Skills
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Wave of Force Heat Wave
- Wave of Force
Cost: 25 Arcane Power
Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.- Heat Wave
Increase the damage to 475% weapon damage as Fire.
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Spectral Blade Barrier Blades
- Spectral Blade
This is a Signature spell. Signature spells are free to cast.
Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.- Barrier Blades
With each cast, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
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Magic Weapon Ignite
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Ignite
Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.
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Familiar Sparkflint
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Sparkflint
Summon a fiery Familiar that grants you 10% increased damage.
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Energy Armor Pinpoint Barrier
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Pinpoint Barrier
Energy Armor also increases your Critical Hit Chance by 5%.
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Archon Combustion
- Archon
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.- Combustion
An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards.
Archon abilities deal Fire damage instead of Arcane.
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Blur
- Blur
Decrease damage taken by 17%.
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Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Unwavering Will
- Unwavering Will
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10% -
Conflagration
- Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
Items
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- Firebird's Plume
Set Helm- 21 - 24 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Firebird's Pinions
Set Shoulders- 59 - 68 Armor
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Squirt's Necklace
Legendary Amulet- Primary Stats
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- Critical Hit Damage Increased by 20.0–25.0%
- +3 Random Magic Properties
- Secondary Stats
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- +11–15% Extra Gold from Monsters
- One of 3 Magic Properties (varies)
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+27–35 Dexterity
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+27–35 Strength
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+27–35 Intelligence
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- Cindercoat
Legendary Chest Armor- Primary Stats
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- Fire skills deal 5–10% more damage.
- +3 Random Magic Properties
- Secondary Stats
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- Reduces the resource cost of Fire skills by 23–30%.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Reaper's Wraps
Legendary Bracers- Primary Stats
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- +8 Random Magic Properties
- Secondary Stats
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- Health globes restore 25–30% of your primary resource.
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- Firebird's Talons
Set Gloves- 42 - 55 Armor
- Primary Stats
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- Critical Hit Chance Increased by 6 - 6.5%
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- The Witching Hour
Legendary Belt- 265 - 314 Armor
- Primary Stats
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- Critical Hit Damage Increased by 26 - 50%
- Attack Speed Increased by 5 - 6%
- + 4 Random Magic Properties
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- Firebird's Down
Set Pants- 33 - 38 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Firebird's Tarsi
Set Boots- 30 - 35 Armor
- Primary Stats
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- +78 - 83 Vitality
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
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+24–29 Dexterity
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+24–29 Strength
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+24–29 Intelligence
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- Stone of Jordan
Legendary Ring- Primary Stats
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- Increases damage against elites by 25.0–30.0%
- +2 Random Magic Properties
- One of 6 Magic Properties (varies)
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+8–10 Maximum Discipline (Demon Hunter Only)
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+7–8 Maximum Fury (Barbarian Only)
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+7–9 Maximum Arcane Power (Wizard Only)
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+105–119 Maximum Mana (Witch Doctor Only)
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+13–14 Maximum Spirit (Monk Only)
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+7–8 Maximum Wrath
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
- One of 7 Magic Properties (varies)
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Physical skills deal 15–20% more damage.
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Lightning skills deal 15–20% more damage.
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Cold skills deal 15–20% more damage.
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Fire skills deal 15–20% more damage.
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Arcane skills deal 15–20% more damage.
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Poison skills deal 15–20% more damage.
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Holy skills deal 15–20% more damage.
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- The Burning Axe of Sankis
Legendary Axe- Primary Stats
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- +(610–745)–(731–926) Fire Damage
- Fire skills deal 15–20% more damage.
- +3 Random Magic Properties
- Secondary Stats
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- Chance to fight through the pain when enemies hit you.
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- Firebird's Eye
Set Source- Primary Stats
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- +(262–328)–(263–394) Damage
- Fire skills deal 15–20% more damage.
- +626–750 Intelligence
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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Head
- Firebird's Plume
- Stat Priority: None
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Shoulders
- Firebird's Pinions
- Stat Priority: None
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Amulet
- Squirt's Necklace
- Stat Priority: None
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Torso
- Cindercoat
- Stat Priority: Fire %
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Wrists
- Reaper's Wraps
- Stat Priority: Fire %
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Hands
- Firebird's Talons
- Stat Priority: None
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Waist
- The Witching Hour
- Stat Priority: None
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Legs
- Firebird's Down
- Stat Priority: None
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Feet
- Firebird's Tarsi
- Stat Priority: None
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Rings
- Ring of Royal Grandeur
- Stone of Jordan
- Stat Priority: Fire %
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Weapon
- The Burning Axe of Sankis
- Stat Priority: Fire %
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Offhand
- Firebird's Eye
- Stat Priority: None
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Legendary Gems
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Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
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- Gain 20% increased damage for 30 seconds after killing an elite pack.
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Taeguk
- Taeguk
Gem- Secondary Stats
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- Gain 2% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
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Pain Enhancer
- Pain Enhancer
Gem- Primary Stats
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- Critical hits cause the enemy to bleed for 2500.0% weapon damage as Physical over 3 seconds.
- Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. (Requires Rank 25)
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Bane of the Powerful
Paragon Priorities
Primary Stat |
Vitality |
Maximum Resource |
Movement Speed |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Resist All |
Life |
Armor |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
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