Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
-Updates-
*4/13/15* - I did some further testing with the season and changed a gem, and the description of the bracers. I almost have my gear needed to do a gameplay of this build!
*4/15/15* - Added a note that this build is mainly used for greater rifts and not necessarily T6 speed clearing.
*4/20/15* - Added the link to the gameplay video!
*4/23/15* - Updated the build section at the top, updated the text, and also added G-Rift progression text. Also added my death video!
-Item Build-
2 Piece Inna's Mantra: The 2 set is crucial to our survivability. We are going to gain double the effect of all mantra passives and mystic allies. This combined with the Mantra of Healing from the 4 set AND Crudest Boots is going to give us great life per second. Life per second coupled with Molten Wildebeest's Gizzard is going to give us, when fully optimized, a ~400,000 250,000 life shield.
2 Piece Raiment of a Thousand Storms: The 2 set is a great fit with our goal of a resource generator build. It gives a 25% attack speed and 300% damage to our Way of the Hundred Fists. This affects the Windforce Flurry rune by making it so we attack faster to use the rune often, and the 300% damage is applied to the rune itself also.
Countess Julia's Cameo: This is great for hardcore as it always seems the stuff that is hard to avoid is arcane damage, such as the arcane enchanted beams, and the jailer. Having this would make it so you avoid all damage from this element, and heal in the process. This increases our survivability by a lot. Other considerations are The Traveler's Pledge, which is great just for the stats it gives. It is guaranteed to have a main stat and critical hit damage, you just need to get either cold damage or critical hit chance and a socket.
*NEW*Hellfire Amulet - If you can get one of these amulets with either a passive you have equipped, or Alacrity or Seize the Initiative, and it has decent rolls such as dex, either CHC/CHD, and a socket, this is a very big win. It gives you great damage with this build if you have the discipline or luck to find a good one.
Spirit Guards: These new bracers are awesome. They have a 100% up-time with this build, because you are primarily going to use a spirit generator for your single target damage. These bracers reduce your damage taken by 30-40%. I believe when building around Molten Wildebeest's Gizzard and Life Per Second, it is great to have damage reduction to keep your shield lasting longer. You can alternatively use Gundgo Gear, and they go well with the spec if the damage reduction is not needed. This makes tremendous AOE damage when you are farming T6 and lower greater rifts. Stick to Spirit Guards for higher ones though.
*NEW*Gundgo Gear - This is great to have in greater rift 37 or lower. Combined with The Fist of Az'Turrasq, this will make clearing A LOT better, and leaves you more time to spend on the rift guardian. I underestimated these before, but these are truly better than spirit guards if you do not need the damage reduction.
Depth Diggers: These pants are the lifeblood of this build. Having 80-100% of your main damage spell additive with Simplicity's Strength is wonderful. This will make your Way of the Hundred Fists hit for a lot of damage.
The Crudest Boots: Another core part of your defensive gear. Having two Mystic Allies and your 4 Piece Inna's with net you a 400% bonus to your Mystic Ally. When you are using the life per second rune, you will have about 85,000 life per second from that alone, AND you can heal yourself 100% with the press of a button.
Ring of Royal Grandeur: This ring is a must for this build because it allows us to use pieces of the Inna's set and Raiment's set while still having core legendaries to perfect the build.
Stone of Jordan: This is great with cold damage and max elite damage. This will make all of your abilities hit harder with the cold damage, and make killing rift guardians, elites, and champion packs A LOT easier. I believe this is also a must but if you feel like you want to go with one of the newer ring to try, it will not match up to Stone of Jordan, but you sure can try them.
*NEW* Focus and Restraint: This is by far the best combination of rings you can have, especially for this build. I have the cold rune for exploding palm before, but to get the second proc from the set of rings, your damage spender has to do intial damage, and with the cold rune it takes away the dot. The next best rune is the lightning rune because you can spread the EP farther, get the second proc, and the damage is not bad to boot.
Utar's Roar and Sun Keeper: This provides the most consistant damage. It gives great elite damage, cold damage, and attack speed which is going to make your abilities hit harder than a Two-Hander, even though a Two-Hander has more sheet damage. The only exception to this though is the Flying Dragon. You also get a huge toughness boost because of The Guardian's Path, which mostly makes it worth going Dual Wield over Two-Hander.
