Build Guide
I touch upon the details this build and the following topics in this guide:
Gear, Gems, Abilities/Passives, Paragon, Gameplay
For more of Xygor's guides/videos:
Basics:
-Requires the 6 piece bonus of Wastes and the Immortal King's set. Immortal King's Boulder Breaker and Immortal King's Belt are required. The idea is to then use the best other piece of Immortal King's you have (amongst all your other Immortal King's pieces). Then equip the rest of the slots as Wastes, so you have the 6 piece Waste and 4 piece Immortal King's bonus.
-You generate Fury with Ancient's Fury rune and reaching breakpoints. Set of abilities listed above is optimal once you meet these thresholds. If you cannot reach appropriate Attack Speed breakpoints, use Reaper's Wrap. If you need even more fury, drop the Bloodshed rune on Battle Rage for Swords to Ploughshares.
-If you can't maintain full fury most of the time, drop Berserker Rage for another passive, preferably Brawler. At this point, you may have to look for ways to incorporate more Attack Speed % to add Berserker Rage back into the mix.
-You want to Rend large groups of mobs, and elites. This serves two purposes - 1) Does additional damage over time on the enemies, and 2) helps your Wrath of the Berserker cooldown to pop up because of the 4 piece Immortal King's bonus.
-It is very important not to spend too much time on single elites or small groups of mobs. The benefit of this build is that it can clear large groups of mobs in small amounts of time. You will want to skip many elites unless they are part of a greater group. It takes practice/experience to determine when to skip.
-I am still a bit torn on Mutilate/Bloodbath rune on Rend. Mutilate allows for 10% more damage from all sources, but Bloodbath does more damage over time and scales with Physical damage. I plan to do some more testing around this.
-The worst affixes to deal with are Reflects Damage, Electrified, and Fire Chains.
Itemization:
-Immortal King's Belt is a must to meet the bonus requirements.
-Ring of Royal Grandeur (preferably with Critical Hit Damage %) is required for this build to get the 6 piece Wastes/4 piece Immortal King's bonuses.
-Unity is basically required for very high rifts (50+). For lower rifts you can drop some survival, Convention of Elements makes a great secondary ring.
-If you need more survival, stack some Diamonds in your chest/legs. The balance/distribution of Diamonds/Rubies is very important, and may take some testing to see what works best for you.
-Hellfire Amulet with any of the passives listed or Brawler/Superstition is very good. If you can't get a Hellfire, a Mara's or Xephirian is very good.
-For complete Yoloing, you can drop Nerves of Steel for Brawler as well.
Breakpoints:
-Relevant Breakpoints to hit for Whirlwind are 1.34 and 1.43.
-Relevant Breakpoints to hit for Dust Devils are aps: 1.37 and 1.43.
-The target breakpoint to hit for better fury generation from Call of the Ancients is 1.4.
-Until reaching the 1.43 breakpoint, I recommend taking Battle Rage - Swords to Ploughshares, wearing Reaper's Wraps instead of Lacuni Prowler's/Steady Strikers, and replacing Berserker Rage with Brawler.
Updates:
5/1 - After some testing, I am starting to favor the Mutilate Rune on Rend rather than Bloodbath. Mutilate gives you the ability to do quite a lot of extra damage, especially on rift bosses that don't spawn adds because of your Call of the Ancient hits.
Stream:
I play this build often on my stream if you wish to see more of the intricacies:
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Resist All |
Armor |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
I touch upon the details this build and the following topics in this guide:
Gear, Gems, Abilities/Passives, Paragon, Gameplay
For more of Xygor's guides/videos:
I haven't seen his guide enough to know. They're probably similar, but my guide does not involve Berserker Rage/Bloodshed in the video (whereas optimally you will want Bloodshed/Berserker Rage with high breakpoints, which I based the ability choices on). All high-pushing solo Whirlwind builds are going to look fairly similar.
They aren't, but then you would know that if you watched the video. Skills/runes listed above are optimal choices, those listed in video are viable pre-breakpoints.
Because my guide's purpose is to describe the whole progression of a solo greater rift Whirlwind Barbarian, not just the optimal stats once you hit the breakpoints. They aren't the same, and I think some will find mine helpful.
The point of 51 GR gameplay is to show how the build plays prior to reaching the breakpoints. It is capable of 55+ with optimal breakpoints/gear/skill.
The guide's purpose is to illustrate the progression from not having the optimal breakpoints, to having them (and how this affects your abilities/itemization/rune choices). I haven't scoured all of the other builds, but I don't think they all contain that information.
Thanks sir, I really appreciate it! Hope it helps you and others that are interested in a similar build.
Holycow, appreciate the kind words and glad you liked it!
I prefer Mutilate over Bloodbath now, and maybe even dropping Rend entirely for high rifts. We'll have to see how it develops/progresses.
Just curious, why are you finding that it might be worth it to drop Rend entirely?
Mostly because, at high rifts, it leaves you vulnerable to death because you aren't getting the 40% reduction that the Wastes sets gives while Whirlwinding. At some points, an untimely Rend will kill you.
You raise an excellent point - if you have 1 stack of Pain Enhancer 1.43 (on rift guardian) standing in town 1.43 is not necessary. I am going to do some retooling tonight and determine the actual amount with 1 stack accounted for.
Attack speed increases fury regeneration because it allows the Ancients to hit more frequently, which gives you more fury/second as a result of Ancient's Fury rune.
Nice work Xygor!
I have a couple of questions
I run even withought nerves of steel (replaced with brawler) and i
have problems in rifts 54+ i cant even spawn the RG on timer! Seems like I lack a lot of dps and i think my gear is pretty decent --> http://eu.battle.net/d3/en/profile/Gienel-2856/hero/20038131 (normaly i run a hellfire neck with rampage passive)
So would %WW dmg on head and shoulders make the difference in making 54+? im currenlty stucked to a lucky 53 which finished with 3 sec remaining