Rating
+2

2.3 PTR Zdps Barb gr70+

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Hybrid
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Skills

  • Whirlwind Blood Funnel
  • Threatening Shout Falter
  • Ancient Spear Harpoon
  • War Cry Impunity
  • Ignore Pain Mob Rule
  • Rend Mutilate
  • Tough as Nails
  • Superstition
  • Nerves of Steel
  • Weapons Master

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Gem of Efficacious Toxin
    • Mutilation Guard

Being a Zdps build, our aim is to take as much punishment as possible while dragging the entire rift together with harpoon and WW. Physical reduction all resist and somewhere if you are able pick up a ranged dmg reduction, 70+ it makes it worth your while. leave toxin gem at lvl 25 while lvling gems.

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Critical Hit Chance
Cooldown Reduction
Attack Speed
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Core: just as much MS till capped, rest into Vita
Offense: CHC CDR, the more you crit the more you heal, and the easier it is to stay alive and kicking
Defense: Allres Armor: allres is hard to come by at the start and there can be some nasty affixes
Utility: RCR then rest: easier to keep that WW Rend spamming

Build Guide

Hey guys! Thank you for checking out this guide. This is my first one so, dont expect nothing groundbreaking, but Zdps is not that hard to begin with.

If you are not familiar with the concept of Zero DPS aka Zdps your dmg output is close to zero, but with clever use of game mechanics the Zdps controlls the mobs, while reducing incoming and increasing outgoing damage done. With the current PTR build Pride of Cassius's increased duration works with Mob Rule, so we can have 100% uptime Unity (50%) for the whole group. As outgoing Strongarm (30%) Toxin gem (10%) Falter (20%) Rend Mutilate (10%), if you add them together that is a fefty sum that increases the dmg of the whole team.


While gearing keep an eye out for anything with physical reduction and if you can somewhere along the way a piece with ranged dmg reduction, you can thank me later for that. What are required equip those and the recommended is to be cubed.


Gameplay is very simple. Spin to win keep Ignore Pain, Warcry and Shout rolling, while moving in the rifts use that amazing Harpoon to drag all the mobs behind you, dont tell anybody but that can interrupt affix casts. Once a large group is gathered rend them all and watch it blow up. Monks are your best friends with Explosive Palm.


As of the post of this guide i have cleared 4man GR71 with this build along with 3monks sadly no Conduit in it.


Thank you for reading my guide, if you have any comments, what could i improve on it, let me know in the comments down below.