*NEW* Ancient 1 hander + Fist of Az'Turrasq: I find this to be the best combination when I was playing. Try to find a slow, preferably 1.2 attacks per second weapon, that is ancient and has high top end damage, and throw that in your main hand. In the off hand throw in the Fist of Az'Turrasq, and your clear times will be very good because of the Fist of Az, and your single target will be decent because of the top end damage of your main hand. The Utar's Roar and Sun Keeper is still probably the best for elites and rift guardians, but the white mobs will take a while to kill.
Flying Dragon: If you use a Two-Hander, it HAS to be this one. Like I said above, the raw stats do not compare to the dual wield of the weapons above, but when it procs, it basically doubles your ability damage, making it hit like a truck!! The only problem I see with the Flying Dragon is its consistency, because it needs to proc often to do more damage than the dual wield, and since the proc rate is unknown it would require me to do further testing. IF YOU DO GO FLYING DRAGON HOWEVER YOU WILL NOT BE ABLE TO GAIN THE DODGE BONUS FROM THE GUARDIANS PATH.
*NEW*Other 2 Handers: Any other ancient 2 hander would work for T6 or greater rift 25 and under farming. This gives more solid damage, but you do not get the dodge passive from The Guardians Path, so you can replace that with another damage one such as Alacrity. This will have you bursting through T6 rifts in less than 5 minutes. I may do a video on a T6 build later.
Gems: These are more obvious, Molten Wildebeest's Gizzard because it has a great shield that scales with life per second, which we are getting a lot from because of our Inna's and Crudest Boots. Simplicity's Strength makes our main damage ability hit a lot harder, which is a must. Iceblink is the new Season 3 exclusive gem, and it is going to be great for this build because it will be a cold based build. It makes our damage slow enemies and give us a 10% Critical Hit Chance, which will have about a 100% up-keep. The 10% critical strike from Iceblink is nice, but I was doing some testing with the new season and bane of the trapped gives more flat damage to your build than the 10% critical strike will. Iceblink's damage also does not scale when you level the gem, and BotT does.
NOTE: Try to get secondary resists on ALL of your gear. It works well with your Harmony passive and gives a great toughness boost.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Resist All
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Armor
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Life Regeneration
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Life
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Core: Max out movement speed from items and paragon points to 25%. Next dump all of your points into your primary stat. You should have enough vitality and life % from gear, so vitality should not be needed, but if it is feel free to dump some points in there.
Offense: Try to make sure your Critical Hit Damage and Critical Hit Chance are at a ratio of 10:1. This will give the best damage increase when they are at this ratio. When they are both capped, move onto Attack Speed, then Cooldown Reduction.
Defense: Its best to reduce the incoming damage then to soak it, especially for hardcore, so that is why its best to cap Resist All, then Armor. Most people would opt for Life % here, but since we are stacking Life Per Second for the shield, I believe that would come before Life %.
If you are having a hard time surviving, which should not happen with this build, but if you are dump your points into Life on Hit. This is simple because we attack fast, therefore you will regain more health. I do recommend going Area Damage though, because since Way of the Hundred Fists is more of a single target skill, aside from the rune, it does great single target damage. Coupling this with area damage will make it hit in an AOE radius. Not to mention Area Damage goes for your Exploding Palm, and the Way of the Hundred Fists rune also. Then I would go Resource Cost Reduction, then Gold Find.
Build Guide
The gameplay video is finally up
here!
My hardcore death is up
here!
Note: This build is not meant for speed clearing, it is meant to survive higher hardcore greater rifts.
Solo G-Rift Completed Not In Time: 38 Solo G-Rift Completed In Time: 36
Hey guys, its Kybo Gaming here with a hardcore immortal damage build for Season 3! I believe this will be an excellent build for hardcore because it has a healthy balance of damage, survivability, and healing. This build mainly relies on the use of a primary generator, and all of the gear around it synergizes with it. It also involves defensive skills which makes you have a 57.8% chance to dodge, abilities that can decrease your damage taken by 90%, and also give you a hefty shield when you build properly. Not to mention when we use our Mystic Ally, we gain 100% of our health back!
