Rating
+17

KyboGaming - UPDATED S3 Hardcore Immortal Damage Muhammad Ali Build

Seasonal
Hybrid
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Skills

  • Way of the Hundred Fists Windforce Flurry
  • Dashing Strike Blinding Speed
  • Exploding Palm Shocking Grasp
  • Epiphany Desert Shroud
  • Mystic Ally Enduring Ally
  • Mantra of Salvation Agility
  • Near Death Experience
  • Harmony
  • Sixth Sense
  • The Guardian's Path

Items

More Details
  • Legendary Gems

    • Molten Wildebeest's Gizzard
    • Simplicity's Strength
    • Bane of the Trapped

-Updates-

*4/13/15* - I did some further testing with the season and changed a gem, and the description of the bracers. I almost have my gear needed to do a gameplay of this build!
*4/15/15* - Added a note that this build is mainly used for greater rifts and not necessarily T6 speed clearing.
*4/20/15* - Added the link to the gameplay video!
*4/23/15* - Updated the build section at the top, updated the text, and also added G-Rift progression text. Also added my death video!

-Item Build-

2 Piece Inna's Mantra: The 2 set is crucial to our survivability. We are going to gain double the effect of all mantra passives and mystic allies. This combined with the Mantra of Healing from the 4 set AND Crudest Boots is going to give us great life per second. Life per second coupled with Molten Wildebeest's Gizzard is going to give us, when fully optimized, a ~400,000 250,000 life shield.

2 Piece Raiment of a Thousand Storms: The 2 set is a great fit with our goal of a resource generator build. It gives a 25% attack speed and 300% damage to our Way of the Hundred Fists. This affects the Windforce Flurry rune by making it so we attack faster to use the rune often, and the 300% damage is applied to the rune itself also.

Countess Julia's Cameo: This is great for hardcore as it always seems the stuff that is hard to avoid is arcane damage, such as the arcane enchanted beams, and the jailer. Having this would make it so you avoid all damage from this element, and heal in the process. This increases our survivability by a lot. Other considerations are The Traveler's Pledge, which is great just for the stats it gives. It is guaranteed to have a main stat and critical hit damage, you just need to get either cold damage or critical hit chance and a socket.

*NEW*Hellfire Amulet - If you can get one of these amulets with either a passive you have equipped, or Alacrity or Seize the Initiative, and it has decent rolls such as dex, either CHC/CHD, and a socket, this is a very big win. It gives you great damage with this build if you have the discipline or luck to find a good one.

Spirit Guards: These new bracers are awesome. They have a 100% up-time with this build, because you are primarily going to use a spirit generator for your single target damage. These bracers reduce your damage taken by 30-40%. I believe when building around Molten Wildebeest's Gizzard and Life Per Second, it is great to have damage reduction to keep your shield lasting longer. You can alternatively use Gundgo Gear, and they go well with the spec if the damage reduction is not needed. This makes tremendous AOE damage when you are farming T6 and lower greater rifts. Stick to Spirit Guards for higher ones though.

*NEW*Gundgo Gear - This is great to have in greater rift 37 or lower. Combined with The Fist of Az'Turrasq, this will make clearing A LOT better, and leaves you more time to spend on the rift guardian. I underestimated these before, but these are truly better than spirit guards if you do not need the damage reduction.

Depth Diggers: These pants are the lifeblood of this build. Having 80-100% of your main damage spell additive with Simplicity's Strength is wonderful. This will make your Way of the Hundred Fists hit for a lot of damage.

The Crudest Boots: Another core part of your defensive gear. Having two Mystic Allies and your 4 Piece Inna's with net you a 400% bonus to your Mystic Ally. When you are using the life per second rune, you will have about 85,000 life per second from that alone, AND you can heal yourself 100% with the press of a button.

Ring of Royal Grandeur: This ring is a must for this build because it allows us to use pieces of the Inna's set and Raiment's set while still having core legendaries to perfect the build.

Stone of Jordan: This is great with cold damage and max elite damage. This will make all of your abilities hit harder with the cold damage, and make killing rift guardians, elites, and champion packs A LOT easier. I believe this is also a must but if you feel like you want to go with one of the newer ring to try, it will not match up to Stone of Jordan, but you sure can try them.

*NEW* Focus and Restraint: This is by far the best combination of rings you can have, especially for this build. I have the cold rune for exploding palm before, but to get the second proc from the set of rings, your damage spender has to do intial damage, and with the cold rune it takes away the dot. The next best rune is the lightning rune because you can spread the EP farther, get the second proc, and the damage is not bad to boot.

Utar's Roar and Sun Keeper: This provides the most consistant damage. It gives great elite damage, cold damage, and attack speed which is going to make your abilities hit harder than a Two-Hander, even though a Two-Hander has more sheet damage. The only exception to this though is the Flying Dragon. You also get a huge toughness boost because of The Guardian's Path, which mostly makes it worth going Dual Wield over Two-Hander.

*NEW* Ancient 1 hander + Fist of Az'Turrasq: I find this to be the best combination when I was playing. Try to find a slow, preferably 1.2 attacks per second weapon, that is ancient and has high top end damage, and throw that in your main hand. In the off hand throw in the Fist of Az'Turrasq, and your clear times will be very good because of the Fist of Az, and your single target will be decent because of the top end damage of your main hand. The Utar's Roar and Sun Keeper is still probably the best for elites and rift guardians, but the white mobs will take a while to kill.

Flying Dragon: If you use a Two-Hander, it HAS to be this one. Like I said above, the raw stats do not compare to the dual wield of the weapons above, but when it procs, it basically doubles your ability damage, making it hit like a truck!! The only problem I see with the Flying Dragon is its consistency, because it needs to proc often to do more damage than the dual wield, and since the proc rate is unknown it would require me to do further testing. IF YOU DO GO FLYING DRAGON HOWEVER YOU WILL NOT BE ABLE TO GAIN THE DODGE BONUS FROM THE GUARDIANS PATH.

