death explosion damage is increased by [75-100]%
Stack secondary resistances -> Harmony is increasing all resistances based on your secondary (single element) resistances.
Gems
- Bane of the Trapped
- Increases damage done to enemies under the control-impairing effects by 15%. Upgrade: +0.3% additional damage per Rank.
- Gain an aura that slows the movement speed of enemies within 15 yards by 30% (Requires Rank 25)
- Bane of the Stricken
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%. Upgrade: +0.01% damage per Rank.
- Gain 25% increased damage against Rift Guardians and bosses (Requires Rank 25)
- Gogok of Swiftness
- 50% chance on hit to gain 1% increased Attack Speed for 4 seconds. Stacks up to 15 times. Upgrade: +1% chance per hit per Rank.
- Also gain 1% Cooldown Reduction per stack of Swiftness (Requires Rank 25)
Kanai's Cube
- Weapon: The Flow of Eternity - Reduces CDR of Seven-Sided Strike
- Jewelry: Broken Promises - 100% Critical Hit Chance for 3 seconds after 5 consecutive non-critical hits
- Armor: Madstone - Seven-Sided Strike applies Exploding Palm
- Armor alternative for more toughness: Spirit Guards - Your Spirit Generators reduce your damage taken by [30-40]% for 3 seconds
5th passive skill choices (Hellfire Amulet)
- Sixth Sense
- The Guardians Path
- Momentum
Playstyle
- Use Seven-Sided Strike on cooldown
- Dash once after SSS to get the dodge chance buff
- Use Way of the Hundred Fists - Assimilation when SSS is on cooldown to get F&R and an increased damage buff
- Use Epiphany on cooldown
- => the basic rotation is: Dash -> Assimilation (until SSS is ready) -> SSS ...
Advantages of this build
- You don't need any Critical Hit Chance due to Broken Promise: you gain space for stats which increase your toughness or damage:
- 2 x 650 Dex on rings
- 1000 Dex on amulet
- 1000 Vit on head
- 1000 Vit on gloves
Skill adjustments
- Mantra of Conviction - Annihilation for lower GRs, Bounties and normal rifts - Nearby enemies take increased damage & Killing an enemy that is affected by Mantra of Conviction grants you and your allies increased movement speed.
- Dashing Strike - Way of the Falling Star for lower GRs, Bounties and normal rifts - Gain 20% increased movement speed for 4 seconds after using Dashing Strike.
Example party setup
- 2 Player: + Support
- 3 Player: + Support + DPS
- 4 Player: + Support + 2 DPS
Further information or "Why do you use...?"
- Mantra of Salvation - Agility : Aditional dodge chance - this will keep you alive when SSS is not available
- Dashing Strike - Blinding Speed: Additional dodge chance - this will keep you alive when SSS is not available
- Exploding Palm - Impending Doom: High AOE Damage
- Gogok of Swiftness: Additional CDR - CDR is a crucial component -> more SSS
- Seven-Sided Strike - Sustained Attack: Reduces the CDR of SSS -> more SSS
Remember
- Don't have any Critical Hit Chance on your items and don't use paragon points in Critical Hit Chance.
- CDR is important.
Sooooooo Area Damage is bugged apparently, interesting turn of events. I wonder if they will fix it before season start.
Critical hit chance is second priority in the Offense box, this ain't right.
Why use % Area Damage Chance?? Can you explain it to me please.