Here is a link to the Diablo 3 planner which i used to test several different variations of the build, and found out that this is the one that will work best. You can Tweak it to your linking also.
-Skills Guide-
I covered the gear, paragon points, and why the build is so good above. I will now go over why I picked the skills.
Dashing Strike: Every build, especially hardcore needs to have an escape skill. Surrounded by mobs? Dash. Need to go through a wall? Dash. Need expensive Kardashian clothes? Dash. This skill does it all and more by providing the dash, AND 40% dodge, which would bring us to 83.75% dodge!
Exploding Palm: This will be our main AOE spell. Just use it on the smallest health mob, and kill it with other mobs around and everything should die right there. If you build with a lot of cold damage this ability should hit very hard. Using the ability with the cold rune does do a lot of damage, but to gain the bonus 50% damage from our cold and restraint ring set, we will have to do initial damage with our spender! This means switching it to lightning and spamming it to keep the 50% buff.
Epiphany: Every build should also have a damage reduction one also, and for this one it is Epiphany. a 50% damage reduction with the 30-40% from spirit guard will make you almost invincible. I do not even want to add this, but I am going to. If you add Epiphany with your Spirit Guards, your Dashing Strike, and your passive healing, you will have 90% reduced damage, 83.75% dodge, LPSx2 shield, AND your high life per second. You. Will. Be. Immortal.
Mystic Ally: Said many times above, will give 85,300 life per second, and a free 100% heal that doesnt stack with your potion. Marvelous.
Mantra of Salvation: Gives 20% increase resistances AND 35% dodge. This is a great toughness addition and is too good to be passed up in this build.
Way of the Hundred Fists: Our main damage ability. Gives the most damage per second out of all of the primary skills, and the AOE cold rune goes great with our cold damage and Iceblink gem.
Passives: Near Death Experience is mandatory when playing hardcore, it can be substituted for Alacrity if on softcore though. Harmony is mandatory because it gives a lot of extra resists when coupled with secondary resists. It is a great toughness addition. Sixth Sense reduces non-physical damage taken by 25%, which is also a great toughness addition. And last but not least, The Guardian's Path. If you are using dual wield, it would be wise to go this route because it is a HUGE bonus. You may also be able to reproc your Molten Wildebeest's Gizzard on single target mobs if you dodge enough attacks.
Thanks for reading guys! Make sure to check out my YouTube channel as I will be doing a video on this soon! I post informational videos about Diablo 3 also if you are interested.
@Ynitsed Hey man glad you liked it! Yeah I made this mistake in multipltimes in this guide, but I usually I cough myself before the publish. Nice catch on that though and thanks for informing me about it!
So apparently when I was editing a fix on my phone it deleted the skills/gems at the top and I got a couple down votes for it :/ It is all fixed sorry for the inconvenience!
Would you please create a gameplay video of this spec? I would love to see it in action.
Will do! Unfortunately I do not have the gear on my hardcore monk, but since the season starts tonight I am going to get right on leveling and gearing! I should have most items in about 1-2 weeks depending how lucky I am, then I will do a gameplay guide and track my progress through the season!
What are your thoughts for this on higher level grifts? I have a team of friends that wants to push high level grifts. Last season I got smoked on a 35 grift, and I'm hoping to push 46+ our comp will most likely usually be a WD, Wizard, Crusader, Monk (me being the monk) or double DH, Monk, Crusader, etc.
I think this would do well higher greater rifts because I remember going sunwuko build last season and dying in a 35. I went zdps for 35+ from then on. I believe with this build you wont have a problem dying in those mid level rifts 35-45, and you will be able to do great damage. Make sure your comp has at least 1 zdps, and if you are pushing 45+ you should probably be a pull/EP monk and this build wont be viable.
So, for solo id say this will work great, just gotta get the right rifts to go far, and as for teams you and a crusader as melee should be able to get to about 45 with that build as long as he goes zdps, and anything after I would build more tanky/utility and let your back line do the damage.
Ya know what... I was going to play Crusader again for season 2, wanted to try the new Roland set.
