Rating
+36

DatModz - TempestCrush Monk | GR 49+ Season 2 Build

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Skills

  • Tempest Rush Flurry
  • Seven-Sided Strike Sustained Attack
  • Epiphany Insight
  • Exploding Palm Impending Doom
  • Blinding Flash Faith in the Light
  • Serenity Ascension
  • Momentum
  • Relentless Assault
  • Determination
  • Beacon of Ytar

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Molten Wildebeest's Gizzard

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Paragon Point Allocation is dependent on your current attributes so they will vary form person to person.


Core

Always MAX out Movement Speed first(25%), after that if you are under 400K health allocation the rest of your paragon points into Vitality, if you are over 400K, put your points into Dexterity for the damage/armor boost.


Offensive

This build is CDR dependent, the more CDR you have = better, not only does it increase your survivability because of the increased up-time on epiphany and serenity it also boost your Spirit Regeneration so you are able to keep your stacks of Tempest Rush:Flurry(No Spirit=No Damage, since you won't be using a generator). So via paragon points, make sure to put them into Cooldown Reduction first, secondly make sure you are over 40% critical hit chance, if you are above 40% allocation your next points into critical hit damage, if not critical hit chance. Attack Speed increases the rate in which your spirit is drained, so be careful with this stat, avoid it unless you are able to sustain your resources.


Defensive

All Resist - Armor - Life% - Life Regen, Life Regen is a strong stat in Season 2 because of the Legendary Gem(Molten Wildebeasts Gizzard), but I value the flat damage reduction from All Resist & Armor Higher, if your life is high enough, you could possibly prioritize Life Regeneration over Life%


Utility

Resource Cost Reduction - Area Damage - Life on Hit - Gold Find, The most important stat is Resource Cost Reduction.

Build Guide

Hello, DatModz here! With a Season 2 Competitive Tempest Rush Build


Basics

  • Skill Damage is based off xxxx-xxxx weapon damage range not weapon DPS.
  • Exploding Palm is non-discriminate(it does the same damage if the mob has 1 health or 1 trillion) so when applying your exploding palm try to target illusionist spawns and the weakest mob around, than let Gungdo Gear do the rest of the work
  • If you stacks of Tempest Rush:Flurry are to high when engaging white mobs run to the side and drop the effect(or explode the effect on the stronger mobs/elites). If no white mobs are around elites, kite forward and surround the elites with the white mobs than use seven-sided strike to apply your exploding palm. #profit
  • Since you aren't using a generator, maintain your spirit with your Epiphany: Insight, it is important to keep tracking of your up-time so you don't lose your stacks of Tempest Rush:Flurry
  • Bane of the Trapped Procs itself @ Rank 25, Sunwuko 2 set always procs the damage multiplier effect (People ask this a lot, that is why this is here)
  • Since you will be running Solo, make sure you have a unity & Enchanting Favor(Templar Relic equipped). This will provide you with 50% reduced damage taken + Templar benefits(Life Regen, Heal, AoE Stun & Enhanced Spirit Regen(1.1x multiplier).
  • Gemming - Diamond in Helmet for the Cool-down reduction. Socket fully with Emerald's, you will be alternating between serenity and seven-sided strike for immunities

Stat Priority

Helmet - Socket, Critical Hit Chance, Dexterity, Vitality or Tempest Rush Damage% Increase Secondary Attributes - Stacking Resist

Shoulders - Dexterity, Cool Down Reduction Vitality, All Resist Secondary Attributes - Health Globe Bonus

Chest - Triple Socket, Dexterity, Vitality, % Reduction from elites or Life Regen Secondary Attributes - Stacking Resist, Reduction from Range/Melee Attacks

Bracers - Critical Hit Chance, Cold Elemental Damage, Dexterity, Vitality Secondary Attributes - Stacking Resist

Gloves - Dexterity, Critical Hit Chance, Cool Down Reduction, Critical Hit Damage Secondary Attributes - Stacking Resist, Stun on Hit(BIS, but Prioritize other stats first)

Belt - Dexterity, Vitality, All Resist, Life per Second or Life % Secondary Attributes - Life After Kill & Freeze on Hit(Last thing you should worry about)

Pants - Dexterity, Double Socket, Vitality, Life Regen or Armor Secondary Attributes - Stacking Resist, Life after Kill

Boots - Dexterity, Vitality, Life Regen, Tempest Rush Damage% Secondary Attributes - Stacking Resist

Amulet - Socket, Critical Hit Chance, Critical Hit Damage or Cool Down Reduction Secondary Attributes - Stacking Resist, Life after Kill or Reduction from Ranged/Melee Attacks

Rings - Critical Hit Chance, Socket, Dexterity, Cool Down Reduction Secondary Attributes - Stacking Resist, Monster Kill Grant +xxx Experience

Weapons - High xxxx-xxx Damage, %Damage Increase, Socket, Dexterity, Cool Down Reduction Secondary Attributes - Life After Kill


Gem/Skill Variations

Gem of Efficacious Toxins - You can replace Molten Wildebeest's Gizzard with this, will result in a damage buff, but you lose the shield grant & life regen granted by gizzard, which is extremely helpful in GR 48+, when you have a slight down time when you use seven-sided strike and before you are able to activate serenity again.

Weapon: The Furance - Instead of dual weilding, you can use a furnace this will result in high flurry damage, but you will be sacrificing 20% CDR, granted by borns set & your offhand. More Damage vs Survivability

Weapon: The Sunkeeper - You can replace your fist with The Sunkeeper, decrease your clear times to the guardian but will dramatically increase your single target dps because of the %elite damage. However, with this build you will usually fish for a Greater Rift with good density and a guardian that summons adds.


Ideal Stats

400K+ Life,60%+ Cooldown Reduction(The more the better, without sacrificing damage), 40% Critical Hit Chance, 300%+ Critical Hit Damage, 13000+ Armor, All Resist doesnt, really matter since you will be almost permanently immune to damage


If you have any questions, just ask! You can also visit twitch.tv/datmodz for live feedback. Cheers and Happy Farming in Season 2!