Rating
+57

GR 55+ dual wield Raiment

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Hybrid
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Skills

  • Fists of Thunder Quickening
  • Inner Sanctuary Forbidden Palace
  • Dashing Strike Blinding Speed
  • Breath of Heaven Infused with Light
  • Blinding Flash Faith in the Light
  • Epiphany Desert Shroud
  • Beacon of Ytar
  • Harmony
  • Near Death Experience
  • Seize the Initiative

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Esoteric Alteration
Skill & gear variations
For non seasonal players switch to FoT wind blast and use APD instead. You generate roughly 17% less spirits.

UPDATE(5/12/15): After a lot of 57+ runs it's safe to say Taeguk is a very solid alternative to esoteric. You trade survivalbility against elite affixes for dmg and physical resistance. In a right map it beats esoteric by a long shot.

CDR
The build is based around CDR. You want it on every possible slot minus amulet. Dropping CDR in one of the slots you will notice a huge drop in survivability. How much paper dmg do you lose for having so much CDR instead of choosing CHC/CHD? Roughly 24%, or even less if you get CDR/CHC/CHD rings, but it's totally worth it. Full BoH uptime = every punch returns 34 spirits = more dmg; full inner sanctuary uptime = more dmg & survivability; near full desert shroud uptime = more survivability & spirits(dmg) & mobility; high blinding flash uptime = more dmg & a ton of CC.

Weapons
No weapon beats other weapons by a decent margin. Because Raiment set scales extremely well with RCR (8% RCR is roughly 6.5~7% dmg boost, it's hard to visulize the model, but you know how insane DPS a monk can do with a channeling pylon when resource cost is removed) and decent with area dmg, 5 primary stats weapons can be as much as 9% better than 4 primary stats generic weapons. Sun keeper/Azure wrath are good but the elemental dmg and elite dmg cost a primary slot, they don't really beat a perfect Gift of Silaria/Pig sticker with 5 stats. Don't try to roll 10% dmg on your weapons, it's rather weak as TWO primary stats give you 10% dmg boost at best (even less if yo get raw dmg on rings). Having RCR on both weapons will yield a bigger dmg boost and more healing (dashes have much faster cast animation than punches, more dashes & less punches = more healing!)

Rolls
Try to have dashing strike dmg on shoulders and torso, but don't priortize it over CDR(shoulder). You want dex on every slot except for jewleries, they are definitely acceptable but there are better stats. The build isn't particularly hard to gear. FnR guarantee sockets so you can at least get dex+socket+cdr. Gloves guarantee CHC, so at least dex/chc/cdr. Weapons are also easy to roll, 2650dps/10CDR/dex = good weapon. It's much easier to gear than perma serenity last season and possibly easier to gear than the standard FD build because you are not locked into one weapon.

Toughness
Having 450k+ health, 1000+ all res (with harmory), 17000+ armor and you are well into GR 50+ territory. A good sign for GR 55 would be 500k hp, 1200 all res, 20k armor and eye of etlich ranged reduction. You can also switch to fire dash if your fire gears are stronger, we mostly rely on spells to survive.

Healing
Life on hit is your main source of healing, you can have 30k+ LOH from (one) weapon + paragon points which is as good as 150k life per sec(because of how fast you dash, 5 hits/sec is not hard), more than enough unless you fight against Voracity.

Damage
Don't be too obsessed with paper dmg! You won't have as much paper dmg as a DH, but you will have enough to deal with 55 with good gears. I recommend using 3 to 5 emeralds since surviving is not particularly difficult with this build

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

In general you should max movement speed first. However, if you are pushing high GRs, then I recommend all in dex because mobility is not an issue in this scenario (I only have 10% MS from boots in the video).


CDR is the king for your survival so max it first. Since you dual wield with 2 emeralds, CHC will be the next.


Both area dmg, RCR and LOH are awesome for this build(and for any Raiment build in general). It's really hard to decide which one to max first but I would recommend area dmg in general, 50% is too much of a dmg boost (think of 20% area dmg vs 8% RCR on shoulder). Since you should already have life on hit on weapon, we leave it on the 3rd place

Build Guide

Caveat: The following only applies to pushing greater rifts


If you have every bit of CDR max rolled you will sit at 71.39% CDR with max gogok stacks. But any number above 70.5% is good in the high end. WIth that high amount of CDR, you numlock blinding flash, breath of heaven and epiphany to autocast. This simplifies the build to 3 skills: fist of thunder your generator, dashing strke your dmg dealer and inner sanctuary a big toughness/dmg boost.


When you enter the rift just dash forward and look for density. Here are two things to remember:

First, mob types are not that important (unless the shittiest primodial scavenger/dust stinger; we welcome exarchs/winged assassins/corrupted angels, the more the better). The main criteria for engagement is density, if the density is bad, skip it; if the density is good, drop sanctuary and fight. Since you have so much mobility the punishment for skipping a lot of packs is relatively low


Second, NEVER try to kill yellow packs unless you get some good trash density, you have a good pylon and they don't have dangerous affixes (arcane enchanted, fire chains, frozen pulse etc). Usually I just kill the density and leave the yellows at half health and leave. Blue packs are more doable but typically not worth it too. It's not hard to fish a place full of trash mobs and less dangerous elites for most maps. If the elites are nasty and fast, run as fast as possible, you don't want them to chase you.


You are unkillable with perma IS + spirit guard + desert shroud unless you overengage elite packs; the white mobs are heavily nullified by blinding flash and they are not a threat in general. Since we make mistakes like not dropping a sanctuary on time or dashing out of it, and we don't have perma desert shroud, we use NDE to make up for those mistakes/downtime. Having a cheat death is invaluable even outside hardcore.