Rating
+2

Physical Combination Strike Monk

Regular
Hybrid
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Types: Life on Hit, Physical, Attack Speed

Skills

  • Way of the Hundred Fists Assimilation
  • Deadly Reach Foresight
  • Dashing Strike Radiance
  • Sweeping Wind Blade Storm
  • Epiphany Desert Shroud
  • Mantra of Salvation Agility
  • Combination Strike
  • Alacrity
  • The Guardian's Path
  • Sixth Sense

Items

More Details

Build Guide

Hello my name is KeyboardKiller and I always wanted to bring up this build, and there is no better moment than this one because of the new Depth Diggers and the Simplicity's Strength gem.
Lets get started.



*UPDATE*:

As I imagined, this build IS NOT viable for greater rifting, not even for T6, you won't die on that difficulty, but the clear speed is too slow, the damage is just not enough even with maxed out gear. It gets real annoying when you have to deal with Corrupted Angels elite packs, it takes about 3 minutes of your time, and in GR you just don't have that time. On the other hand, this build is pretty good for partying and screwing around with friends on T4/T5 rifts, you'll be able to face-tank everything and kill most of it real fast. Had a lot of fun building, gearing and testing this character even though its not so good after all.

Skills:
Way of the Hundred Fists, Assimilation: Adds up a nice ammount of damage when facing a lot of monsters
Deadly Reach, Foresight: more damage.
Dashing Strike, Radiance: Movement skill for getting out of sticky situations and for traveling large maps, also a nice IAS boost.
Sweeping Wind, Blade Storm: Adds up a nice ammount of damage per second.
Epiphany, Desert Shroud: The main reason of this skill is for the extra tankyness it gives, and the dashing when hitting an enemy,
Mantra of Salvation, Agility: I've been testing and dodge with a bit of tankyness gets out of control, you become nearly un-killable.
Combination Strike: Adds a lot of Dmg when hitting with both primary skills.
Alacrity: 2 primary skills that hit a crap lot? Might as well give them attack speed
The Guardian's Path: As I said before, dodge chence its EXTREMELY good with a bit of tankyness, and combining Mantra of Salvation with the Agility rune plus this passive you get a little bit more than 50% dodge chance. Not taking damage the 50% of the time is UBER strong.
Sixth Sense: This passive provides elemental resistance, since most of physical attacks are dodgeable you are not in much need of phys resistance.

Itemization:
Inna's Mantra: I've chosen this set for the big utility all four mantras gives. And I don't think there are any better items than these togheter. You can still play around it, Andy's visage and a Witching Hour or any other more tanky option if you like so.
Pants: Depth Diggers, without them this build might not deal damage at all.
Wrists: Strongarm Bracers are a nice component with this build that has a lot of knockback.
Shoulders: Not any BIS for this slot, I think Aughild's should be fine if you don't want to use Strongarm Bracers or you don't have them. If not Asheara's are also a good option.
Gloves:There are no BIS on this slot, I'm taking Asheara's gloves for the combo with the shoulders.
Boots: Ice Climbers are really good for this build, inmunity to freeze and imobilize is really strong, even more if you are standing there beating the living (or not living at all) crap out of the mobs with little chance of moving around. If not, again, Asheara's are also a good option.
Rings: Ring of Royal Grandeur is necesary if you want to use Inna's + depth diggers without having to use the 2h Daibo. A phys SoJ for more damage, or a Unity if you dont fell tanky at all (remember to have one in your follower)
Amulet: Countess Julia's Cameo or Star of Azkaranth are the best here, not having to dodge the arcane beams or the fire chains is a complete pleasure. If not any crafted socket+dex+cc+chd ammy would do.
Weapons: Doombringer, %physical + Life on hit? Good. Vengeful Wind, the brand new season legendary is an extremely good combination with this build, adding up to 7 stacks of Sweeping Wind making them to stack up to 10!, making the Blade Storm Sweeping Wind deal a whooping 850% weapon damage per second.
Stats you'll be looking on items: CC>CHD>IAS>DEX>VIT>ALLRES>LOH. of course with sockets on the gear well spread. Try to avoid having more than 450k hp and get more mitigation to get the LOH more effect and you'll be more tanky.
Legendary gems:Simplicity's Strength is a MUST HAVE for this build, adding all that damage to the primary skills. Gogok of Swiftness is pretty good because of the AMAZING attack speed it gives. And last but not least, Moratorium, the damage mitigation is very good in this build because you are face tanking all the mobs all the time, and you take a lot of damage.

Paragon Points:
Core: Movement speed, then Dex.
Offense: Critical Hit Chance, Attack speed, Cooldown Reduction and Critical Hit Damage.
Defense: All resistances, Bonus HP, Bonus Armor and Life regen
Utility: Life on HIt, Area Danage, Gold find??? and Resource cost reduction.
Well, that is all folks, hope you enjoy this build if you want to use it. I apologize in advance if you find any gramatical mistake, I'm not a native speaker. My in-game name is ElectroWolf#1235 if you want to add me.