Rating
+72

[2.2] GR55+ Solo, Group, Trial Setups - UE Lightning Krider Build

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Skills

  • Elemental Arrow Ball Lightning
  • Multishot Arsenal
  • Sentry Polar Station
  • Marked for Death Contagion
  • Vault Tumble
  • Preparation Invigoration
  • Awareness
  • Ambush
  • Cull the Weak
  • Steady Aim

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Zei's Stone of Vengeance

unhallowed lightning krider GR demon hunter build


highest potential damage in the game?

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

maximize dps

Build Guide

ue lightning krider optimized for high end greater rifts solo, in this video i go over the spec, desired rolls, and important items, the loot required to make this build work is quite rare, many variations of this foundation will work well for gr progression. Below are some additional notes for solo, group grs and trial setups, thanks to vocaloidnyan for helping with a lot of the infos!


- notes -

meticulous bolts is the required quiver, dfans doesn't have it in the database, and disc as secondary is extremely important, also not available in the options for stat priorities, but cloak,weapon,quiver should all have disc, as much as possible, each point of disc when around 80 disc is approximately 1-2% damage increase, also the speed of the ball lightning on the quiver is very significant in potential/effective dps


- Solo -

tumble is interchangeable with smokescreen, this is a preference choice. And bane of the powerful is interchangeable with taeguk, this is a situational and/or preference choice. (see trials) strongarms with knockback as secondary is BiS for solo, imo


Solo [trials] (IceBlink Varation) - For even more damage potential but less consistency you can utilize iceblink instead of polar station. Swap bane of the powerful to iceblink, arsenal to burst fire (the cold multishot, for cull/bott trigger), and finally swap polar station to wolf companion. This build has more damage potential, but will need even easier mob type. (this is the build i use for solo trials)


- Group -

first thing to mention is do not use strongarm with knockback in group (this will cause issues with the wd's fear) just use lacuni or steady strikers. Group greater rift variation would drop polar station for wolf, if two demon hunters then the second can use bait the trap instead of mark for death (or wolf depending on DH build, nats grenades runs high CDR so has near 100% uptime on wolf) this should be the DH with lower crit chance.

<> the best group comp for greater rifts consists of at least 1 ue light dh, 1 crit blind crus, 1 fear lock doc, the last spot is usually another ue light dh but potentially a swing slot in favor of 'bursty' dps (like meteor wiz or nats dh) <>


- Trials -

definitely drop bane of the powerful for taeguk or iceblink, single out for steady aim, and drop vault for mark for death grim reaper (on softcore you can forgo awareness for another dps passive, like archery)

<> the best group comp for trials consists of at least 1 ue light dh, 1 ep cold monk, 1 crit blind crus, the last spot is usually wd but potentially a swing slot (likely in favor of dps, nats dh or meteor wiz) <>