But I think I might try this monk build instead, I've not played Monk since Vanilla D3 and I'm getting a craving for some Kung Fu action, I think this build might be just what I need.
That's great to hear! It is going well for me so far. Let me know how it goes!
Will do, although I probably wont play HC, because I'm a giant wimp
EDIT: Btw, I'm guessing don't use Exploding Palm on Rift Guardians, it's more of a trash clearing skill right?
Yeah I threw it in the build for trash clearing. You wouldn't want to put EP on the boss with the cold rune because it gets rid of the DoT damage, but if the Rift guardian pops out adds you can EP one of them and kill it next to the boss for some good damage.
Maybe I misunderstood, but is this a paper build? You havent acctually played the specc? =o
Ok, I seem to be Spirit Capped ALL THE TIME in this build, am I doing it wrong, or is that just how this build plays
Well what you want to do is use all of your spirit on EP. Spread it around where you think the radius of the mob you are killing is going to explode. I basically just us my spirit on throwing EP out as much as possible. Other than that yeah there is no other abilities to spend the spirit on.
Yeah I thought that might be what I was missing :P, I tend to only EP my focus target, going to start spamming it like a boss!
half the gear on the new season and able to clear fine. If you want to farm T6 fast go see a dashing strike build, and play on softcore where you stack full damage and can respawn. If you want to clear high greater rifts on hardcore with sufficient damage, then play this build. If you do not get the concept of stacking %damage to your spirit generator, stacking the mobs up and blowing them up with the high damage EP, then I feel you should not say anything without backing up your reasoning. Why don't you try to make a build if you know so much about the game? Oh right you did and I can see by the views and the votes that it went well for you.
Next time you try to criticize someone make sure you actually either give reasoning or actually know what you are talking about before you comment. Thanks.
It is an interesting build. The method you are going for falls off later I find and this is a variation of the one I tried to make work last season. There are just so many more viable builds unfortunately and I am also noting your video shows sheets but no real, in action game play. Should work on that a bit for sure and perhaps also link your profile so people can see your Paragon level, characters etc? People enjoy looking at those.
On top of all that. It irk's me a bit that you stated that EP is high damage (which it really only is the explosion) in your response to "Angrymobzy". That aside, keep people posted of your GRift progress! People will want to know and I want to see how far you get before you are forced to change this build. (Curious)
Happy Hunting!
CyFiver - HC Monk... that is all
Thanks! I am actually working on some gameplay footage of the build and going to be making a video shortly. Funny thing about your question is that I picked up an Azurewrath when I was leveling, and it actually works quite well. It freezes often and that cold % damage is a plus, but I just got 2 ancient weapons yesterday and one of them may take its place. If you wanting to use Rimeheart I think it would be a great choice, but I would actually try using crippling wave with its rune that freezes every time you hit a mob, because the stars would really have to align to get a decent number of procs you would have to proc Azurewrath (20-25%) THEN Rimeheart(10%). It would be tough to then stack primary skill damage because you would be hoping the Rimeheart would do a lot of damage. If that was the case you would have to find a main weapon that was ancient and have a lot of top end damage, like a mace if Rimeheart doesn't have high damage itself, and that would increase the damage of your Rimeheart proc AND the damage of your EP. That is a whole different build in itself if i were to keep going
But yeah, there are many more items I want to test in the build and I am going to be going over that in the video that I make with the gameplay.
First - the build isn't just letting EP do all of the work, it is stacking up primary skill damage, cold damage, and elite damage to make 'punching' burn down elites and most importantly rift guardians.
Second - I listed the gundgo gear in there, and if you do not need the damage reduction from the spirit guards I said those were the next option, though they are not necessary. Gundgo gear just makes it so you spend less spirit on EP instead of your main damage spirit spender, which we do not have. Instead we use ALL of our spirit on EP. Gundgo gear only makes it so that when mobs blow up, it puts EP on all of the surrounding targets. The only one it makes sense to really put it on is the next lowest health target. Therefore Gundgo gear makes people lazy by not just reapplying it when necessary. It can cause huge chains of explosions in, say T6, but mobs usually dont get destroyed by the EP once it goes off in higher greater rifts, no matter the build.