*NEW*Other 2 Handers: Any other ancient 2 hander would work for T6 or greater rift 25 and under farming. This gives more solid damage, but you do not get the dodge passive from The Guardians Path, so you can replace that with another damage one such as Alacrity. This will have you bursting through T6 rifts in less than 5 minutes. I may do a video on a T6 build later.

Gems: These are more obvious, Molten Wildebeest's Gizzard because it has a great shield that scales with life per second, which we are getting a lot from because of our Inna's and Crudest Boots. Simplicity's Strength makes our main damage ability hit a lot harder, which is a must. Iceblink is the new Season 3 exclusive gem, and it is going to be great for this build because it will be a cold based build. It makes our damage slow enemies and give us a 10% Critical Hit Chance, which will have about a 100% up-keep. The 10% critical strike from Iceblink is nice, but I was doing some testing with the new season and bane of the trapped gives more flat damage to your build than the 10% critical strike will. Iceblink's damage also does not scale when you level the gem, and BotT does.

NOTE: Try to get secondary resists on ALL of your gear. It works well with your Harmony passive and gives a great toughness boost.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find
Core: Max out movement speed from items and paragon points to 25%. Next dump all of your points into your primary stat. You should have enough vitality and life % from gear, so vitality should not be needed, but if it is feel free to dump some points in there.

Offense: Try to make sure your Critical Hit Damage and Critical Hit Chance are at a ratio of 10:1. This will give the best damage increase when they are at this ratio. When they are both capped, move onto Attack Speed, then Cooldown Reduction.

Defense: Its best to reduce the incoming damage then to soak it, especially for hardcore, so that is why its best to cap Resist All, then Armor. Most people would opt for Life % here, but since we are stacking Life Per Second for the shield, I believe that would come before Life %.

If you are having a hard time surviving, which should not happen with this build, but if you are dump your points into Life on Hit. This is simple because we attack fast, therefore you will regain more health. I do recommend going Area Damage though, because since Way of the Hundred Fists is more of a single target skill, aside from the rune, it does great single target damage. Coupling this with area damage will make it hit in an AOE radius. Not to mention Area Damage goes for your Exploding Palm, and the Way of the Hundred Fists rune also. Then I would go Resource Cost Reduction, then Gold Find.

Build Guide

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The gameplay video is finally up here!

My hardcore death is up here!

Note: This build is not meant for speed clearing, it is meant to survive higher hardcore greater rifts.

Solo G-Rift Completed Not In Time: 38 Solo G-Rift Completed In Time: 36

Hey guys, its Kybo Gaming here with a hardcore immortal damage build for Season 3! I believe this will be an excellent build for hardcore because it has a healthy balance of damage, survivability, and healing. This build mainly relies on the use of a primary generator, and all of the gear around it synergizes with it. It also involves defensive skills which makes you have a 57.8% chance to dodge, abilities that can decrease your damage taken by 90%, and also give you a hefty shield when you build properly. Not to mention when we use our Mystic Ally, we gain 100% of our health back!


Here is a link to the Diablo 3 planner which i used to test several different variations of the build, and found out that this is the one that will work best. You can Tweak it to your linking also.

http://www.d3planner.com/135956963


-Skills Guide-

I covered the gear, paragon points, and why the build is so good above. I will now go over why I picked the skills.


Dashing Strike: Every build, especially hardcore needs to have an escape skill. Surrounded by mobs? Dash. Need to go through a wall? Dash. Need expensive Kardashian clothes? Dash. This skill does it all and more by providing the dash, AND 40% dodge, which would bring us to 83.75% dodge!


Exploding Palm: This will be our main AOE spell. Just use it on the smallest health mob, and kill it with other mobs around and everything should die right there. If you build with a lot of cold damage this ability should hit very hard. Using the ability with the cold rune does do a lot of damage, but to gain the bonus 50% damage from our cold and restraint ring set, we will have to do initial damage with our spender! This means switching it to lightning and spamming it to keep the 50% buff.


Epiphany: Every build should also have a damage reduction one also, and for this one it is Epiphany. a 50% damage reduction with the 30-40% from spirit guard will make you almost invincible. I do not even want to add this, but I am going to. If you add Epiphany with your Spirit Guards, your Dashing Strike, and your passive healing, you will have 90% reduced damage, 83.75% dodge, LPSx2 shield, AND your high life per second. You. Will. Be. Immortal.


Mystic Ally: Said many times above, will give 85,300 life per second, and a free 100% heal that doesnt stack with your potion. Marvelous.


Mantra of Salvation: Gives 20% increase resistances AND 35% dodge. This is a great toughness addition and is too good to be passed up in this build.


Way of the Hundred Fists: Our main damage ability. Gives the most damage per second out of all of the primary skills, and the AOE cold rune goes great with our cold damage and Iceblink gem.


Passives: Near Death Experience is mandatory when playing hardcore, it can be substituted for Alacrity if on softcore though. Harmony is mandatory because it gives a lot of extra resists when coupled with secondary resists. It is a great toughness addition. Sixth Sense reduces non-physical damage taken by 25%, which is also a great toughness addition. And last but not least, The Guardian's Path. If you are using dual wield, it would be wise to go this route because it is a HUGE bonus. You may also be able to reproc your Molten Wildebeest's Gizzard on single target mobs if you dodge enough attacks.


Thanks for reading guys! Make sure to check out my YouTube channel as I will be doing a video on this soon! I post informational videos about Diablo 3 also if you are interested.