Rating
+2

Clustering in the Rain NV6+MR4

Regular
Hybrid
BBCode Link
Edit

Skills

  • Sentry Polar Station
  • Cluster Arrow Loaded for Bear
  • Smoke Screen Healing Vapors
  • Companion Bat Companion
  • Preparation Punishment
  • Rain of Vengeance Stampede
  • Awareness
  • Custom Engineering
  • Cull the Weak

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • No Gem Selected

Build is based on the idea of utilizing Natalya's Vengeance 6pc bonus + Embodiment of the Marauder 4pc bonus.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Life
Life Regeneration
Armor

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

After failing badly to survive in the greater rift solo attempts with full Unhallowed Essence set (combined with Natalya 3pc bonus & new MS quiver), I decided to praise the new Natalya set. Initial thought was to combine the boosted Rain of Vengeance mechanics and damage with my current fire CA MR build. Limitations permit only 4pc MR bonus along with full set bonus from NV. The playstyle is; use RoV every CD, activate turrets, dump hatred via Cluster Arrows until RoV CD reset, rinse and repeat. Not being able to use Cindercoat or Pride's Fall and a generator would hinder effectively using CA - I thought - but then I realized 4-5 CA was enough to reset the RoV CD and there you have a rotation. You need to tweak paragon points and available slots/affixes on items to optimize RcR. Reaper's Wraps / Blood Vengeance also helps. Saffron Wrap on waist slot is more valuable than a WH belt, rcr on weapon and quiver are desired affixes as well. Hatred Regen on weapon+cloak+quiver are also handy. I'm still trying to get a feel for it in PTR but even with unoptimized clumsy gameplay it feels overpowered for T6. I still need a test run in solo greater rifts to have an idea and compare it though..