Third - Why is CC crucial in hardcore? Last season I went a build with no CC. Went the normal EP/WoL build and got 500th monk after getting 180th and stopped progressing halfway through the season. It is not necessary if you pack up a bunch of mobs, dashing strike where your templar is fighting a mob behind you, and stay on the outskirts of a pack of mobs while EPing and exploding them.
Fourth - "the way you get tanky" is by having high uptime on epiphany/inner sanctuary? Those are both 50% damage reduction and 55% damage reduction. Why itemize CDR when you can get CHC/AS/LPS/XP? Also "the way you get tanky" in your opinion does not account for 57% dodge with a 400k shield with half of your toughness being recovered every second. I would say that is pretty tanky.
Fifth - The dodge mantra is trash? 8-10mil flat toughness is trash? Oh yeah I forgot about the LPS mantra that would satisfy our build! Wait a second, what does the Inna's 4 set do again? It gives us the base mantra, and the 2 set gives us 100% of that.
Sixth - Yes I am using depth diggers and simplicity's strength. WotHF - 190% damage for example. I got a 84% depth diggers the other day. 190 x 1.84 = 349.6% damage. You are right! I dont need the extra gems damage! Say you get the gem to rank 30. Should be easy enough. Thats an extra 40% primary skill damage. Take 1+(0.84 + 0.40) = 2.24. 190 x 2.24 = 425.6%. Thats an extra 76% damage from WotHF. If you have about 1.6 attacks per second, which is easily achievable, you increase your dps by 121.6% from your attacks alone. Not to mention it scales with your rune too. If you are using the cold one, 500%, multiply it by 1.84 then 2.24. 500 x 1.84 = 920%. 500 x 2.24 = 1120%. 200% extra damage from the rank 30 gem, and it keeps scaling. Since you cast it every THIRD hit, and you hit 1.6 attacks/second, that makes it so that we take 53% of that number to make it on a per second basis. 200 x 0.53 = 106% damage, added onto our MAIN attack without any rune, and that is roughly 227.6% extra damage per second that the gem is giving us. Not bad huh?
Seventh - If you cannot stand our of electricity, like the HUGE pulse from the sky that you can dash out of, or you can't stand between the small balls and predict their movement, then you should not be playing hardcore to begin with. If that is more unavoidable then something being cast on you automatically without warning, and NOT THE MENTION THE FIRE CHAINS. Man those thin lines that are predictable between the champ packs that you can easily move out of is hard to move out of. But if you get horde champ pack in a small room such as docks or the act 3 keep map, and you have 10 beams surrounding one area. That is something nearly unavoidable. And jailer that I was referring to that automatically is cast on you without warning.
Eighth - If you played last season, you knew that the sole monk build was a non spirit generator skill and pillar of the ancients, that you would have to clear the whole rift in 5 minutes to kill the rift guardian in 10 minutes. I do not know where you were then but you wern't playing diablo. And thanks for the tip for hardcore, I really needed it. When I was making this guide and talking about balancing your toughness and damage, your comment was really eye opening for me. This build is centered around elemental/skill/elite damage, and life per second and dodge. I understand you do not stack full toughness
But, you don't have to play this build and everyone can tailor it to their needs. I guess we will agree to disagree and I will not be responding anymore, this took up a bulk of the time I had today. Thanks!
Hey! I just wanted to say your build is amazing and I love it! I just hit 70 and only have the Raiment gloves, so my damage is pretty bad at the moment.
I just have a quick question too. The Inna's two piece gives 100% effect to your mantra, and then four piece is base effect of all mantras. Is that 100% from the two piece only applied to the mantra we have on the skill bar, or all four?
Great to hear! Yeah the damage is not very great until you have your key items: Raiment(2 set), depth diggers, simplicity's strength. But once you get that you can farm the rest of your survival gear to start building your greater rift set! That's what I'm doing right now and I am getting pieces for a T-6 farming build also.
The Inna's 4 piece set and 2 piece set do work together from my experience, but the runes do not. So 100% of all 4 of your mantras get applied to your stats.
Happy killing!