Rating
+63

[2.2] Delsere Arcane Orb (Fire OR Cold)

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Hybrid
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Skills

  • Magic Missile Conflagrate
  • Arcane Orb Scorch
  • Teleport Fracture
  • Slow Time Time Warp
  • Magic Weapon Force Weapon
  • Energy Armor Force Armor
  • Glass Cannon
  • Unstable Anomaly
  • Prodigy
  • Illusionist

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gem of Efficacious Toxin
    • Zei's Stone of Vengeance

MM = Magic Missile

AO = Arcane Orb

APOC = Arcane Power On Crit


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AO damage on: Helm, Boots, Offhand Try to have APOC on triumvirate

The goal is to have a lot of arcane regen to continue spam AO.

Ancient parthan defenders are triggered by Zei gem, in alternative use something with attack speed (Lacuni or Steady Strikers)


WEAPONS:

- you can switch between fire and cold changing MM and AO runes and elemental DMG in amu, wrist, weapon (Craft a decent Ancient Uthar or try your luck wit an Azurewrath)

- To start with this build you can craft a decent ancient Devastator or Uthar's Roar


Fire: Devastator, Sankiss, Orpheus, Sun Keeper

Cold: Uthar, Azurewrath, Orpheus, Sun Keeper

Wizardspike for a free AO

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Armor
Life
Life Regeneration
Resist All

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

You have magic missile to lower the cooldown of Slow Time, so cover the groud with slow time between you and the mobs, casting MM and AO with Focus/Restraint buffs.

Teleport is used in survival situation. Remember that Teleport Decoy can cast Slow Time too.


Between fire and cold:

Fire: High single target DMG (from AO Fire Wall), Low survivability

Cold: High area DMG, High survivability



Edit 09/04/2015: Added Sun Keeper and Decoy note