Build Guide
Work still in progress, but you can find most useful information in the Advanced Natalya guide for 2.2, created by Bonerfleximus.
While there don't seem to be many DHs around that actually play cold and just decided to follow the fire RoV meta, I was experimenting with it a little and found that it might actually be about equally as strong, maybe even stronger at the high end. It's really interesting because back on the PTR, everyone was running cold, however after the bugfix no one played it anymore and fire was the new way to go. Cold feels a lot more smooth to play and does not depend on RNG as much as other DH builds in the past or the fire variation of Natalya, since you can clear good and bad rifts alike and should not have too much trouble with almost any rift guardian.
I was trying out different item and skill combinations and found this one to work the best for now, however it is still a work in progress, and I already have some ideas that I want to try out next time. I used about 25 keys on tier 58, 6 of which were kind of close tries at ~1-2 min overtime, so the build is working pretty well and consistently (keep in mind I have no practice with Natalya solo rifts yet). If we consider that the current R1 on nonseason has cleared 62 solo, I think cold has pretty much the same potential (let's assume +1 tier for the remaining time, Stonesinger, Unburieds, a fourth pylon, respectively, and maybe another +1-2 for less skipping, better gameplay and the lack of dps with my current items and paragon, we're at 62+ as well). Also, I had about ~0.5% too little CDR, which had me waiting ~50-100ms to cast my RoV again everytime I perfectly executed a full cycle.
I was trying out different item and skill combinations and found this one to work the best for now, however it is still a work in progress, and I already have some ideas that I want to try out next time. I used about 25 keys on tier 58, 6 of which were kind of close tries at ~1-2 min overtime, so the build is working pretty well and consistently.
I was running with ~54% CDR without and ~61% with Gogok, which ensures almost infinite discipline via Focused Mind and almost perma wolf uptime, as well as a clean 2 generator cycle with Strafe - Evasive Fire - Strafe - Evasive Fire - Strafe - RoV. I'm not yet decided on Gogok though, ~54% CDR is pretty much exactly what you get with perfect rolls on everything but amulet, which would require you to get a double tick on Strafe only once and still keep a clean 2 generator cycle, or making use of even more double ticks would enable you to drop even more CDR in favor of better dps while only slightly decreasing your RoV frequency. The Ancient Parthan Defenders are a nice bonus but they really don't do much at tier ~60 anymore, even with 30m toughness and 10 frozen enemies. Not sure if they are bugged or anything, but I got oneshot very often even in perfect scnenarios, and I feel going for a glass cannon setup will ultimately be the way to go. This would also let you reach the 2.14 breakpoint without a Gogok (15 dual wield, 9.6 paragon, 3 enchantress, 7 Steady Strikers = 34.6% IAS). I was missing a full 10% RCR on my weapon and if needed you could also reroll the damage range to hatred regen as well, which could be enough to self-sustain the hatred without a templar or regen skill. For lower tiers you can get really tanky with Taeguk + Ancient Parthan Defenders and maybe even Perfectionist if you want to. If you have a Hellfire, I recommend Single Out or Ambush. RG fights become very long in the high 50's, however for ultimate rift fishing Single Out is not needed (Stonesinger).
There are a couple of differences to the fire RoV:
- Icy Trail actually contributes a little to your dps in AoE situations.
- You can more aggressively move through the rift and pull more monsters if you time your Smoke Screen and Flying Strike correctly.
- You won't knockback enemies out of your screen or your RoV AoE, which makes it a lot easier to control them. Also, you will not lose out on big chunks of your RoV damage.
- Bad monster types can more easily be dealt with. Even in Anarch / Assassins / Ghost maps I was consistently getting decent results as long as I didn't get completely screwed over by hordes of nasty elites. The biggest pain are Lacunis because you cannot stun them mid-air, and at some point they will jump at you during Smoke Screen downtime.
- You can more easily stack up the monsters in the AoE of your casts, since they will close in and finally get stuck in the freeze, while with Stampede you will scatter them everywhere if you don't have an obstacle nearby.
- Ess of Johan procs from your follower are free instakills on almost anything. I've tried to use one myself for a bit but the proc coefficients seem too low unless you have a godlike roll.
