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2.3 PTR / Multishot + typical Nat build <WIP>

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Skills

  • Rain of Vengeance Stampede
  • Multishot Arsenal
  • Companion Bat Companion
  • Smoke Screen Displacement
  • Preparation Focused Mind
  • Strafe Rocket Storm
  • Ambush
  • Cull the Weak
  • Awareness
  • Steady Aim

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Gogok of Swiftness

Yang's Recurve Required!
For Cube Passive, RoRG and Hex pants required!


Replacing Generator with Multishot.


Probably not for Grift but its kinda funnny lol.


AND IT WORKS

Youtube Footage: https://youtu.be/eytB0NRq-_g

<I recorded with 60 fps like a dumbass, the vid maybe laggy lol>


Got a raw footage of T9 nrift without gogok tho. Might be about to Get rid of Zodiac and put CoE.

Good thing about Zodiac is you can have full uptime on Prep literally can spam Smoke Screen without running out of discipline.
and with Zodiac and enough CDR u can make rotation down to 2:1 without much effort as well, but may require usage of CDs of other skills tho.
But i cant test currently because of my dumbness of trying to change graphic setting while recording footage of grift50, and it was going wellll too. (with 2400 dps bow, so with ancient it will go much higher id say)

But without F/R combo, it will lack a lot of dps compare to other traditional sets, so it may not be viable for pushing high end grift.

And 2.3 so far so great! i cant wait for this to go live and test more stuff out without having to wait f'ing 10 hrs for bounty runs!


-Item build-

It uses almost all standard Fire Stampede Nat Build with some twinks to use Multishots instead of "generator"
instead of generator, it uses Companion Bat to generate Hatred, with tons of Resource Cost Reduction from Cindercoat and Yang's Recurve and Cooldown Reduction for standard Nat set and Zodiac ring provides more than enough Hatred to use Multishot along with Strafe without running out of gas.
Compare to Standard Fire Stampede Nat build:

-uses Cindercoat instead of Nat chest.

-uses Yang's Recurve (bow) and Quiver (Dead Man's Legacy or Holy Point Shot with Fire element)

-uses Ring of Royal Grandeur, Obsidian Ring of the Zodiac, and Nat ring; instead of Focus/Restraint [one with cube passive]

+ Hexing Pants as a cube passive.

Note: Cube's Weapon slot is open to personal preference, am currently debating between Calamity, Deadman's Legacy, and Holy Point Shot, depends on if Multishot damage is sufficient enough to use Deadman's Legacy.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find
-Stats priority-

almost same as most of Nat sets out there, depending on your comfortable "off skill" to RoV rotation:

-enough CDR to keep rotation going

-enough RCR to not run out of Hatred mid combat

-then CHD > CHC > Elemental Dmg = Dex [depends on set up] >>>>>>>>>>>>> AS

Build Guide

-Skill Choice-

I personally think giving up the companion Wolf companion to some source of hatred regeneration is best choice, but if you think you can live with not spamming whole way thru grift, you can change prep rune to punishment.
For group play, going with Wolf and prep-Punishment would definitely be better choice

[but honestly, people would want u to use F/R in group so w/e]


For passives:
Ambush is to use with Deadman's Legacy, if Multishot is not as big of dmg as i think it would be, [if thats the case, this build is crap but w/e] probably go with ... idk something else. I dont think DH has lots of good passive to choose from, compare to other classes.

Steady Aim may not be the best choice either.

Other possible choices would be Archery / Ballistic / Single Out.

Thank you for readying this far down, if anyone got to it.
And Enjoy the trollness. i think it may really be viable for speed farm with some twinks. but speedfarms not my thing.