- You can permafreeze elites for ~6-7 seconds and then move on, pull more, and go back once the diminishing returns have refreshed, thus you have to kite offscreen a lot less even on dangerous packs.
I will explore more of cold RoV once I have some more time to play, and I definitely intend to push cold to tier 62 by the end of the season.
Really enjoyed the video and especially got a kick out of the conversation going on in the back ground
I had a question about Taeguk: I thought that Taeguk was additive to our already large weapon dmg bonus. I've only been playing a few weeks so I'm not sure yet. Or is the Taeguk mostly there for the defense? Do you know where i can learn exactly how all the gems interact and which ones add to what type of dmg multiplie.
I recently tried playing around with IAS with from Goguk and noticed the increased hatred drain. At the time it was too hard for me to keep up with just yet. Then I tried Pain Enhancer I didnt notice the IAS from it perhaps that would be more noticable on higher levels when things arent dying so fast. Have you tried pain enhancer? do you have any thoughts about it?
I really enjoyed the play and learned a better way of controlling my location while strafing. thanks for that. the little circles and moving EF to my left mouse button has made my play more enjoyable. I had Rain on Lmouse and EF on 2 but this feels better.
Thanks again I'll be watching a few times I'm sure.
+1
Just as a heads up, you'll need 'Stun on Hit' rolls on weapons or gloves to trigger Haunt of Vaxo, as Flying Strike doesn't trigger it for whatever reason.
I cant see where the stun is coming from to proc the parthan defenders?
is paragon in attackspeed enough to hit breakpoint with x2 1 handed bows?
I think cold is a great way to play, it doesnt seem to have the damage as fire or physical from initial testing but it handles very nice in comparison
Thanks for clarifying the Vaxo, I wasn't exactly sure if it would proc from RoV or not. Gonna remove it then. Steady Aim vs Archery can be considered, but 5% CC is really good when dual-wielding, even more so when you get perfect rolls on your rings. Also, you will have quite a lot of additive damage boosts already (~40-45% Taeguk, ~60-65% RoV, 20 Calamity, ~25 Wolf) so that the effectiveness of Steady Aim is greatly increased (on top of you standing near enemies sometimes), and you'd lose the hatred regen as well.
Ancient Parthan Defenders will be procced by Flying Strike, however it seems like at the high end, they are just not good enough anymore unless you have crazy density all over the place, and I recommend to go full glass cannon if you aim for 58+.
I have also tried Pain Enhancer and it's far too weak, also you don't necessarily want to have more attack speed (especially not more or less uncontrollable values like this). If you want to learn more about legendary gems in general, you should try your luck on google or test them yourself.
Would an Ice Blink gem work for this build? I've looked and it seems these gems that are recommended are the best bet so far but haven't test any other ones yet. I will give it a try and see what happens. I'll report back if it helps me out. I have everything you recommended and am a level 405 paragon on PS4 console. Very nice build , good work !!! Any PS4 users add me on PSN @ Prime_EviL419
what is he doing for that minor speed boost every once a while?
So far high end build would you suggest lacuna bracers?
Yes, CR scales with RoV damage. If the reroll is still relevant: You would probably squeeze the most damage out of it by trying to get a max roll on the damage, which can still be + ~40 dps, or go for 1000 dex. Other than that, secondary for +12 discipline might also be helpful.
Yep, a perfect 2:1 cycle is only possible with CDR on the amulet, which basically requires a Flavor of Time.
Replace Taeguk if you want to use Iceblink.
Smoke Screen - Displacement
GZ on your rank^^
Yes, APD is not enough to keep you alive
Hi Wudjido, thanks for your work on this. I am trying to put together this build and I got 2 ancient Nat slayers today. I was wondering which one I should use, and what to roll. I have most of the gear rolled accordingly, but I have an almost perfect Flavor of Time with 20% cold, 98% CHD, 9.5 CHC, 6% cooldown and socket.
The weapons are as follows:
(I have gifts ready)
Nat Slayer #1
+1308-1625 Cold
+6% Dmg
+990 Dex
Hatred Regen by 1.37
RoV 25%
+235 exp
#2
+1292-1613 Dmg
+6% Dmg
+997 Dex
+IAS 7%
+RoV 25%
+12 Disc.
Thanks for your time.